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KozmoNaut
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PostPosted: Wed Jan 12, 2005 9:38 am    Post subject: Marathon trilogy released for free! Reply with quote

http://apple.slashdot.org/article.pl?sid=05/01/11/1647204&tid=204&tid=3

The data files included should work perfectly with the open source Aleph One project.

Get playin'!
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charlieg
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PostPosted: Wed Jan 12, 2005 11:29 am    Post subject: Reply with quote

Nice. 8)

Now who's volunteering to get 'em in portage? ;)
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bennettp
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PostPosted: Thu Jan 13, 2005 11:08 am    Post subject: Reply with quote

Umm I'm no ebuild writer, but here's a short howto for anyone interested:

1. Get the files
Aleph One Source Package
Marathon Infinity package
Marathon 2 packacke

2. Compile aleph one
* Unpack the source archive
* cd to the directory
* run "./autogen.sh --prefix=/opt/AlephOne". Note that this step runs configure for you, so no need to run configure yourself.
* make && su -c "make install"
* as root, make a symlink to /opt/AlephOne/bin/alephone in /usr/games/bin/.

3. Install the data files
* unzip the marathon2 and infinity packages into /opt/AlephOne/share.

4. Enjoy!
* run "alephone". use "-f" for fullscreen.
* marathon2 is used by default. To run marathon Infinity, set ALEPHONE_DATA to "/opt/AlephOne/share/Marathon Infinity".
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Angrybob
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PostPosted: Thu Jan 13, 2005 4:25 pm    Post subject: Reply with quote

doh, can't compile with gcc 3.4.3 it seems:

Code:

Making all in Misc
make[3]: Entering directory `/home/alex/aleph_20040417/Source_Files/Misc'
make[3]: Nothing to be done for `all'.
make[3]: Leaving directory `/home/alex/aleph_20040417/Source_Files/Misc'
Making all in ModelView
make[3]: Entering directory `/home/alex/aleph_20040417/Source_Files/ModelView'
source='Dim3_Loader.cpp' object='Dim3_Loader.o' libtool=no \
depfile='.deps/Dim3_Loader.Po' tmpdepfile='.deps/Dim3_Loader.TPo' \
depmode=gcc3 /bin/sh ../../depcomp \
g++ -DHAVE_CONFIG_H -I. -I. -I../.. -I../../Source_Files/CSeries -I../../Source_Files/Expat -I../../Source_Files/Files -I../../Source_Files/GameWorld -I../../Source_Files/Input -I../../Source_Files/Misc -I../../Source_Files/Network -I../../Source_Files/Pfhortran -I../../Source_Files/RenderMain -I../../Source_Files/RenderOther -I../../Source_Files/Sound -I../../Source_Files/XML  -I/usr/include/SDL -D_REENTRANT -DSDL -I/usr/X11R6/include -L/usr/X11R6/lib  -g -O2 -c -o Dim3_Loader.o `test -f Dim3_Loader.cpp || echo './'`Dim3_Loader.cpp
Dim3_Loader.cpp: In function `bool LoadModel_Dim3(FileSpecifier&, Model3D&, int)':
Dim3_Loader.cpp:228: error: no matching function for call to `fill(__gnu_cxx::__normal_iterator<uint32*, std::vector<uint32, std::allocator<uint32> > >, __gnu_cxx::__normal_iterator<uint32*, std::vector<uint32, std::allocator<uint32> > >, <anonymous enum>)'
/usr/lib/gcc/i686-pc-linux-gnu/3.4.3/include/g++-v3/bits/stl_algobase.h:553: note: candidates are: void std::fill(unsigned char*, unsigned char*, const unsigned char&)
/usr/lib/gcc/i686-pc-linux-gnu/3.4.3/include/g++-v3/bits/stl_algobase.h:561: note:                 void std::fill(signed char*, signed char*, const signed char&)
/usr/lib/gcc/i686-pc-linux-gnu/3.4.3/include/g++-v3/bits/stl_algobase.h:569: note:                 void std::fill(char*, char*, const char&)
make[3]: *** [Dim3_Loader.o] Error 1
make[3]: Leaving directory `/home/alex/aleph_20040417/Source_Files/ModelView'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/home/alex/aleph_20040417/Source_Files'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/home/alex/aleph_20040417'
make: *** [all] Error 2
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jodathmorr
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PostPosted: Thu Jan 13, 2005 10:47 pm    Post subject: Reply with quote

no fair! this was going to be the first thing I emerged after mozilla!
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Plastic
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PostPosted: Sat Jan 15, 2005 5:22 am    Post subject: Reply with quote

There is an alephone ebuild.
Code:
emerge alephone
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Drooling Iguana
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PostPosted: Sat Jan 15, 2005 3:39 pm    Post subject: Reply with quote

Where do we put the Maraton data files after emerging?
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j-rock
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PostPosted: Sun Jan 16, 2005 12:19 am    Post subject: Reply with quote

The data files need to be unzipped to /usr/share/games. OpenGL seriously messes up my display, someone else might have better luck though since i run dual monitors. Good Luck. :D :D
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j-rock
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PostPosted: Sun Jan 16, 2005 12:22 am    Post subject: Reply with quote

It also segfaults on exit for me.
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BlackEdder
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PostPosted: Sun Jan 16, 2005 12:43 am    Post subject: Reply with quote

I also had no luck with opengl, everything was red and the game crashes. Software mode is fast enough though

(ati-drivers btw)
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j-rock
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PostPosted: Sun Jan 16, 2005 6:10 am    Post subject: Reply with quote

Yeah same red/pink thing for me, but I have nvidia's driver. Software is fast enough for me up until the 1024 resolution. Then it bogs down.
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enrique
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PostPosted: Mon Jan 17, 2005 10:30 am    Post subject: Reply with quote

It looks like OpenGL is broken, if I switch to OpenGL, the program exits and spits out: "Can't open video display (Couldn't find matching GLX visual)"

glxgears and other 3D stuff works (exept blender... damn Matrox drivers)
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KozmoNaut
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PostPosted: Mon Jan 17, 2005 4:25 pm    Post subject: Reply with quote

j-rock wrote:
The data files need to be unzipped to /usr/share/games. OpenGL seriously messes up my display, someone else might have better luck though since i run dual monitors. Good Luck. :D :D


Hmm, I just made 3 small scripts which copy the appropriate game data into .alephone and deletes them again after the game quits.

*shrugs*
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j-rock
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PostPosted: Mon Jan 17, 2005 7:12 pm    Post subject: Reply with quote

The readme/installer files in the tarball said thats where they needed to be installed to. But if .alephone works too thats cool. Where should .alephone be located out of curiosity? ~?
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MisteR2
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PostPosted: Tue Jan 18, 2005 5:48 am    Post subject: Reply with quote

Try this enrique. May help with the GLX prob.

And for the Black to Red problem, try "alephone -m".

later!
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Bigun
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PostPosted: Tue Jan 18, 2005 1:52 pm    Post subject: Reply with quote

What is marathon?
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enrique
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PostPosted: Tue Jan 18, 2005 2:04 pm    Post subject: Reply with quote

MisteR2 wrote:
Try this enrique. May help with the GLX prob.


Yes that fixed it. In 24Bit OpelGL I also get the pink/red/black problem, but it's only on the title screen, the game looks fine, exept there is a problem with transparent surfaces, e.g. water.
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j-rock
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PostPosted: Tue Jan 18, 2005 3:20 pm    Post subject: Reply with quote

Awesome, i'll try it when i get home.
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charlieg
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PostPosted: Wed Jan 19, 2005 8:07 am    Post subject: Reply with quote

bigun89 wrote:
What is marathon?

Follow the links you lazy SOB.
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binary42
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PostPosted: Wed Jan 19, 2005 8:46 am    Post subject: Reply with quote

AAH!! I want to play but:

Code:
Aleph One SDL linux-gnu i686 Jan 18 2005
http://source.bungie.org/

Original code by Bungie Software <http://www.bungie.com/>
Additional work by Loren Petrich, Chris Pruett, Rhys Hill et al.
TCP/IP networking by Woody Zenfell
Expat XML library by James Clark
SDL port by Christian Bauer <Christian.Bauer@uni-mainz.de>

This is free software with ABSOLUTELY NO WARRANTY.
You are welcome to redistribute it under certain conditions.
For details, see the file COPYING.

Built with network play enabled.
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Segmentation fault


This is after starting up alephone and selecting "Begin new game".
If I just quit:
Code:
Aleph One SDL linux-gnu i686 Jan 18 2005
http://source.bungie.org/

Original code by Bungie Software <http://www.bungie.com/>
Additional work by Loren Petrich, Chris Pruett, Rhys Hill et al.
TCP/IP networking by Woody Zenfell
Expat XML library by James Clark
SDL port by Christian Bauer <Christian.Bauer@uni-mainz.de>

This is free software with ABSOLUTELY NO WARRANTY.
You are welcome to redistribute it under certain conditions.
For details, see the file COPYING.

Built with network play enabled.
Segmentation fault



I have tried the latest ebuild... an "emerge -e alephone", and compiling from the tarball manually. I get the same problem every time. The only other app that segphaults like this on my system is d1x. I tried upgrading kernels (now on 2.6.10-gentoo-r6 -- same result).

:( both are games I want to play.
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Bigun
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PostPosted: Wed Jan 19, 2005 1:58 pm    Post subject: Reply with quote

charlieg wrote:
bigun89 wrote:
What is marathon?

Follow the links you lazy SOB.


I did, all I got was source download spots. I'm not going through a lot of trouble for something I may not like.
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irasnyd
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PostPosted: Wed Jan 19, 2005 5:43 pm    Post subject: Reply with quote

binary42 wrote:
AAH!! I want to play but:

Code:
Aleph One SDL linux-gnu i686 Jan 18 2005
http://source.bungie.org/

Original code by Bungie Software <http://www.bungie.com/>
Additional work by Loren Petrich, Chris Pruett, Rhys Hill et al.
TCP/IP networking by Woody Zenfell
Expat XML library by James Clark
SDL port by Christian Bauer <Christian.Bauer@uni-mainz.de>

This is free software with ABSOLUTELY NO WARRANTY.
You are welcome to redistribute it under certain conditions.
For details, see the file COPYING.

Built with network play enabled.
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Segmentation fault


This is after starting up alephone and selecting "Begin new game".
If I just quit:
Code:
Aleph One SDL linux-gnu i686 Jan 18 2005
http://source.bungie.org/

Original code by Bungie Software <http://www.bungie.com/>
Additional work by Loren Petrich, Chris Pruett, Rhys Hill et al.
TCP/IP networking by Woody Zenfell
Expat XML library by James Clark
SDL port by Christian Bauer <Christian.Bauer@uni-mainz.de>

This is free software with ABSOLUTELY NO WARRANTY.
You are welcome to redistribute it under certain conditions.
For details, see the file COPYING.

Built with network play enabled.
Segmentation fault



I have tried the latest ebuild... an "emerge -e alephone", and compiling from the tarball manually. I get the same problem every time. The only other app that segphaults like this on my system is d1x. I tried upgrading kernels (now on 2.6.10-gentoo-r6 -- same result).

:( both are games I want to play.



I have the same problem with alephone. It happens using any of the 3 games (Marathon, Marathon2, and Infinity)

I've got an ATI card, and it happens in software and opengl, and in windowed or fullscreen. It happens even with the newest ati drivers.

It doesn't happen at all on my other machine, with an nvidia graphics card, so maybe it's an ATI thing?
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binary42
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PostPosted: Wed Jan 19, 2005 5:58 pm    Post subject: Reply with quote

I'm on a nvidia card... so I doubt its a drvier issue.
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zerojay
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PostPosted: Wed Jan 19, 2005 9:13 pm    Post subject: Reply with quote

Anyone want to play over the net?
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charlieg
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PostPosted: Thu Jan 20, 2005 2:09 am    Post subject: Reply with quote

bigun89 wrote:
I did, all I got was source download spots.

Really? So I guess the slashdot article linked in the top post of this thread is just a figment of my imagination!?
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