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mavos
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Joined: 23 Jun 2002
Posts: 26
Location: Göteborg, Sweden

PostPosted: Fri Aug 09, 2002 2:43 am    Post subject: Quake2 won't work Reply with quote

Quake2 doesn't like me...

When I start it up, the picture is only 50% wide and the colors are all screwed up... but this is not really a problem and is problably the X11 output thing in Quake2 having a problem with the color depth of my screen.

When I switch to "OpenGL glx" for a more pleasant gaming experience, it kicks me out of the game, telling me this:

Code:

------- Loading ref_glx.so -------
ref_gl version: GL 0.01
R_SetMode() - CDS not allowed with this driver
Initializing OpenGL display
...setting mode 3: 640 480
Error couldn't open the X display
ref_gl::R_SetMode() - invalid mode
Initializing OpenGL display
...setting mode 3: 640 480
Error couldn't open the X display
ref_gl::R_SetMode() - could not revert to safe mode
ref_gl::R_Init() - could not R_SetMode()


This is obviously quite annoying. Any ideas?
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Hypnos
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Joined: 18 Jul 2002
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PostPosted: Fri Aug 09, 2002 3:18 am    Post subject: Reply with quote

Some suggestions:

* Make sure that the modes you want run with Quake2 are lists in XF86Config.

* Make sure DGA is enabled in your XServer.

* Make sure DRI _and_ DRM are enabled in your XServer.
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mavos
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Joined: 23 Jun 2002
Posts: 26
Location: Göteborg, Sweden

PostPosted: Fri Aug 09, 2002 5:36 am    Post subject: Reply with quote

Well... the thing is that everything else works as expected. For example, Quake3 does exactly what I tell it to do.
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Hypnos
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PostPosted: Fri Aug 09, 2002 6:07 am    Post subject: Reply with quote

Perhaps this will help (Google):

http://www.mcdownloads.com/do_q.php?q_id=69
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mavos
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Joined: 23 Jun 2002
Posts: 26
Location: Göteborg, Sweden

PostPosted: Fri Aug 09, 2002 6:19 am    Post subject: Reply with quote

Nope, that's not the same problem. Anyway, since Quake3 works perfectly for me, I don't think it's related.
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