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Yonathan
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PostPosted: Wed Mar 30, 2005 9:32 pm    Post subject: Reply with quote

:( :( :( :( :(
nothing happens :(

Quote:

bash-2.05b$ rm -rf /home/mirco/.iegames
bash-2.05b$ bg2
No game folder found, creating...
No bg2 default profile found, creating...
bash-2.05b$ find /home/mirco/.iegames -type d -exec chmod u+xrw {} \;
bash-2.05b$ find /home/mirco/.iegames -type f -exec chmod u+rw {} \;
bash-2.05b$ bg2


i'll copy your wine.config. perhaps it'll give me sound as root...
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Voltago
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PostPosted: Wed Mar 30, 2005 9:43 pm    Post subject: Reply with quote

Damn! Time to do a crime scene investigation... Can you please package your user's game folder and send it to me?
Code:
tar -cjpf iegames.tar.bz2 /home/mirco/.iegames/

(use your root account if there are any 'permission denied' errors)
The address is: linfinity<klammeraffe>gmx.net
Thanks.
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Voltago
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PostPosted: Wed Mar 30, 2005 10:07 pm    Post subject: Reply with quote

Got the file, and the problem seems to be your wine setup. This is what the bgmain.exe.wine.log file looks like:
Code:
Warning: the specified Windows directory L"c:\\windows" is not accessible.
Warning: the specified System directory L"c:\\windows\\system" is not accessible.
Warning: could not find DOS drive for current working directory '/home/mirco/.iegames/bg2/profiles/default', starting in the Windows directory.
wine: cannot open (null)

Seems to me that wine is not too happy about your virtual drive setup (i. e. the symlinks in ~/.wine/dosdevices). What you should do is this:
Code:
mv ~/.wine/ ~/wine_backup
wine
cd ~/.wine/dosdevices/
ln -s /home/mirco/.iegames/ d:
ln -s /mnt/cdrom f:

And this - baring other problems and major nuclear accidents - should enable your user to finally play BG2.
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Yonathan
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PostPosted: Wed Mar 30, 2005 10:15 pm    Post subject: Reply with quote

ok. thx

bg2 starts

but i don't have sound :( do i always have to edit the ~/.wine/config (that does not exist)?

Quote:

bash-2.05b$ wine
wine: creating configuration directory '/home/mirco/.wine'...
Xlib: extension "GLX" missing on display ":0.0".
Xlib: extension "GLX" missing on display ":0.0".
wine: '/home/mirco/.wine' created successfully.
Wine 20050111


has this error something to do with my no-sound-problem?

i copied your "small-config" to /home/mirco/.wine/config
and now i can play without any problems and with sound :)

thanx for all
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Voltago
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PostPosted: Wed Mar 30, 2005 11:25 pm    Post subject: Reply with quote

Yonathan wrote:
Quote:

bash-2.05b$ wine
wine: creating configuration directory '/home/mirco/.wine'...
Xlib: extension "GLX" missing on display ":0.0".
Xlib: extension "GLX" missing on display ":0.0".
wine: '/home/mirco/.wine' created successfully.
Wine 20050111
has this error something to do with my no-sound-problem?

Nope, that's because you don't have or didn't configure 3D acceleration for the X server.
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johnathonschade
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PostPosted: Thu Mar 31, 2005 2:21 am    Post subject: anyone get Icewind Dale 1 or Heart of Winter working yet... Reply with quote

I emerged all of this so I could play iwd1, but can't seem to get it to work... I saw where you seemed to have the same problem, Voltago... I won't be able to use either of my BG games til my new HD gets here later this week (remember, 7 gigs to emerge them), so I'm going nuts not being able to play something :D

Voltago, thanks for all the work so far on this... Now if we could just get Vampire:the Masquerade to work under linux, I'd be all set... lol
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Voltago
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PostPosted: Thu Mar 31, 2005 8:19 am    Post subject: Reply with quote

Duh. There is a bug in the installer for US and UK versions of IWD1, and I've been meaning to fix it for some time, but... um, yeah. I will look into it, eventually. Don't take the 7 GB too seriously, you might get away with 3.5 or 4, but remember that right now, only a 1-DVD-distribution of BG1 is supported.
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Yonathan
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PostPosted: Thu Mar 31, 2005 8:38 pm    Post subject: Reply with quote

Voltago wrote:
Yonathan wrote:
Quote:

bash-2.05b$ wine
wine: creating configuration directory '/home/mirco/.wine'...
Xlib: extension "GLX" missing on display ":0.0".
Xlib: extension "GLX" missing on display ":0.0".
wine: '/home/mirco/.wine' created successfully.
Wine 20050111
has this error something to do with my no-sound-problem?

Nope, that's because you don't have or didn't configure 3D acceleration for the X server.


how can i do this? never heard of it. can you give me a hint, a man or a howto or if possible a solution?

thx. yona
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johnathonschade
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PostPosted: Fri Apr 01, 2005 4:24 am    Post subject: Reply with quote

alright... I can deal with that... and since my new HD arrives tomorrow morning from WD, I guess I'll just break out BG2 and have a go at it... or maybe i can talk the little woman into getting a copy of iwd2 with her income tax refund... :twisted:

I'm sure It wouldn't take much arm-twisting, as she's playing through Heart of Winter for the second time right now... lol

once again, thanks Voltago... great ebuild...
I would offer to help with defeating this bug, but don't know what skills it would take to accomplish it... :?:
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lynxnyl
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PostPosted: Fri Apr 01, 2005 6:24 am    Post subject: Reply with quote

Yonathan wrote:
how can i do this? never heard of it. can you give me a hint, a man or a howto or if possible a solution?

thx. yona

If you have a radeon: http://www.rage3d.com/content/articles/atilinuxhowto/Linux_ATI.html#SECTION00080000000000000000

Nvidia: http://www.gentoo.org/doc/en/nvidia-guide.xml
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Yonathan
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PostPosted: Fri Apr 01, 2005 9:11 am    Post subject: Reply with quote

super!!!

but i think: [url]http://odin.prohosting.com/wedge01/gentoo-radeon-faq.html
[/url] this is better ;)

thx
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Last edited by Yonathan on Fri Apr 22, 2005 9:13 am; edited 1 time in total
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Shiven
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PostPosted: Wed Apr 20, 2005 12:37 am    Post subject: Reply with quote

works well!!

only two minor gripes- the sound quality *sucks* but thats because of my setup i suspect, and the second one is that gnome puts its menus over the top- its been mentioned here before but noone seems to know what to do about it... :?

either way, i'm happy to see bg2 back on my desktop again lol.

oh and incidentally: winex-3.0 (perhaps winex-2.x will too, i'm not sure what i was running back then lol) will run bg2 (this is how i used to run it), from cedega 4 onwards bg2 support was borked (even after installing and trying to run it :()...

anyway, thats just my previous experiances with it, perhaps other people will differ
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Voltago
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PostPosted: Wed Apr 20, 2005 10:05 am    Post subject: Reply with quote

Shiven wrote:
and the second one is that gnome puts its menus over the top- its been mentioned here before but noone seems to know what to do about it... :?

For kde, there is the 'kstart' wrapper which allows you to specify several window attributes like 'always on top'. Perhaps for GNOME there is something similar (I don't use it, so I don't know)? And if you can't resolve it within GNOME, use fluxbox or blackbox for playing BG2.
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fca
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PostPosted: Wed Apr 27, 2005 1:00 pm    Post subject: Reply with quote

Finally got it working. The errors I got went away with a new PC and a fresh install :)
I got it working on an AMD64 installation right now, with unshield installed from a package made in a 32-bit chroot.
Wine works perfectly for this game, even 3D acceleration. I had to add some ~amd64 keywords, maybe you can add them in the overlay?

I ran into another problem though, I cannot install any mods. When I run bg2 mod-list, nothing returns, bg2 install baldurdash-tob gives the following error:
Code:
>>>   Installing 'baldurdash-tob' into profile 'default'
find: bg2 mod "baldurdash-tob" not found: No such file or directory
BG2 Mod 'baldurdash-tob' not found

>>>   WARNING:
>>>   Installation of 'baldurdash-tob' into profile 'default' is not complete

Is this changed? How should I install mods?
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Voltago
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PostPosted: Wed Apr 27, 2005 1:15 pm    Post subject: Reply with quote

Ok. Where is baldurdash-tob installed? Is the path in your IE_MODPATH in ~/.iegames/bg2/config? For example, if baldurdash-tob is in /usr/share/games/iemods/bg2/baldurdash-tob, then you need
Code:
IE_MODPATH="/some/path:/some/other/path:/usr/share/games/iemods/bg2"


To get feedback about a succesfull install on amd64 is great, can you elaborate what you had to do to get wine and unshield to work? I'll add the keywords when I come around to making an update.
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fca
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PostPosted: Wed Apr 27, 2005 1:43 pm    Post subject: Reply with quote

The mod problem is solved, problem between keyboard and monitor :oops:

For the amd64 install I had to the following.
I am running the 2005.0 profile, I have the latest wine (~amd64 : 20050419) installed.
unshield did not compile for amd64, fix was trivial, but I got only errors about non-matchings md5-s, so there is some deeper problem there.
Compiled on my 32-bit chroot, made a binary package, moved it to my main install, and emerged the package.
Added a lot of ~amd64 keywords over the place, remade the digests, made new versions for Ascension, Weidu and tactics (new versions available, they don't seem to keep the old stuff around), ran bg2 config, installed the mods, and played away!
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fca
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PostPosted: Wed Apr 27, 2005 2:31 pm    Post subject: Reply with quote

Hmm.. found a problem:
Compiling dialogue files (with Weidu) segfaults...
Code:

Compiling 19 dialogue files ...
/usr/games/bin/iescripts/mods: line 101: 27573 Segmentation fault      $WEIDU_BIN $WEIDU_OPTS $WEIDU_OPTS_CLI --tlkout dialog.tlk --ftlkout dialogf.tlk --log install-weidu-${MODNAME}.log $SETUPFILE

64-bit /32-bit strangeness maybe?

Compiled with more debugging enabled, got the following information:
Code:

Compiling 19 dialogue files ...
ERROR: problem loading state 0: Invalid_argument("index out of bounds")
ERROR: problem loading state 1: Invalid_argument("index out of bounds")
ERROR: problem loading state 0: Invalid_argument("index out of bounds")
ERROR: problem loading state 0: Invalid_argument("index out of bounds")
ERROR: problem loading state 1: Invalid_argument("index out of bounds")
ERROR: problem loading state 1: Invalid_argument("index out of bounds")
ERROR: problem loading state 1: Invalid_argument("index out of bounds")
ERROR: problem loading state 0: Invalid_argument("index out of bounds")
ERROR: problem loading state 0: Invalid_argument("index out of bounds")
ERROR: problem loading state 0: Invalid_argument("index out of bounds")
ERROR: problem loading state 1: Invalid_argument("index out of bounds")
ERROR: problem loading state 1: Invalid_argument("index out of bounds")
ERROR: problem loading state 1: Invalid_argument("index out of bounds")
ERROR: problem loading state 0: Invalid_argument("index out of bounds")
ERROR: problem loading state 0: Invalid_argument("index out of bounds")
ERROR: problem loading state 2: Invalid_argument("index out of bounds")
ERROR: problem loading state 1: Invalid_argument("index out of bounds")
ERROR: problem loading state 1: Invalid_argument("index out of bounds")
ERROR: problem loading state 0: Invalid_argument("index out of bounds")
ERROR: problem loading state 1: Invalid_argument("index out of bounds")
ERROR: problem loading state 2: Invalid_argument("index out of bounds")
ERROR: problem loading state 1: Invalid_argument("index out of bounds")
ERROR: problem loading state 1: Invalid_argument("index out of bounds")
ERROR: problem loading state 0: Invalid_argument("index out of bounds")
ERROR: problem loading state 1: Invalid_argument("index out of bounds")
ERROR: problem loading state 0: Invalid_argument("index out of bounds")
ERROR: problem loading state 0: Invalid_argument("index out of bounds")
ERROR: problem loading state 1: Invalid_argument("index out of bounds")
WARNING: internal label [27] not found in processed DLG [FINSOL01]
ERROR: COPY_TRANS FINSOL01 state #27 out of range 0-0, SKIPPED
ERROR: Cannot process COPY_TRANS
ERROR: processing COPY_TRANS [ascension/dlg/balth2.d]: Failure("COPY_TRANS out of range")
Stopping installation because of error.

ERROR Installing [Ascension v1.41 (requires ToB)], rolling back to previous state
Will uninstall 119 files for [setup-ascension.tp2] component 0.
Uninstalled    119 files for [setup-ascension.tp2] component 0.
ERROR: Failure("COPY_TRANS out of range")
PLEASE email the file install-weidu-ascension.log to weimer@cs.berkeley.edu (http://weidu.org/)


I've posted the bug on the Weidu forums, maybe they know something.
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MagusWizardo
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PostPosted: Sat Apr 30, 2005 11:52 am    Post subject: Reply with quote

'emerge iwd1' works well, except for one show stopper:
Quote:
>>> emerge (1 of 2) games-util/iescripts-20050309 to /
!!! Security Violation: A file exists that is not in the manifest.
!!! File: files/20050309/iescripts/fingerprint


A little examination shows that this is a package that exists in all of the games supported here, so why would this only happen to me? More importantly, how would I fix it?
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Voltago
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PostPosted: Sat Apr 30, 2005 12:00 pm    Post subject: Reply with quote

MagusWizardo wrote:
'emerge iwd1' works well, except for one show stopper:
Quote:
>>> emerge (1 of 2) games-util/iescripts-20050309 to /
!!! Security Violation: A file exists that is not in the manifest.
!!! File: files/20050309/iescripts/fingerprint


A little examination shows that this is a package that exists in all of the games supported here, so why would this only happen to me? More importantly, how would I fix it?

This kind of surprises me. Does
Code:
emerge iwd1 --digest

work better? And, do you by any chance happen to use the UK or US version of iwd1? Because then you might fall victim to a bug that I've been meaning to fix for a while now... :oops:
But tell me how it worked for you.
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MagusWizardo
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PostPosted: Sun May 01, 2005 12:00 am    Post subject: Reply with quote

Ok, that worked well.
Except that it doesn't run. Running as me (in the 'games' group), I get no reaction at all from 'iwd1'. Running as root, I get the usual "Do you want to register", but then when the game starts I get:
Quote:
An Assertion failed in ChDimm.cpp ... unable to open data\GUIMos.bif


And a look in /opt/iwd1/data tells me exactly the problem: this game wasn't designed with case senstive filesystems in mind. GUIMos.bif doesn't exist, but guimos.bif does. I'm guessing once I fix this, it will happen again for all of the other 71 BIFs in data/ ...

But why would I get no reaction at all (not even an error) when I run it as me?

EDIT: Ah, right. I don't have WINE set up properly... idmain.exe.wine.log says "the specified Windows directory L "c:\\windows" is not accessible". That neatly explains why it works for root and not me... time for me to set it up properly. :)

Can WINE also be told to treat files as being non-case sensitive, by any chance?
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Voltago
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PostPosted: Sun May 01, 2005 9:52 am    Post subject: Reply with quote

MagusWizardo wrote:
Can WINE also be told to treat files as being non-case sensitive, by any chance?

It does so anyway. I lowercased all game files on purpose, so there's no duplicate files when other files from extensions or patches come in. If it still doesn't work, please run
Code:
/usr/games/bin/iescripts/fingerprint

It will ask you some questions, scan your first game CD, create an archive and tell you where to send it. It will help me with debugging. Thank you.
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Devard
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PostPosted: Sun May 08, 2005 11:33 am    Post subject: Reply with quote

Voltago, I just downloaded the tarball again and extracted it in my overlay. However, it seems that there are many mismatches with the manifest such as in iescript and Baldur's Gate II similar to MagusWizardo

Code:
Calculating dependencies ...done!
>>> emerge (1 of 2) games-util/iescripts-20050309 to /
!!! Security Violation: A file exists that is not in the manifest.
!!! File: files/20050309/iescripts/fingerprint


So I manually removed it and then got...

Code:
!!! Digest verification Failed:
!!!    /usr/local/portage/games-util/iescripts/files/20050309/iescripts/common
!!! Reason: Filesize does not match recorded size


So then I changed the file size myself and the md5 since that failed too...

Code:
# original
# MD5 4a2b8d68051bb5886dc742666cc1209a files/20050309/iescripts/common 1261
# changed to
MD5 77d5a78135457827c0f1d65eb0b6feaa files/20050309/iescripts/common 1252


As I mentioned, BG2 is also a problem...

Code:
!!! Digest verification Failed:
!!!    /usr/local/portage/games-ie/bg2/bg2-0.ebuild
!!! Reason: Filesize does not match recorded size


Code:
# original
# MD5 5fa39a071449493c068da9ad4206a1c7 bg2-0.ebuild 2627
# changed to
MD5 cf66c9e65326278ebe879a8fedb4dad5 bg2-0.ebuild 2343
MD5 70fada895cba4dcdd9e09bcaaf2b333a files/digest-bg2-0 177


IWD2 also has similar errors, but anyway...I'm emerging BG2 now, so I'll let you know how that goes. About the "portage choking on apostrophe bit", I don't know anything about ebuilds, python, bash scripting or whatever, but you could try changing from...

Code:
SOA_PATCH_EU="Baldur'sGateII-ShadowsofAmnPatchEUROPE.exe"
SOA_PATCH_EN="Baldur'sGateII-ShadowsofAmnPatchENGLISH.exe"

SRC_URI="linguas_en? (http://downloads.bioware.com/baldursgate2/${SOA_PATCH_EN})
         linguas_de? (http://downloads.bioware.com/baldursgate2/${SOA_PATCH_EU})"


to...

Code:
SOA_PATCH_EU="Baldur\'sGateII-ShadowsofAmnPatchEUROPE.exe"
SOA_PATCH_EN="Baldur\'sGateII-ShadowsofAmnPatchENGLISH.exe"

SRC_URI="linguas_en? (http://downloads.bioware.com/baldursgate2/${SOA_PATCH_EN})
         linguas_de? (http://downloads.bioware.com/baldursgate2/${SOA_PATCH_EU})"


I just tested it and it downloads. Though I'm not sure how it'll go with your ebuild and all.

Edit: Hey, just wanted to say that the game runs fine with music and all. The problem is that the game appears to hang when it's trying to save, such as right after Imoen drops by the cell. I'm using the 20050419 wine ebuild.
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Voltago
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PostPosted: Tue May 10, 2005 3:06 pm    Post subject: Reply with quote

Hi Devard! Thanks for trying to fix the apostrophe stuff. I think I tried to escape the apostrophe too, only the file would be saved with the escaping slash in its name... well, I will try it again, maybe wget has been fixed in that respect.
Wine-2005419 cannot save the game? Have you tried to downgrade?
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PostPosted: Sat May 14, 2005 4:16 pm    Post subject: Reply with quote

Good afternoon all!
Finally I've found some time to fix the Icewind Dale installs (iwd1 + iwd2). But in order to do this properly, I'll need fingerprints of UK and US distributions of Icewind Dale I+II and Heart of Winter. So, if you are the proud owner of IWD (+ HoW), please mount IWD CD1, run
Code:
GAMES_PREFIX_OPT="/your/infinity/installation/path" emerge iescripts --digest
/usr/games/bin/iescripts/fingerprint

(since portage checks for packages integrity got somewhat stricter lately, we need --digest to create a new Manifest file)
then mount HoW CD1 and run fingerprint again, and then one more time for IWD2 CD1.

Send your fingerprint now and receive a FREE upgrade of the Infinity Engine games overlay!
:wink:

Thank you!

EDIT: You don't need to re-emerge iescripts if you have them already! And you don't need to specify GAMES_PREFIX_OPT if your installation directory is '/opt'.
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Devard
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PostPosted: Sat May 14, 2005 7:56 pm    Post subject: Reply with quote

Well, I can't test BG2 again as I had it unmerged. I've also left my CD at my friend's house, so I won't be getting my hands on it till September. :P
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