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jhon987
Apprentice
Apprentice


Joined: 18 Nov 2013
Posts: 297

PostPosted: Mon Jul 19, 2021 11:16 am    Post subject: lighttpd stop script fails for more than 1 process Reply with quote

Hi,
I'm checking out lighttpd lately and I've encountered an issue I'm pretty sure someone here could easily help me solve:
So, when lighttpd is configured to use workers, e.g.
Code:
server.max-worker = 1

then the start-stop-daemon fails to stop it:
Code:
# rc-service lighttpd stop
lighttpd             | * Stopping lighttpd ...
lighttpd             | * start-stop-daemon: 1 process refused to stop                                                                                                                                                                                                   [ !! ]
lighttpd             | * ERROR: lighttpd failed to stop

I assume that's because the /etc/init.d/lighttpd is looking for the PID:
Code:
stop() {
   local rv=0
   ebegin "Stopping lighttpd"
   start-stop-daemon --stop --quiet --pidfile "${LIGHTTPD_PID}"
   eend $?
}

whereas, lighttpd is running different PIDs:
Code:
# ps -aux | grep lighttpd
lighttpd 31850  0.0  0.0   6668  2336 ?        S    14:01   0:00 /usr/sbin/lighttpd -f /etc/lighttpd/lighttpd.conf
lighttpd 31851  0.0  0.0   6804   580 ?        S    14:01   0:00 /usr/sbin/lighttpd -f /etc/lighttpd/lighttpd.conf

so, AFAIK, the /etc/conf.d directory could be used to add (edit?) some user scripts?
I think I should kill it with pkill -15 lighttpd through conf.d/lighttpd, but I'm not sure whether and how to do so exactly so that when I issue: rc-service lighttpd restart - then it would take my stop function instead of init.d one...
can anyone please suggest a method of doing that?

P.S. generally, according to lighttpd docs, one shouldn't even use workers, however, I found that when when lighttpd encounters a closed unix socket - if it has only one process then it would simply crash, yet if I use even at least one worker - then it seem that one process will crash while the other, apparently, will spawn another one instead of the one that died.
I prefer this behavior...
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