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RoadRunner Bodhisattva
Joined: 12 Jun 2002 Posts: 490 Location: Coimbra, Portugal
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Posted: Mon Jan 20, 2003 1:08 am Post subject: Unreal Tournament error - can't start the game |
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Hi,
I'm not really a gamer, but I do like to play once in a while. So I emerged Unreal Tournament (not 2k3). I used a windows CD, mounted it and the install went fine. When I try to run it I get this error:
Code: | Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Unknown Joystick
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Bound to Fire.so
Case-insensitive search: Botpack -> ..\System\BotPack.u
Bound to IpDrv.so
appError called:
Class Actor Member Owner problem: Script=48 C++=52
Executing UObject::StaticShutdownAfterError
Executing USDLClient::ShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down
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I searched the forums and found nothing that could help. I have opengl running fine, since I can play quake3 perfectly or counter strike under winex. My machine is a dual athlon MP 1.5+ system with a gforce 2 pro 64Mb ddr.
I tried to run as root cause of that weird "Member Owner problem" but I get the same exact problem, so i'm actually out of ideas. Can it be cause I used a windows cd?
Thanks in advance |
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Tanj Tux's lil' helper
Joined: 17 Oct 2002 Posts: 79 Location: London Ontario Canada
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Posted: Mon Jan 20, 2003 10:38 pm Post subject: |
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is that the complete log file of the start up?
You can find it in /home/homedir/.loki/ut/System called UnrealTournament.log
also i don't know if this is it but do you have a nvidia card? If so are you useing the 41.91 drivers.
b/c when you use them u have to type this after every emerge/install
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root#opengl-update nvidia
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RoadRunner Bodhisattva
Joined: 12 Jun 2002 Posts: 490 Location: Coimbra, Portugal
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Posted: Tue Jan 21, 2003 3:58 am Post subject: |
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No, that was the ouput I got. Here's the complete log file:
Code: |
og: Log file open, Mon Jan 20 00:56:30 2003
Init: Name subsystem initialized
Init: Version: 436
Init: Compiled: Oct 30 2000 11:53:24
Init: Command line: -log
Init: Base directory:
Init: Character set: ANSI
Log: Bound to Engine.so
Log: Bound to Core.so
Init: Object subsystem initialized
Init: CPU Speed=1351.740720 MHz
Init: Unreal engine initialized
Log: Bound to SDLDrv.so
Init: Joystick [0] : Unknown Joystick
Init: SDLClient initialized.
Log: Bound to Render.so
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.so
Log: Case-insensitive search: Botpack -> ..\System\BotPack.u
Log: Bound to IpDrv.so
Critical: appError called:
Critical: Class Actor Member Owner problem: Script=48 C++=52
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing USDLClient::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Mon Jan 20 00:56:32 2003
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About the nvidia card, yes, I have a nvidia card and i'm using those drivers actually. I already did that (if I do recall, the ebuild does that at the end) but I get the exact same error.
Well, thanks for the tips anyway =) |
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Tanj Tux's lil' helper
Joined: 17 Oct 2002 Posts: 79 Location: London Ontario Canada
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Posted: Tue Jan 21, 2003 6:54 am Post subject: |
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Try reinstalling using the installer found here
use ut-install-436.run
i'm not sure what install the portage has. But this should work.
if i doesn't Go to the InfoGrames UT forums
and see if someone there can help you
PS i'll pm someone there who might be able to help |
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RoadRunner Bodhisattva
Joined: 12 Jun 2002 Posts: 490 Location: Coimbra, Portugal
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Posted: Tue Jan 21, 2003 3:19 pm Post subject: |
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the ebuild for UT uses that installer with that particular version and also a patch for that version.
I'll take a look at the Infogrames UT forum, as you suggested and see if I can find answers. If not, I just found a cool mod for quake3 called Navy Seals wich is awsome, so Ut will have to wait =)
But thanks for all the help, really apreciated. |
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Zero Hour n00b
Joined: 12 Aug 2002 Posts: 17
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Posted: Tue Mar 04, 2003 9:21 pm Post subject: no no it can't wait just yet! o_0 |
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I've had this problem for like a few months and have yet to figure out what it is or how to fix it. I did find one thing where someone said they fixed it by using the correct .ini settings but conveniently they didn't say what the settings were.... I'm about to go mad... I noticed everyone that has the problem seems to have it with Nvidia cards, I'm bot buying another card, I'm not gonna use windows, and I don't want Mandrake or something crazy in here, I want my gentoo! I'm struggling to get a number of games to work, but right now my goals are UT and i'm gonna try Winex CVS. If ANYONE can help with this UT I'd greatly appreciate it.
P.S.- I get the same error
Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : INTERACT INTERACT GAME CONTROLLER
Joystick has 12 buttons
Joystick has 6 axes
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Bound to Fire.so
Case-insensitive search: Botpack -> ..\System\BotPack.u
Bound to IpDrv.so
appError called:
Class Actor Member Owner problem: Script=48 C++=52
Executing UObject::StaticShutdownAfterError
Executing USDLClient::ShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down _________________ "That's all we expect from man this side of the grave: his good is knowing he is bad." |
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Zero Hour n00b
Joined: 12 Aug 2002 Posts: 17
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Posted: Wed Mar 05, 2003 8:07 am Post subject: |
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P3 733, 256mb, gentoo 1.4, Nvidia GF2 MX200 32mb DDR, and onboard via and ac97 codec by the way.. |
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zypher Retired Dev
Joined: 10 Jun 2002 Posts: 416 Location: Cologne, ger.
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Posted: Wed Mar 05, 2003 12:03 pm Post subject: |
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I installed ut and it worked right out of the box.
The trick was to use my already existing installation as install-source.
IIRC the Names-prob is because of compressed maps.
Try to decompress them with something like ucc or so...
Just google around for it. _________________ linux user 65882 |
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Zero Hour n00b
Joined: 12 Aug 2002 Posts: 17
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Posted: Thu Mar 06, 2003 4:31 am Post subject: |
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well it won't work out of the box for me and I have no existing install. _________________ "That's all we expect from man this side of the grave: his good is knowing he is bad." |
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zypher Retired Dev
Joined: 10 Jun 2002 Posts: 416 Location: Cologne, ger.
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Posted: Thu Mar 06, 2003 6:07 am Post subject: |
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Have you tried to decompress the maps? _________________ linux user 65882 |
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Zero Hour n00b
Joined: 12 Aug 2002 Posts: 17
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Posted: Thu Mar 06, 2003 7:40 am Post subject: |
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how do I do that? _________________ "That's all we expect from man this side of the grave: his good is knowing he is bad." |
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zypher Retired Dev
Joined: 10 Jun 2002 Posts: 416 Location: Cologne, ger.
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Posted: Thu Mar 06, 2003 1:26 pm Post subject: |
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Quote: |
Re: [SLE] UT fails to start
From: S. Bulterman (s_bulterman@wxs.nl)
Date: Mon May 21 2001 - 11:24:09 PDT
# Next message: Mark Hounschell: "Re: [SLE] sax2 and wheel mouse"
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* In reply to: Phantasm: "UT fails to start"
* Next in thread: Phantasm: "Re: [SLE] UT fails to start"
* Reply: Phantasm: "Re: [SLE] UT fails to start"
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Message-ID: <3B095D49.DC5E6DAD@wxs.nl>
Date: Mon, 21 May 2001 20:24:09 +0200
From: "S. Bulterman" <s_bulterman@wxs.nl>
Subject: Re: [SLE] UT fails to start
The problem is that the map files are not decompressed......
Use this script to decompress the maps......
Not my doing but made by somebody on the news://loki.games.ut list
-------copy and past this bash script---------------
#!/bin/sh
# Change this to YOUR install-dir of UT
#
INSTALLDIR=/usr/local/games/ut
cd $INSTALLDIR/System
for i in `ls ../Maps/*.unr.uz`
do
ucc decompress ../Maps/$i -nohomedir
done
rm ../Maps/*unr.uz
mv *.unr ../Maps
echo "..:: Done! ::.."
-------copy and past this bash script---------------
Phantasm wrote:
> Hello,
>
> With all this talk of UT, I decided to give it a run and install it.
>
> Everything appears to install fine, but when I run it I get this error
> message.
>
> phantasm@office:~ > ut
> Creating preferences directory...
> Creating directory /home/phantasm/.loki/ut/
> Creating directory /home/phantasm/.loki/ut/System
> Unreal engine initialized
> Bound to SDLDrv.so
> Joystick [0] : Unknown Joystick
> SDLClient initialized.
> Bound to Render.so
> Lighting subsystem initialized
> Rendering initialized
> LoadMap: Entry
> Failed to load 'Entry': Can't find file 'Entry'
> Failed to load 'Level None.MyLevel': Can't find file 'Entry'
> appError called:
> Failed to enter Entry: Can't find file 'Entry'
> Executing UObject::StaticShutdownAfterError
> Executing USDLClient::ShutdownAfterError
> Signal: SIGIOT [iot trap]
> Aborting.
> Exiting.
> Name subsystem shut down
>
> Now when I check the /usr/local/games/ut/Maps directory Entry.unr.uz
> exists so what could I be missing?
>
> Thanks in advance!
> ~Robert K Davies
>
> --
> To unsubscribe send e-mail to suse-linux-e-unsubscribe@suse.com
> For additional commands send e-mail to suse-linux-e-help@suse.com
> Also check the FAQ at http://www.suse.com/support/faq and the
> archives at http://lists.suse.com
--
Thanks in advance,
Stefan
--------------------------------------------------------------
Linux a world without borders, fences, windows and gates.....
Titanic98 "Which computer do you want to sink today????"
* Next message: Mark Hounschell: "Re: [SLE] sax2 and wheel mouse"
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Never tried it so please backup anything valuable before trying! _________________ linux user 65882 |
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Zero Hour n00b
Joined: 12 Aug 2002 Posts: 17
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Posted: Fri Mar 07, 2003 7:16 pm Post subject: hummmm o_0 |
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ok I find this really strange. like it works! I reinstalled it so I could use that script you pasted and i tried ut just before i did it, it worked outta the BOX! lol. thanks though! I appreciate it! Now if my 15yr old IBM keyboard thAT i spIlled SUNNY DeLight on would stop messing up (as you can see) i could play more efficiently. _________________ "That's all we expect from man this side of the grave: his good is knowing he is bad." |
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