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Xenon_
n00b
n00b


Joined: 17 Sep 2004
Posts: 55

PostPosted: Wed Oct 13, 2004 9:35 pm    Post subject: Quake & Linux Reply with quote

Не могу настроить звук в Quake3?, хотя во все прогах он работает.
Если кто знает как его настроить - помогите
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DeadFish
n00b
n00b


Joined: 01 Oct 2004
Posts: 10
Location: Yekaterinburg, Russia

PostPosted: Thu Oct 14, 2004 6:18 am    Post subject: Reply with quote

В каких прогах звук есть? В КДЕ-шных?
Может у тебя arts захватывает звуковое уст-во, попробуй "killall artsd", а потом запустить quake.
Quake3 выводит звук через OSS, нужно убедится что поддержка OSS есть в ядре ( эмуляция OSS, если используешь alsa ).
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Xenon_
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n00b


Joined: 17 Sep 2004
Posts: 55

PostPosted: Thu Oct 14, 2004 8:12 am    Post subject: Reply with quote

У меня звук выводится через OSS. xmms играет через OSS
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Taoub
Apprentice
Apprentice


Joined: 12 Jan 2004
Posts: 173

PostPosted: Thu Oct 14, 2004 9:41 am    Post subject: Reply with quote

выключи arts.. или поставб в настройках что бы он сам умирал если не используется КДЕ больше чем 30 сек. после чего ты сможешь играть со звуком
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Xenon_
n00b
n00b


Joined: 17 Sep 2004
Posts: 55

PostPosted: Thu Oct 14, 2004 9:32 pm    Post subject: Reply with quote

Ничего не помогло, в quake звук тоже ставлю на max
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drolyk
n00b
n00b


Joined: 07 Nov 2003
Posts: 46
Location: Russia

PostPosted: Fri Oct 15, 2004 12:35 am    Post subject: Reply with quote

Вот тебе универсальный совет. Выруби Х сервер, и в консоли напиши
xinit /usr/games/bin/quake3
:D

А вообще не плохо было бы увидеть то что тебе квака по поводу твоей звуовухи говорит. В КДЕ, или в чем ты там сидишь, запусти кваку в терминале, konsole или xterm, и скажи что там пишется, вот.


P.S.: Q3 - рулез :wink:
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Xenon_
n00b
n00b


Joined: 17 Sep 2004
Posts: 55

PostPosted: Fri Oct 15, 2004 6:54 am    Post subject: Reply with quote

Пишет вот что:

bash-2.05b$ quake3
Q3 1.32b linux-i386 Nov 14 2002
----- FS_Startup -----
Current search path:
/home/xenon/.q3a/baseq3
/opt/quake3/baseq3/pak8.pk3 (9 files)
/opt/quake3/baseq3/pak7.pk3 (4 files)
/opt/quake3/baseq3/pak6.pk3 (64 files)
/opt/quake3/baseq3/pak5.pk3 (7 files)
/opt/quake3/baseq3/pak4.pk3 (272 files)
/opt/quake3/baseq3/pak3.pk3 (4 files)
/opt/quake3/baseq3/pak2.pk3 (148 files)
/opt/quake3/baseq3/pak1.pk3 (26 files)
/opt/quake3/baseq3/pak0.pk3 (3539 files)
/opt/quake3/baseq3
./quake3.x86/baseq3

----------------------
4073 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce FX 5600XT/AGP/SSE/3DNOW!
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5600XT/AGP/SSE/3DNOW!
GL_VERSION: 1.5.1 NVIDIA 61.06
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----

------- sound initialization -------
Could not mmap dma buffer PROT_WRITE|PROT_READ
trying mmap PROT_WRITE (with associated better compatibility / less performance code)
/dev/dsp: Input/output error
Could not mmap /dev/dsp
------------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
35 arenas parsed
32 bots parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: ORION
IP: 127.0.0.2
Started tty console (use +set ttycon 0 to disable)
^5PunkBuster Client: PunkBuster Client (v0.993 | A0) **DISABLED**
^3PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) **DISABLED**
]\quit
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Shutdown tty console
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theli
Tux's lil' helper
Tux's lil' helper


Joined: 25 Nov 2004
Posts: 112
Location: Seattle, US

PostPosted: Thu Nov 25, 2004 3:36 pm    Post subject: Reply with quote

http://www.icculus.org/lgfaq/
плюс посмотреть права доступа на /dev/dsp
может не работать memory mapping в звуковухе...
(или как там это называется)

еще точно должно работать
artsdsp -m /....../quake3.x86
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