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KozmoNaut Apprentice
Joined: 09 Dec 2002 Posts: 168 Location: Denmark
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charlieg Advocate
Joined: 30 Jul 2002 Posts: 2149 Location: Manchester UK
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Posted: Wed Jan 12, 2005 11:29 am Post subject: |
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Nice.
Now who's volunteering to get 'em in portage? _________________ Want Free games?
Free Gamer - open source games list & commentary
Open source web-enabled rich UI platform: Vexi |
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bennettp Guru
Joined: 22 Feb 2004 Posts: 335 Location: on my back and tumbling
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Posted: Thu Jan 13, 2005 11:08 am Post subject: |
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Umm I'm no ebuild writer, but here's a short howto for anyone interested:
1. Get the files
Aleph One Source Package
Marathon Infinity package
Marathon 2 packacke
2. Compile aleph one
* Unpack the source archive
* cd to the directory
* run "./autogen.sh --prefix=/opt/AlephOne". Note that this step runs configure for you, so no need to run configure yourself.
* make && su -c "make install"
* as root, make a symlink to /opt/AlephOne/bin/alephone in /usr/games/bin/.
3. Install the data files
* unzip the marathon2 and infinity packages into /opt/AlephOne/share.
4. Enjoy!
* run "alephone". use "-f" for fullscreen.
* marathon2 is used by default. To run marathon Infinity, set ALEPHONE_DATA to "/opt/AlephOne/share/Marathon Infinity". _________________ Registered Linux User #363420 |
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Angrybob Guru
Joined: 19 Apr 2003 Posts: 575
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Posted: Thu Jan 13, 2005 4:25 pm Post subject: |
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doh, can't compile with gcc 3.4.3 it seems:
Code: |
Making all in Misc
make[3]: Entering directory `/home/alex/aleph_20040417/Source_Files/Misc'
make[3]: Nothing to be done for `all'.
make[3]: Leaving directory `/home/alex/aleph_20040417/Source_Files/Misc'
Making all in ModelView
make[3]: Entering directory `/home/alex/aleph_20040417/Source_Files/ModelView'
source='Dim3_Loader.cpp' object='Dim3_Loader.o' libtool=no \
depfile='.deps/Dim3_Loader.Po' tmpdepfile='.deps/Dim3_Loader.TPo' \
depmode=gcc3 /bin/sh ../../depcomp \
g++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../Source_Files/CSeries -I../../Source_Files/Expat -I../../Source_Files/Files -I../../Source_Files/GameWorld -I../../Source_Files/Input -I../../Source_Files/Misc -I../../Source_Files/Network -I../../Source_Files/Pfhortran -I../../Source_Files/RenderMain -I../../Source_Files/RenderOther -I../../Source_Files/Sound -I../../Source_Files/XML -I/usr/include/SDL -D_REENTRANT -DSDL -I/usr/X11R6/include -L/usr/X11R6/lib -g -O2 -c -o Dim3_Loader.o `test -f Dim3_Loader.cpp || echo './'`Dim3_Loader.cpp
Dim3_Loader.cpp: In function `bool LoadModel_Dim3(FileSpecifier&, Model3D&, int)':
Dim3_Loader.cpp:228: error: no matching function for call to `fill(__gnu_cxx::__normal_iterator<uint32*, std::vector<uint32, std::allocator<uint32> > >, __gnu_cxx::__normal_iterator<uint32*, std::vector<uint32, std::allocator<uint32> > >, <anonymous enum>)'
/usr/lib/gcc/i686-pc-linux-gnu/3.4.3/include/g++-v3/bits/stl_algobase.h:553: note: candidates are: void std::fill(unsigned char*, unsigned char*, const unsigned char&)
/usr/lib/gcc/i686-pc-linux-gnu/3.4.3/include/g++-v3/bits/stl_algobase.h:561: note: void std::fill(signed char*, signed char*, const signed char&)
/usr/lib/gcc/i686-pc-linux-gnu/3.4.3/include/g++-v3/bits/stl_algobase.h:569: note: void std::fill(char*, char*, const char&)
make[3]: *** [Dim3_Loader.o] Error 1
make[3]: Leaving directory `/home/alex/aleph_20040417/Source_Files/ModelView'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/home/alex/aleph_20040417/Source_Files'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/home/alex/aleph_20040417'
make: *** [all] Error 2
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jodathmorr n00b
Joined: 09 Jul 2004 Posts: 66 Location: Philadelphia
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Posted: Thu Jan 13, 2005 10:47 pm Post subject: |
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no fair! this was going to be the first thing I emerged after mozilla! |
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Plastic l33t
Joined: 24 Mar 2004 Posts: 649
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Posted: Sat Jan 15, 2005 5:22 am Post subject: |
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There is an alephone ebuild.
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Drooling Iguana Tux's lil' helper
Joined: 07 Apr 2004 Posts: 94 Location: Sector ZZ9 Plural Z Alpha
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Posted: Sat Jan 15, 2005 3:39 pm Post subject: |
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Where do we put the Maraton data files after emerging? |
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j-rock n00b
Joined: 05 Apr 2004 Posts: 62 Location: Eau Claire, Wisconsin
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Posted: Sun Jan 16, 2005 12:19 am Post subject: |
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The data files need to be unzipped to /usr/share/games. OpenGL seriously messes up my display, someone else might have better luck though since i run dual monitors. Good Luck. _________________ Does it also predict tomorrows lottery-numbers? -- Evangelion on The Bible
Reverse jesus crucified the entire roman empire. |
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j-rock n00b
Joined: 05 Apr 2004 Posts: 62 Location: Eau Claire, Wisconsin
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Posted: Sun Jan 16, 2005 12:22 am Post subject: |
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It also segfaults on exit for me. _________________ Does it also predict tomorrows lottery-numbers? -- Evangelion on The Bible
Reverse jesus crucified the entire roman empire. |
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BlackEdder Advocate
Joined: 26 Apr 2004 Posts: 2588 Location: Dutch enclave in Egham, UK
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Posted: Sun Jan 16, 2005 12:43 am Post subject: |
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I also had no luck with opengl, everything was red and the game crashes. Software mode is fast enough though
(ati-drivers btw) |
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j-rock n00b
Joined: 05 Apr 2004 Posts: 62 Location: Eau Claire, Wisconsin
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Posted: Sun Jan 16, 2005 6:10 am Post subject: |
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Yeah same red/pink thing for me, but I have nvidia's driver. Software is fast enough for me up until the 1024 resolution. Then it bogs down. _________________ Does it also predict tomorrows lottery-numbers? -- Evangelion on The Bible
Reverse jesus crucified the entire roman empire. |
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enrique Guru
Joined: 03 Sep 2002 Posts: 342 Location: Denmark
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Posted: Mon Jan 17, 2005 10:30 am Post subject: |
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It looks like OpenGL is broken, if I switch to OpenGL, the program exits and spits out: "Can't open video display (Couldn't find matching GLX visual)"
glxgears and other 3D stuff works (exept blender... damn Matrox drivers) _________________ Kind regards, enrique
Workstation,HTPC,Powerbook |
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KozmoNaut Apprentice
Joined: 09 Dec 2002 Posts: 168 Location: Denmark
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Posted: Mon Jan 17, 2005 4:25 pm Post subject: |
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j-rock wrote: | The data files need to be unzipped to /usr/share/games. OpenGL seriously messes up my display, someone else might have better luck though since i run dual monitors. Good Luck. |
Hmm, I just made 3 small scripts which copy the appropriate game data into .alephone and deletes them again after the game quits.
*shrugs* _________________ War. War never changes. |
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j-rock n00b
Joined: 05 Apr 2004 Posts: 62 Location: Eau Claire, Wisconsin
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Posted: Mon Jan 17, 2005 7:12 pm Post subject: |
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The readme/installer files in the tarball said thats where they needed to be installed to. But if .alephone works too thats cool. Where should .alephone be located out of curiosity? ~? _________________ Does it also predict tomorrows lottery-numbers? -- Evangelion on The Bible
Reverse jesus crucified the entire roman empire. |
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MisteR2 n00b
Joined: 16 Feb 2004 Posts: 12
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Posted: Tue Jan 18, 2005 5:48 am Post subject: |
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Try this enrique. May help with the GLX prob.
And for the Black to Red problem, try "alephone -m".
later! |
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Bigun Advocate
Joined: 21 Sep 2003 Posts: 2196
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Posted: Tue Jan 18, 2005 1:52 pm Post subject: |
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What is marathon? _________________ "It's ok, they might have guns but we have flowers." - Perpetual Victim |
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enrique Guru
Joined: 03 Sep 2002 Posts: 342 Location: Denmark
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Posted: Tue Jan 18, 2005 2:04 pm Post subject: |
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Yes that fixed it. In 24Bit OpelGL I also get the pink/red/black problem, but it's only on the title screen, the game looks fine, exept there is a problem with transparent surfaces, e.g. water. _________________ Kind regards, enrique
Workstation,HTPC,Powerbook |
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j-rock n00b
Joined: 05 Apr 2004 Posts: 62 Location: Eau Claire, Wisconsin
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Posted: Tue Jan 18, 2005 3:20 pm Post subject: |
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Awesome, i'll try it when i get home. _________________ Does it also predict tomorrows lottery-numbers? -- Evangelion on The Bible
Reverse jesus crucified the entire roman empire. |
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charlieg Advocate
Joined: 30 Jul 2002 Posts: 2149 Location: Manchester UK
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Posted: Wed Jan 19, 2005 8:07 am Post subject: |
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bigun89 wrote: | What is marathon? |
Follow the links you lazy SOB. _________________ Want Free games?
Free Gamer - open source games list & commentary
Open source web-enabled rich UI platform: Vexi |
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binary42 n00b
Joined: 11 Dec 2004 Posts: 7
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Posted: Wed Jan 19, 2005 8:46 am Post subject: |
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AAH!! I want to play but:
Code: | Aleph One SDL linux-gnu i686 Jan 18 2005
http://source.bungie.org/
Original code by Bungie Software <http://www.bungie.com/>
Additional work by Loren Petrich, Chris Pruett, Rhys Hill et al.
TCP/IP networking by Woody Zenfell
Expat XML library by James Clark
SDL port by Christian Bauer <Christian.Bauer@uni-mainz.de>
This is free software with ABSOLUTELY NO WARRANTY.
You are welcome to redistribute it under certain conditions.
For details, see the file COPYING.
Built with network play enabled.
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Segmentation fault
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This is after starting up alephone and selecting "Begin new game".
If I just quit:
Code: | Aleph One SDL linux-gnu i686 Jan 18 2005
http://source.bungie.org/
Original code by Bungie Software <http://www.bungie.com/>
Additional work by Loren Petrich, Chris Pruett, Rhys Hill et al.
TCP/IP networking by Woody Zenfell
Expat XML library by James Clark
SDL port by Christian Bauer <Christian.Bauer@uni-mainz.de>
This is free software with ABSOLUTELY NO WARRANTY.
You are welcome to redistribute it under certain conditions.
For details, see the file COPYING.
Built with network play enabled.
Segmentation fault
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I have tried the latest ebuild... an "emerge -e alephone", and compiling from the tarball manually. I get the same problem every time. The only other app that segphaults like this on my system is d1x. I tried upgrading kernels (now on 2.6.10-gentoo-r6 -- same result).
both are games I want to play. |
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Bigun Advocate
Joined: 21 Sep 2003 Posts: 2196
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Posted: Wed Jan 19, 2005 1:58 pm Post subject: |
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charlieg wrote: | bigun89 wrote: | What is marathon? |
Follow the links you lazy SOB. |
I did, all I got was source download spots. I'm not going through a lot of trouble for something I may not like. _________________ "It's ok, they might have guns but we have flowers." - Perpetual Victim |
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irasnyd Apprentice
Joined: 16 Feb 2003 Posts: 286 Location: Placentia, CA
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Posted: Wed Jan 19, 2005 5:43 pm Post subject: |
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binary42 wrote: | AAH!! I want to play but:
Code: | Aleph One SDL linux-gnu i686 Jan 18 2005
http://source.bungie.org/
Original code by Bungie Software <http://www.bungie.com/>
Additional work by Loren Petrich, Chris Pruett, Rhys Hill et al.
TCP/IP networking by Woody Zenfell
Expat XML library by James Clark
SDL port by Christian Bauer <Christian.Bauer@uni-mainz.de>
This is free software with ABSOLUTELY NO WARRANTY.
You are welcome to redistribute it under certain conditions.
For details, see the file COPYING.
Built with network play enabled.
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Segmentation fault
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This is after starting up alephone and selecting "Begin new game".
If I just quit:
Code: | Aleph One SDL linux-gnu i686 Jan 18 2005
http://source.bungie.org/
Original code by Bungie Software <http://www.bungie.com/>
Additional work by Loren Petrich, Chris Pruett, Rhys Hill et al.
TCP/IP networking by Woody Zenfell
Expat XML library by James Clark
SDL port by Christian Bauer <Christian.Bauer@uni-mainz.de>
This is free software with ABSOLUTELY NO WARRANTY.
You are welcome to redistribute it under certain conditions.
For details, see the file COPYING.
Built with network play enabled.
Segmentation fault
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I have tried the latest ebuild... an "emerge -e alephone", and compiling from the tarball manually. I get the same problem every time. The only other app that segphaults like this on my system is d1x. I tried upgrading kernels (now on 2.6.10-gentoo-r6 -- same result).
both are games I want to play. |
I have the same problem with alephone. It happens using any of the 3 games (Marathon, Marathon2, and Infinity)
I've got an ATI card, and it happens in software and opengl, and in windowed or fullscreen. It happens even with the newest ati drivers.
It doesn't happen at all on my other machine, with an nvidia graphics card, so maybe it's an ATI thing? |
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binary42 n00b
Joined: 11 Dec 2004 Posts: 7
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Posted: Wed Jan 19, 2005 5:58 pm Post subject: |
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I'm on a nvidia card... so I doubt its a drvier issue. |
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zerojay Veteran
Joined: 09 Aug 2003 Posts: 1033
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Posted: Wed Jan 19, 2005 9:13 pm Post subject: |
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Anyone want to play over the net? |
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charlieg Advocate
Joined: 30 Jul 2002 Posts: 2149 Location: Manchester UK
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Posted: Thu Jan 20, 2005 2:09 am Post subject: |
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bigun89 wrote: | I did, all I got was source download spots. |
Really? So I guess the slashdot article linked in the top post of this thread is just a figment of my imagination!? _________________ Want Free games?
Free Gamer - open source games list & commentary
Open source web-enabled rich UI platform: Vexi |
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