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PaulBredbury
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Joined: 14 Jul 2005
Posts: 7310

PostPosted: Tue Jun 27, 2006 1:38 am    Post subject: Reply with quote

b1f30 wrote:
Quake - where to get the pak files nowadays?

Use the "demo" USE flag for darkplaces, and it pulls in quake1-demodata. So a CD is not needed.
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clintpatty
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PostPosted: Tue Jun 27, 2006 2:10 am    Post subject: Reply with quote

I find most games I try, including tetris and bzflag, addictive. Half-life is about the only game that I've liked and can play a reasonable amount. I wonder if it still have decent sized user base?
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b1f30
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PostPosted: Tue Jun 27, 2006 2:17 am    Post subject: Reply with quote

PaulBredbury wrote:
b1f30 wrote:
Quake - where to get the pak files nowadays?

Use the "demo" USE flag for darkplaces, and it pulls in quake1-demodata. So a CD is not needed.


EDIT - Sorry for the spammy post! It works now! I wasn't running it as 'darkplaces-demo'! DUH!

$ more /etc/portage/package.use
games-fps/darkplaces alsa opengl oss sdl -cdinstall cdsound -dedicated demo dpmod lights textures

$ darkplaces
^7DarkPlaces-Quake Linux 22:04:23 Jun 26 2006
^7Trying to load library... "libz.so.1" - loaded.
^7Compressed files support enabled
^7Console initialized.
^7Playing shareware version.
^7Trying to load library... "libcurl.so.3" - loaded.
^7cURL support enabled
^7Initializing client
^7Trying to load library... "libvorbis.so.0" - loaded.
^7Trying to load library... "libvorbisfile.so.3" - loaded.
^7Ogg Vorbis support enabled
^7couldn't exec quake.rc
^7couldn't exec default.cfg
^7couldn't exec autoexec.cfg
^7Starting video system
^7Video: fullscreen 640x480x32x60hz
^7Loading OpenGL driver libGL.so.1
^7checking for GLX_ARB_get_proc_address... enabled
^7checking for GLX_SGI_swap_control... enabled
^7checking for OpenGL 1.1.0... enabled
^7GL_VENDOR: NVIDIA Corporation
^7GL_RENDERER: GeForce 6800 GS/PCI/SSE2/3DNOW!
^7GL_VERSION: 2.0.2 NVIDIA 87.62
^7GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
^7GLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_ARB_get_proc_address
^7Checking OpenGL extensions...
^7checking for glDrawRangeElements... enabled
^7checking for GL_ARB_multitexture... enabled
^7checking for GL_ARB_texture_env_combine... enabled
^7checking for GL_ARB_texture_env_dot3... enabled
^7checking for GL_EXT_texture3D... enabled
^7checking for GL_ARB_texture_cube_map... enabled
^7checking for GL_EXT_compiled_vertex_array... enabled
^7checking for GL_EXT_texture_edge_clamp... enabled
^7checking for GL_EXT_texture_filter_anisotropic... enabled
^7checking for GL_EXT_stencil_two_side... enabled
^7checking for GL_ARB_shader_objects... enabled
^7checking for GL_ARB_shading_language_100... enabled
^7checking for GL_ARB_vertex_shader... enabled
^7checking for GL_ARB_fragment_shader... enabled
^7OpenGL Backend starting...
^7glDrawRangeElements detected (max vertices 4096, max indices 4096)
^7GLSL shader support detected: texture units = 4 texenv, 16 image, 8 array
^7OpenGL backend started.
^7Trying to load library... "libjpeg.so.62" - loaded.
^7JPEG support enabled
^7Trying to load library... "libpng12.so.0" - loaded.
^7PNG support enabled
^7Draw_CachePic: failed to load gfx/crosshair7
^7Draw_CachePic: failed to load gfx/crosshair8
^7Draw_CachePic: failed to load gfx/crosshair9
^7Draw_CachePic: failed to load gfx/crosshair10
^7Draw_CachePic: failed to load gfx/crosshair11
^7Draw_CachePic: failed to load gfx/crosshair12
^7Draw_CachePic: failed to load gfx/crosshair13
^7Draw_CachePic: failed to load gfx/crosshair14
^7Draw_CachePic: failed to load gfx/crosshair15
^7Draw_CachePic: failed to load gfx/crosshair16
^7Draw_CachePic: failed to load gfx/crosshair17
^7Draw_CachePic: failed to load gfx/crosshair18
^7Draw_CachePic: failed to load gfx/crosshair19
^7Draw_CachePic: failed to load gfx/crosshair20
^7Draw_CachePic: failed to load gfx/crosshair21
^7Draw_CachePic: failed to load gfx/crosshair22
^7Draw_CachePic: failed to load gfx/crosshair23
^7Draw_CachePic: failed to load gfx/crosshair24
^7Draw_CachePic: failed to load gfx/crosshair25
^7Draw_CachePic: failed to load gfx/crosshair26
^7Draw_CachePic: failed to load gfx/crosshair27
^7Draw_CachePic: failed to load gfx/crosshair28
^7Draw_CachePic: failed to load gfx/crosshair29
^7Draw_CachePic: failed to load gfx/crosshair30
^7Draw_CachePic: failed to load gfx/crosshair31
^7Draw_CachePic: failed to load gfx/crosshair32
^7Draw_CachePic: failed to load gfx/disc
^7Draw_CachePic: failed to load gfx/num_0
^7Draw_CachePic: failed to load gfx/anum_0
^7Draw_CachePic: failed to load gfx/num_1
^7Draw_CachePic: failed to load gfx/anum_1
^7Draw_CachePic: failed to load gfx/num_2
^7Draw_CachePic: failed to load gfx/anum_2
^7Draw_CachePic: failed to load gfx/num_3
^7Draw_CachePic: failed to load gfx/anum_3
^7Draw_CachePic: failed to load gfx/num_4
^7Draw_CachePic: failed to load gfx/anum_4
^7Draw_CachePic: failed to load gfx/num_5
^7Draw_CachePic: failed to load gfx/anum_5
^7Draw_CachePic: failed to load gfx/num_6
^7Draw_CachePic: failed to load gfx/anum_6
^7Draw_CachePic: failed to load gfx/num_7
^7Draw_CachePic: failed to load gfx/anum_7
^7Draw_CachePic: failed to load gfx/num_8
^7Draw_CachePic: failed to load gfx/anum_8
^7Draw_CachePic: failed to load gfx/num_9
^7Draw_CachePic: failed to load gfx/anum_9
^7Draw_CachePic: failed to load gfx/num_minus
^7Draw_CachePic: failed to load gfx/anum_minus
^7Draw_CachePic: failed to load gfx/num_colon
^7Draw_CachePic: failed to load gfx/num_slash
^7Draw_CachePic: failed to load gfx/inv_shotgun
^7Draw_CachePic: failed to load gfx/inv_sshotgun
^7Draw_CachePic: failed to load gfx/inv_nailgun
^7Draw_CachePic: failed to load gfx/inv_snailgun
^7Draw_CachePic: failed to load gfx/inv_rlaunch
^7Draw_CachePic: failed to load gfx/inv_srlaunch
^7Draw_CachePic: failed to load gfx/inv_lightng
^7Draw_CachePic: failed to load gfx/inv2_shotgun
^7Draw_CachePic: failed to load gfx/inv2_sshotgun
^7Draw_CachePic: failed to load gfx/inv2_nailgun
^7Draw_CachePic: failed to load gfx/inv2_snailgun
^7Draw_CachePic: failed to load gfx/inv2_rlaunch
^7Draw_CachePic: failed to load gfx/inv2_srlaunch
^7Draw_CachePic: failed to load gfx/inv2_lightng
^7Draw_CachePic: failed to load gfx/inva1_shotgun
^7Draw_CachePic: failed to load gfx/inva1_sshotgun
^7Draw_CachePic: failed to load gfx/inva1_nailgun
^7Draw_CachePic: failed to load gfx/inva1_snailgun
^7Draw_CachePic: failed to load gfx/inva1_rlaunch
^7Draw_CachePic: failed to load gfx/inva1_srlaunch
^7Draw_CachePic: failed to load gfx/inva1_lightng
^7Draw_CachePic: failed to load gfx/inva2_shotgun
^7Draw_CachePic: failed to load gfx/inva2_sshotgun
^7Draw_CachePic: failed to load gfx/inva2_nailgun
^7Draw_CachePic: failed to load gfx/inva2_snailgun
^7Draw_CachePic: failed to load gfx/inva2_rlaunch
^7Draw_CachePic: failed to load gfx/inva2_srlaunch
^7Draw_CachePic: failed to load gfx/inva2_lightng
^7Draw_CachePic: failed to load gfx/inva3_shotgun
^7Draw_CachePic: failed to load gfx/inva3_sshotgun
^7Draw_CachePic: failed to load gfx/inva3_nailgun
^7Draw_CachePic: failed to load gfx/inva3_snailgun
^7Draw_CachePic: failed to load gfx/inva3_rlaunch
^7Draw_CachePic: failed to load gfx/inva3_srlaunch
^7Draw_CachePic: failed to load gfx/inva3_lightng
^7Draw_CachePic: failed to load gfx/inva4_shotgun
^7Draw_CachePic: failed to load gfx/inva4_sshotgun
^7Draw_CachePic: failed to load gfx/inva4_nailgun
^7Draw_CachePic: failed to load gfx/inva4_snailgun
^7Draw_CachePic: failed to load gfx/inva4_rlaunch
^7Draw_CachePic: failed to load gfx/inva4_srlaunch
^7Draw_CachePic: failed to load gfx/inva4_lightng
^7Draw_CachePic: failed to load gfx/inva5_shotgun
^7Draw_CachePic: failed to load gfx/inva5_sshotgun
^7Draw_CachePic: failed to load gfx/inva5_nailgun
^7Draw_CachePic: failed to load gfx/inva5_snailgun
^7Draw_CachePic: failed to load gfx/inva5_rlaunch
^7Draw_CachePic: failed to load gfx/inva5_srlaunch
^7Draw_CachePic: failed to load gfx/inva5_lightng
^7Draw_CachePic: failed to load gfx/sb_shells
^7Draw_CachePic: failed to load gfx/sb_nails
^7Draw_CachePic: failed to load gfx/sb_rocket
^7Draw_CachePic: failed to load gfx/sb_cells
^7Draw_CachePic: failed to load gfx/sb_armor1
^7Draw_CachePic: failed to load gfx/sb_armor2
^7Draw_CachePic: failed to load gfx/sb_armor3
^7Draw_CachePic: failed to load gfx/sb_key1
^7Draw_CachePic: failed to load gfx/sb_key2
^7Draw_CachePic: failed to load gfx/sb_invis
^7Draw_CachePic: failed to load gfx/sb_invuln
^7Draw_CachePic: failed to load gfx/sb_suit
^7Draw_CachePic: failed to load gfx/sb_quad
^7Draw_CachePic: failed to load gfx/sb_sigil1
^7Draw_CachePic: failed to load gfx/sb_sigil2
^7Draw_CachePic: failed to load gfx/sb_sigil3
^7Draw_CachePic: failed to load gfx/sb_sigil4
^7Draw_CachePic: failed to load gfx/face1
^7Draw_CachePic: failed to load gfx/face_p1
^7Draw_CachePic: failed to load gfx/face2
^7Draw_CachePic: failed to load gfx/face_p2
^7Draw_CachePic: failed to load gfx/face3
^7Draw_CachePic: failed to load gfx/face_p3
^7Draw_CachePic: failed to load gfx/face4
^7Draw_CachePic: failed to load gfx/face_p4
^7Draw_CachePic: failed to load gfx/face5
^7Draw_CachePic: failed to load gfx/face_p5
^7Draw_CachePic: failed to load gfx/face_invis
^7Draw_CachePic: failed to load gfx/face_invul2
^7Draw_CachePic: failed to load gfx/face_inv2
^7Draw_CachePic: failed to load gfx/face_quad
^7Draw_CachePic: failed to load gfx/sbar
^7Draw_CachePic: failed to load gfx/ibar
^7Draw_CachePic: failed to load gfx/scorebar
^7Draw_CachePic: failed to load gfx/ranking
^7Draw_CachePic: failed to load gfx/complete
^7Draw_CachePic: failed to load gfx/inter
^7Draw_CachePic: failed to load gfx/finale
^7SndSys_Init: using the ALSA module
^7Sound format: 48000Hz, 2 channels, 16 bits per sample
^7ioctl CDROMREADTOCHDR failed
^7CDAudio_Init: No CD in player.
^7Initial CD volume: 1
^7CD Audio Initialized
^7Draw_CachePic: failed to load gfx/loading
^7Client using port 0
^7Client opened a socket on address local:2
^7Client opened a socket on address 0.0.0.0:32908
^7Draw_CachePic: failed to load gfx/qplaque
^7Draw_CachePic: failed to load gfx/ttl_main
^7Draw_CachePic: failed to load gfx/mainmenu
^7Draw_CachePic: failed to load gfx/menudot1
^7S_LoadSound: Couldn't load "sound/misc/menu2.wav"
^7Draw_CachePic: failed to load gfx/menudot2
^7Draw_CachePic: failed to load gfx/menudot3
^7Draw_CachePic: failed to load gfx/menudot4
^7Draw_CachePic: failed to load gfx/menudot5
^7Draw_CachePic: failed to load gfx/menudot6
^7Draw_CachePic: failed to load gfx/ttl_sgl
^7Draw_CachePic: failed to load gfx/sp_menu
^7"maxplayers" set to "1"
^7Couldn't load map maps/start.bsp
^7Draw_CachePic: failed to load gfx/conback
^7]quit
^7OpenGL Backend shutting down

Game bails - boo hoo me. :-(
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Silver Surfer
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PostPosted: Sat Jul 01, 2006 7:07 am    Post subject: Reply with quote

I'm completely addicted to browser-based text games. Sort of like MUDs, but easier to do thing because you just click.

One in particular I play a lot is called Awakened Lands. It's way addicting. Check it out.

www.awakenedlands.com
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shazam75
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PostPosted: Mon Jul 03, 2006 10:16 pm    Post subject: Reply with quote

Alex_Lewchyshyn wrote:
but CS 1.6 is the most fucking addictive game in the world! :D :D :D


Is this available on Linux ?
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gen2fox
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PostPosted: Mon Jul 03, 2006 10:31 pm    Post subject: Reply with quote

shazam75 wrote:
Alex_Lewchyshyn wrote:
but CS 1.6 is the most fucking addictive game in the world! :D :D :D


Is this available on Linux ?


No, but you can run it through Wine.
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PostPosted: Mon Jul 03, 2006 11:50 pm    Post subject: Reply with quote

games-action/barrage is a fun little addictive game.

You are a cannon-type thing, shooting tanks/jeeps/soldiers for points. Points keep going down at a slow pace, and every reload takes off. My high score is 2900.
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b1f30
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PostPosted: Tue Jul 04, 2006 12:46 am    Post subject: Reply with quote

Step #1) emerge -av wesnoth.

Step #2) Stock up - coffee/Pepsi/Coke/caffeinated beverage of choice - you won't be going anywhere the next couple days...

else:

Step #3) You don't like RTS type fantasy games - go do something else LOL...

Oh yeah:

http://ludocraft.oulu.fi/airbuccaneers/ <-- really strange and fun mod for ut2004.. shame it never really took off..
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PostPosted: Tue Jul 04, 2006 1:27 am    Post subject: Reply with quote

Unreal Tournament 2004:
I get tired of one mode, switch to other, repeat.
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PostPosted: Tue Jul 04, 2006 5:47 am    Post subject: Reply with quote

Old school (as in, DOS days IIRC): Chopper Attack

CGA graphics (possibly just black + one other color), nothing much to it.. it was a side-scroller where you were a helicoptor pilot and were tasked with either a rescue, bombing, and maybe something else. I have no idea why, but I probably wasted _days_ playing that stupid game. Depending on how fast you were traveling (and you could get going pretty damn fast), you could crash and make a big hole in the ground (faster = bigger hole). I seem to remember some weird obsession with creating bigger and bigger holes.

Nearing old school: Everquest

You want to talk about wasting time, I could have written the official book on it (but I was too busy playing EQ). Luckily, my time in EQ permanently killed my desire to play MMORPGs (or really computer games at all). So now that WoW is bigger than EQ ever was, I consider it time well spent (sure).

Recent: Ninja Gaiden (XBOX)

Fantastic game. Probably the best game on the original Xbox if you're not a FPS fan (which I'm not). I played this so much that I was one of three winners in the first online tournament and picked up a ninja sword signed by the creator of the game. I had a chance to win a trip to Tokyo for the world finals, but I was so burned out by the time that came around that I didn't really even care. No regrets with this one.. just a really well designed game.

--

So those aren't really linux games, but most others strayed from that as well.. :)
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PostPosted: Tue Jul 04, 2006 7:12 am    Post subject: Reply with quote

BzFlag! ( www.bzflag.org ), a multiplayer tank-game.
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b1f30
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PostPosted: Tue Jul 04, 2006 9:31 pm    Post subject: Reply with quote

mariux2 wrote:
BzFlag! ( www.bzflag.org ), a multiplayer tank-game.


I would love to re-skin/engine bzflag to make it more... oh wait.. never mind.. that's Battle Zone.. which was a fun game for it's short life...
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PostPosted: Wed Jul 05, 2006 7:35 pm    Post subject: Reply with quote

xjump :D
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charlieg
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PostPosted: Thu Jul 06, 2006 12:37 pm    Post subject: Reply with quote

b1f30 wrote:
Step #1) emerge -av wesnoth.

Step #2) Stock up - coffee/Pepsi/Coke/caffeinated beverage of choice - you won't be going anywhere the next couple days...

else:

Step #3) You don't like RTS type fantasy games - go do something else LOL...

Only Wesnoth is TBS, not RTS. [That's Turn-Based rather than Real-Time.]
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PostPosted: Thu Jul 06, 2006 7:51 pm    Post subject: Reply with quote

glxgears

*ducks*
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PostPosted: Fri Jul 07, 2006 9:39 pm    Post subject: neverball Reply with quote

Im not sure if it has been mentioned yet but :lol: NEVERBALL :lol: is addicting! got me hooked on the first level.
emerge neverball ;)
codyzapp :lol:
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PostPosted: Tue Jul 11, 2006 7:57 am    Post subject: griddlers Reply with quote

I'd go for griddlers type games, also called nonograms and "paint by numbers". While I'm not a big fan of logic/puzzle games this is the most addictive game I've played.
Search sourceforge.net for "paint by numbers" though I usually play online at griddlers.net.
Give it a try...
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PostPosted: Tue Jul 11, 2006 6:25 pm    Post subject: Reply with quote

Rashpel wrote:
Here u can dl Counter-strike and Soldier for free
pretty fun games :D
http://infostore.org/info/1295825

only can get counter strike free if you own a halflife cdkey :D
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PostPosted: Thu Jul 13, 2006 4:53 am    Post subject: Reply with quote

well now that your talking about valve games, last weekend was a free Day of Defeat : source weekend... that game roxorz my soxorz. I fell in love, to the point where im willing to dish out 50 bucks to buy the HL2 Platinum Edition version of the game. :o

I had to trash Linux Gaming tho. ATI cards are crap. So even cool native linux game crashed on me because of the card. Got to play some games on linux, but with decreased performance. Window$ is unfortunately the way to game atm for me.

Ill give it another shot when i get a Nvidia card, which is next computer upgrade. :D
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VeXocide
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PostPosted: Tue Sep 19, 2006 7:47 am    Post subject: Reply with quote

UT 2k4, oh, and scorched3d as of a few days ago :)
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Dralnu
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PostPosted: Tue Sep 19, 2006 8:33 pm    Post subject: Reply with quote

Scorched3D OWNS
Freecol (when they get 0.5 in portage.. *drools)
Um, Starcraft is, but I'm having trouble with it, B.Net, and Wine...
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sirdilznik
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PostPosted: Wed Sep 20, 2006 4:36 am    Post subject: Reply with quote

Lately it's been LBreakout2 for me (for old-school gaming goodness). However I ALWAYS come back to Neverwinter Nights.
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jordanwb
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PostPosted: Fri Jul 11, 2008 12:00 am    Post subject: Reply with quote

Midtown Madness 2. I played multiplayer for two months, but Microsoft shut down the Zone for MM2.
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larry42
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PostPosted: Sun Jul 27, 2008 10:06 am    Post subject: Reply with quote

Hyper Sphere
Pop Flop
Star Castle
Zelda
Wone
Warthog Launch these are interesting.
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KD-120RD
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PostPosted: Fri Aug 15, 2008 8:56 am    Post subject: Reply with quote

There is only one game:

Starcraft:Broodwar
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