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64 bit port of UFO Alien Invasion demo
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kosan
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Joined: 04 Jul 2002
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PostPosted: Sun Feb 29, 2004 4:57 pm    Post subject: 64 bit port of UFO Alien Invasion demo Reply with quote

For those who don't know, there is a group making an open source game based off the x-com series and using the quake2 engine, and it's called UFO Alien Invasion. The page is http://ufo.myexp.de/ Well i went to see if they were making a 64 bit port of it but no one was very helpful and so i took it upon myself to do it. So after having lots of fun reading through the x86-64 white papers to find out what the new registers are named and figuring out what the heck i was doing i actually have the game compiling and booting up. There is still a problem with the mouse that i am trying to track down but i am at least making progress.

I just want to make sure that i am not duplicating effort. Has anyone else touched this at all over here? If so i would appreciate knowing what you have done so we can be as productive as possible.

Also i assume there are people here interested in this port once it is working? I am seeing if the developers want to put my 64bit code into the project but if not does someone here want to host it, or better yet make an ebuild for it?

Any way i just wanted to see if there is interest in this and if anyone else has done anything.

-Chris
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LaNcom
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Joined: 03 May 2003
Posts: 254
Location: Erfurt, Germany

PostPosted: Sun Feb 29, 2004 5:34 pm    Post subject: Reply with quote

Well, I downloaded and compiled UFO:AI some days ago. Had to hack quite a few files, change the Makefile to use the Alpha AXP template, changed a lot of includes and such - but I don't know exactly what I changed... :-(
It compiles and starts, but crashes if you try to buy/sell or equip a base (but the mouse works fine ;-)).
I would try to make a diff, but I don't know how to do that.
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windex82
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Joined: 05 Jun 2003
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PostPosted: Sun Feb 29, 2004 7:10 pm    Post subject: Reply with quote

It would be awesome to be able to play this great game again!
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kosan
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PostPosted: Sun Feb 29, 2004 10:02 pm    Post subject: Reply with quote

Quote:
I would try to make a diff, but I don't know how to do that.


diff -Naur oldVersion newVersion > patch.file

If you want to do that to compare that would be great, i am currently cleaning up the code i have written.
Thanks.

-Chris
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