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Renderer failed to init!!! cannot create EGL context
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Bruce1313
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Joined: 18 Sep 2018
Posts: 6

PostPosted: Thu Sep 20, 2018 7:33 am    Post subject: Renderer failed to init!!! cannot create EGL context Reply with quote

Hi, everyone, currently i am developing OPENGL application on gentoo minimal 4.14.65 kernel and amd64. I an facing issue related to opengl EGL content creation. If any can help this bug. it would be great. i am putting my logs here. This application works perfectly in gentoo 4.9.95 kernel version. But after updating kernel version i got this error in my application and also dkms packages.

Thanks you.

[2018-09-20 07:23:16.588] [opengl] [info] using card: /dev/dri/card0.
[2018-09-20 07:23:16.592] [opengl] [info] ignoring unused connector 42.
[2018-09-20 07:23:16.626] [opengl] [info] ignoring unused connector 44.
[2018-09-20 07:23:16.752] [opengl] [info] %-------- Configuring EGL context settings -------- %
[2018-09-20 07:23:16.755] [opengl] [info] EGL major/minor: 1.5.
[2018-09-20 07:23:16.758] [opengl] [info] EGL Version: (1.5 (DRI2)).
[2018-09-20 07:23:16.760] [opengl] [info] EGL Vendor: (Mesa Project).
[2018-09-20 07:23:16.764] [hyperflow] [error] [EGL]: Renderer failed to init!!! cannot create EGL context



this is my code
Code:
   [size=18]auto gl_logger = spd::get("opengl");

   gl_logger->info("{:^30}", "%-------- Configuring EGL context settings -------- %");
   gl_logger->info("EGL major/minor: {0}.{1}.", major, minor);
   gl_logger->info("EGL Version: ({0}).", eglQueryString(this->display, EGL_VERSION));
   gl_logger->info("EGL Vendor: ({0}).", eglQueryString(this->display, EGL_VENDOR));
   gl_logger->debug("EGL extensions: [ {0} ].", eglQueryString(this->display, EGL_EXTENSIONS));
   
   if (!eglBindAPI(EGL_OPENGL_API))
      throw EGLException("cannot bind OpenGL API");

   b = eglChooseConfig(this->display, conf_att, &this->config, 1, &n);
   if (!b || n != 1)
      throw EGLException("cannot find suitable EGL config");

   this->context = eglCreateContext(this->display, this->config, EGL_NO_CONTEXT, ctx_att);
   if (!this->context)
      throw EGLException("cannot create EGL context");
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xaviermiller
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Joined: 23 Jul 2004
Posts: 8108
Location: ~Brussels - Belgique

PostPosted: Thu Sep 20, 2018 9:07 am    Post subject: Reply with quote

Moved from Portage & Programming to Duplicate Threads.
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Kind regards,
Xavier Miller
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