Forums

Skip to content

Advanced search
  • Quick links
    • Unanswered topics
    • Active topics
    • Search
  • FAQ
  • Login
  • Register
  • Board index Assistance Gamers & Players
  • Search

[SOLVED] Wine: Unhandled exception; from Konsole(KDE/Plasma)

Having problems getting your favorite Linux game to work? Want to discuss strategies? This is the place!
Post Reply
  • Print view
Advanced search
10 posts • Page 1 of 1
Author
Message
Atha
Apprentice
Apprentice
User avatar
Posts: 245
Joined: Wed Sep 22, 2004 6:28 pm

[SOLVED] Wine: Unhandled exception; from Konsole(KDE/Plasma)

  • Quote

Post by Atha » Wed May 02, 2018 6:41 pm

Hi!

I wonder if anyone else has experienced this strange behaviour of Wine?

What I do is the following: I have a ~/.wine directory where I use WINEPREFIX to make the subdirectories unique for every game (or program) I install. So, for example, I installed System Shock 2 (GOG version) in the Konsole (from KDE/Plasma Desktop, i.e. /usr/bin/konsole, =kde-apps/konsole-17.12.3). This is the command:

Code: Select all

WINEARCH=win32 WINEPREFIX="~/.wine/System Shock 2" winecfg
With this command all the necessary files are created. I then put the GOG installer into drive_c (~/.wine/System Shock 2/drive_c/INST/setup.exe, setup.exe being a symlink to setup_system_shock2_2.3.0.11.exe). Then I run the installer, also prefixed:

Code: Select all

WINEARCH=win32 WINEPREFIX=~/.wine/System\ Shock\ 2 "C:\\INST\\setup.exe"
So far so good, as the installer has some issues at the end:

Code: Select all

$ WINEARCH=win32 WINEPREFIX=~/.wine/System\ Shock\ 2 wine "C:\\INST\\setup.exe"
000b:fixme:winediag:start_process Wine Staging 3.7 is a testing version containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org.
0009:fixme:process:SetProcessDEPPolicy (1): stub
002e:fixme:process:SetProcessDEPPolicy (1): stub
002e:fixme:win:DisableProcessWindowsGhosting : stub
002e:fixme:graphics:ShutdownBlockReasonDestroy (0x1008c): stub
002e:fixme:graphics:ShutdownBlockReasonCreate (0x1008c, L"Installing"): stub
002e:fixme:graphics:ShutdownBlockReasonDestroy (0x1008c): stub
002e:fixme:graphics:ShutdownBlockReasonCreate (0x1008c, L"Installing System Shock 2."): stub
002e:fixme:msg:ChangeWindowMessageFilterEx 0x1009e c05a 1 (nil)
002e:fixme:msg:ChangeWindowMessageFilterEx 0x2009e c05a 1 (nil)
002e:fixme:msg:ChangeWindowMessageFilterEx 0x100a6 c05a 1 (nil)
002e:fixme:msg:ChangeWindowMessageFilterEx 0x200a6 c05a 1 (nil)
002e:fixme:shell:SHAutoComplete stub
002e:fixme:msg:ChangeWindowMessageFilterEx 0x300ac c05a 1 (nil)
002e:fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x202714,0x1b3408): stub
002e:fixme:gdiplus:resample_bitmap_pixel_premult Unimplemented interpolation 6
002e:fixme:win:WINNLSEnableIME hwnd 0x100ec enable 0: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x100ec enable -1: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x100f2 enable 0: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x100f2 enable -1: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x100f0 enable 0: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x100f0 enable -1: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x100ec enable 0: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x100ec enable -1: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x100fe enable 0: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x100fe enable -1: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x100ee enable 0: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x100ee enable -1: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x100ec enable 0: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x100ec enable -1: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x100ea enable 0: stub!
002e:fixme:sfc:SfcIsFileProtected ((nil), L"C:\\GOG Games\\System Shock 2\\unins000.exe") stub
002e:fixme:win:WINNLSEnableIME hwnd 0x100ea enable -1: stub!
002e:fixme:exec:SHELL_execute flags ignored: 0x00000100
0038:fixme:clusapi:GetNodeClusterState ((null),0x33ebc4) stub!
0038:fixme:advapi:DecryptFileA ("c:\\d4b2c0feca385543faccb14214\\", 00000000): stub
003b:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7dc5a300,(nil): stub
003b:fixme:ntdll:EtwRegisterTraceGuidsW (0x6cd15f38, 0x6cd20180, {e2821408-c59d-418f-ad3f-aa4e792aeb79}, 1, 0x33ea00, (null), (null), 0x6cd20188): stub
003b:fixme:ntdll:EtwRegisterTraceGuidsW   register trace class {e2821408-c59d-418f-ad3f-aa4e792aeb79}
003b:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
003b:fixme:process:SetProcessDEPPolicy (1): stub
003b:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
003b:fixme:thread:SetThreadStackGuarantee (0x33fba8): stub
003b:fixme:advapi:GetWindowsAccountDomainSid (0x33f404 0x1c29e4 0x33f400): semi-stub
003b:fixme:secur32:GetComputerObjectNameW NameFormat 7 not implemented
003b:fixme:msxml:domdoc_putref_schemas (0x1c32e8)->(0x33f3e0 {VT_DISPATCH: 0x1abf64}): semi-stub
003b:fixme:msxml:domdoc_get_readyState stub! (0x1c32e8)->(0x33f3c8)
003c:fixme:wintrust:SOFTPUB_VerifyImageHash Cannot verify hash for pszObjId="1.3.6.1.4.1.311.2.1.25"
003c:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
003c:fixme:wintrust:SOFTPUB_VerifyImageHash Cannot verify hash for pszObjId="1.3.6.1.4.1.311.2.1.30"
003c:fixme:wintrust:SOFTPUB_VerifyImageHash Cannot verify hash for pszObjId="1.3.6.1.4.1.311.2.1.30"
003d:fixme:msi:is_uninstallable check other criteria
003b:fixme:advapi:GetWindowsAccountDomainSid (0x33f254 0x81120c 0x33f250): semi-stub
003b:fixme:secur32:GetComputerObjectNameW NameFormat 7 not implemented
003b:fixme:ntdll:EtwUnregisterTraceGuids deadbeef: stub
002e:fixme:exec:SHELL_execute flags ignored: 0x00000100
0042:fixme:shutdown:wmain stub: L"shutdown" L"/a"
002e:fixme:exec:SHELL_execute flags ignored: 0x00000100
002e:fixme:gameux:GameExplorerImpl_VerifyAccess (0x2078bc8, L"C:\\GOG Games\\System Shock 2\\goggame-1207659172.dll", 0x33d268)
0047:fixme:gameux:GAMEUX_ProcessGameDefinitionElement entry L"ReleaseDate" in Game Definition File not yet supported
0047:fixme:gameux:GAMEUX_ProcessGameDefinitionElement entry L"Genres" in Game Definition File not yet supported
0047:fixme:gameux:GAMEUX_ProcessGameDefinitionElement entry L"Ratings" in Game Definition File not yet supported
0047:fixme:gameux:GAMEUX_ProcessGameDefinitionElement entry L"Version" in Game Definition File not yet supported
0047:fixme:gameux:GAMEUX_ProcessGameDefinitionElement entry L"Developers" in Game Definition File not yet supported
0047:fixme:gameux:GAMEUX_ProcessGameDefinitionElement entry L"Publishers" in Game Definition File not yet supported
0047:fixme:gameux:GAMEUX_ProcessGameDefinitionElement entry L"GameExecutables" in Game Definition File not yet supported
0047:fixme:gameux:GAMEUX_ProcessGameDefinitionElement entry L"ExtendedProperties" in Game Definition File not yet supported
002e:fixme:shell:FolderItemsImpl_Item Index type 16396 not handled.
002e:fixme:win:WINNLSEnableIME hwnd 0x100ec enable 0: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x100ec enable -1: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x100ec enable 0: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x100ec enable -1: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x100ec enable 0: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x100ec enable -1: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x100ec enable 0: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x100ec enable -1: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x30134 enable 0: stub!
002e:fixme:win:WINNLSEnableIME hwnd 0x30134 enable -1: stub!
002e:fixme:graphics:ShutdownBlockReasonDestroy (0x1008c): stub
These are the 4 windows I get towards the end of the installation (the window title is always "Setup <2>"):

Code: Select all

Setup <2>
Runtime Error (at 69:786):

:

Code: Select all

Setup <2>
Runtime Error (at 204:800):

Invalid Opcode.

Code: Select all

Setup <2>
Runtime Error (at 204:807):

Out of Global Vars range.

Code: Select all

Setup <2>
Out of Global Vars range.
Despite those error messages the installation seems to be successful.

So now this is the strange thing:
  • When I start System Shock 2 from the menu (KDE/Plasma), it starts, runs, works...
  • When I start System Shock 2 from the Terminal (Konsole), it fails with a an "Unhandled exception"...
This is the console log when it fails, copied from Konsole:

Code: Select all

$ WINEARCH=win32 WINEPREFIX=~/.wine/System\ Shock\ 2 wine "C:\\GOG Games\\System Shock 2\\start.exe"
000b:fixme:winediag:start_process Wine Staging 3.7 is a testing version containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org.
0009:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
wine: Unhandled page fault on read access to 0x00000000 at address 0x4ad30b (thread 002f), starting debugger...
The backtrace.txt saved is this:

Code: Select all

Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x004ad30b).
Register dump:
 CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
 EIP:004ad30b ESP:0033f95c EBP:00000000 EFLAGS:00010202(  R- --  I   - - - )
 EAX:00000000 EBX:00d25580 ECX:8bee2342 EDX:006a4a20
 ESI:00d27eb0 EDI:00000000
Stack dump:
0x0033f95c:  0074f868 00744a5c 00000007 00d25660
0x0033f96c:  00d25580 00d27eb0 00454c2c 00000000
0x0033f97c:  00d7d750 00000000 00d25660 00d241c8
0x0033f98c:  00000000 00d7d750 00000015 004a4a35
0x0033f99c:  00d241c8 0074a14c 004a4dbf 8bee23de
0x0033f9ac:  0000000a 00000017 00000034 00000015
Backtrace:
=>0 0x004ad30b in shock2 (+0xad30b) (0x00000000)
0x004ad30b: movl	0x0(%edi),%ecx
Modules:
Module	Address			Debug info	Name (189 modules)
PE	  400000-  d13000	Export          shock2
PE	10000000-10009000	Deferred        lgvid
ELF	7307b000-73082000	Deferred        libattr.so.1
ELF	73082000-7309c000	Deferred        libgpg-error.so.0
ELF	7309c000-730b5000	Deferred        libresolv.so.2
ELF	730b5000-73141000	Deferred        libvorbisenc.so.2
ELF	73141000-73172000	Deferred        libvorbis.so.0
ELF	73172000-7317a000	Deferred        libogg.so.0
ELF	7317a000-731c7000	Deferred        libflac.so.8
ELF	731c7000-731e0000	Deferred        liblz4.so.1
ELF	731e0000-732db000	Deferred        libgcrypt.so.20
ELF	732db000-7337f000	Deferred        libsndfile.so.1
ELF	7337f000-73441000	Deferred        libsystemd.so.0
ELF	73441000-73461000	Deferred        libice.so.6
ELF	73461000-734c1000	Deferred        libdbus-1.so.3
ELF	734c1000-7356a000	Deferred        libpulsecommon-11.1.so
ELF	7356a000-735d6000	Deferred        libpulse.so.0
ELF	7362a000-73658000	Deferred        winepulse<elf>
  \-PE	73630000-73658000	\               winepulse
ELF	73658000-737ae000	Deferred        oleaut32<elf>
  \-PE	73670000-737ae000	\               oleaut32
ELF	737ae000-73800000	Deferred        dinput<elf>
  \-PE	737c0000-73800000	\               dinput
ELF	73b03000-73b0a000	Deferred        libcap.so.2
ELF	73b0a000-73b11000	Deferred        libuuid.so.1
ELF	73b11000-73b1b000	Deferred        librt.so.1
ELF	73b1b000-73b40000	Deferred        mmdevapi<elf>
  \-PE	73b20000-73b40000	\               mmdevapi
ELF	73f05000-73f0b000	Deferred        libasyncns.so.0
ELF	73f0b000-73f17000	Deferred        libwrap.so.0
ELF	78b7e000-78be2000	Deferred        libncurses.so.6
ELF	78ce2000-78d12000	Deferred        liblzma.so.5
ELF	78d12000-78d2f000	Deferred        libgcc_s.so.1
ELF	78f49000-78f6b000	Deferred        libllvmdemangle.so.5
ELF	78f6b000-790e6000	Deferred        libllvmsupport.so.5
ELF	790e6000-790ff000	Deferred        libllvmbinaryformat.so.5
ELF	790ff000-793e7000	Deferred        libllvmcore.so.5
ELF	793e7000-794b8000	Deferred        libllvmmc.so.5
ELF	794b8000-794df000	Deferred        libllvmamdgpuutils.so.5
ELF	794df000-7951d000	Deferred        libllvmamdgpuasmprinter.so.5
ELF	7951d000-7964e000	Deferred        libllvmamdgpudesc.so.5
ELF	7964e000-7969e000	Deferred        libllvmmcparser.so.5
ELF	7969e000-79736000	Deferred        libllvmamdgpuasmparser.so.5
ELF	79736000-797a2000	Deferred        libllvmbitreader.so.5
ELF	797a2000-7986e000	Deferred        libllvmobject.so.5
ELF	7986e000-798c4000	Deferred        libllvmprofiledata.so.5
ELF	798c4000-79c91000	Deferred        libllvmanalysis.so.5
ELF	79c91000-79cdc000	Deferred        libllvmbitwriter.so.5
ELF	79cdc000-79ed4000	Deferred        libllvmtransformutils.so.5
ELF	79ed4000-79ff3000	Deferred        libllvminstcombine.so.5
ELF	79ff3000-7a30f000	Deferred        libllvmscalaropts.so.5
ELF	7a30f000-7a800000	Deferred        libllvmcodegen.so.5
ELF	7a800000-7a955000	Deferred        opengl32<elf>
  \-PE	7a820000-7a955000	\               opengl32
ELF	7a95a000-7aa0b000	Deferred        libllvmdebuginfocodeview.so.5
ELF	7aa0b000-7aadc000	Deferred        libllvmasmprinter.so.5
ELF	7aadc000-7ab49000	Deferred        libllvmasmparser.so.5
ELF	7ab49000-7abed000	Deferred        libllvmvectorize.so.5
ELF	7abed000-7acd6000	Deferred        libllvminstrumentation.so.5
ELF	7acd6000-7ae1a000	Deferred        libllvmipo.so.5
ELF	7ae1a000-7b10f000	Deferred        libllvmselectiondag.so.5
ELF	7b10f000-7b16c000	Deferred        libllvmglobalisel.so.5
ELF	7b16c000-7b38a000	Deferred        libllvmamdgpucodegen.so.5
ELF	7b38a000-7b400000	Deferred        libllvmruntimedyld.so.5
ELF	7b400000-7b803000	Deferred        kernel32<elf>
  \-PE	7b420000-7b803000	\               kernel32
ELF	7b808000-7b81a000	Deferred        libllvmtarget.so.5
ELF	7b81a000-7b82d000	Deferred        libllvmdebuginfomsf.so.5
ELF	7b82d000-7b854000	Deferred        libllvmlinker.so.5
ELF	7b854000-7bc00000	Deferred        libllvmx86codegen.so.5
ELF	7bc00000-7bd46000	Deferred        ntdll<elf>
  \-PE	7bc40000-7bd46000	\               ntdll
ELF	7bd49000-7bd52000	Deferred        libxtst.so.6
ELF	7bd52000-7bd5b000	Deferred        libllvmirreader.so.5
ELF	7bd5b000-7bd65000	Deferred        libllvmmcdisassembler.so.5
ELF	7bd65000-7bd96000	Deferred        libllvmamdgpudisassembler.so.5
ELF	7bd96000-7bdc1000	Deferred        libllvmexecutionengine.so.5
ELF	7bdc1000-7bdd4000	Deferred        libllvmmcjit.so.5
ELF	7bdd4000-7bf4c000	Deferred        libllvmx86desc.so.5
ELF	7bf4c000-7c000000	Deferred        libllvmx86asmparser.so.5
ELF	7c000000-7c004000	Deferred        <wine-loader>
ELF	7c005000-7c008000	Deferred        libllvmamdgpuinfo.so.5
ELF	7c008000-7c018000	Deferred        libllvmx86utils.so.5
ELF	7c018000-7c071000	Deferred        libllvmx86asmprinter.so.5
ELF	7c071000-7c1d9000	Deferred        libllvmx86disassembler.so.5
ELF	7c1d9000-7c1de000	Deferred        libllvmbpfasmprinter.so.5
ELF	7c1de000-7c1e9000	Deferred        libllvmbpfdesc.so.5
ELF	7c1e9000-7c210000	Deferred        libllvmbpfcodegen.so.5
ELF	7c210000-7c257000	Deferred        libllvmnvptxdesc.so.5
ELF	7c257000-7c309000	Deferred        libllvmnvptxcodegen.so.5
ELF	7c309000-7c400000	Deferred        libllvmpasses.so.5
ELF	7c406000-7c40b000	Deferred        libllvmbpfdisassembler.so.5
ELF	7c40b000-7c434000	Deferred        libllvmcoverage.so.5
ELF	7c434000-7c49c000	Deferred        libllvmlto.so.5
ELF	7c49c000-7d1b3000	Deferred        radeonsi_dri.so
ELF	7d29b000-7d29e000	Deferred        libllvmx86info.so.5
ELF	7d29e000-7d2bc000	Deferred        libllvmnvptxasmprinter.so.5
ELF	7d2bc000-7d2e9000	Deferred        libllvmobjcarcopts.so.5
ELF	7d2e9000-7d2fe000	Deferred        libllvmoption.so.5
ELF	7d2fe000-7d327000	Deferred        libllvmcoroutines.so.5
ELF	7d327000-7d347000	Deferred        libelf.so.1
ELF	7d347000-7d355000	Deferred        libdrm_amdgpu.so.1
ELF	7d359000-7d364000	Deferred        libsm.so.6
ELF	7d3a9000-7d3c1000	Deferred        libdrm.so.2
ELF	7d3c1000-7d3c7000	Deferred        libxcb-dri2.so.0
ELF	7d3c7000-7d3e5000	Deferred        libxcb-glx.so.0
ELF	7d3e5000-7d3e8000	Deferred        libx11-xcb.so.1
ELF	7d3e8000-7d3ec000	Deferred        libxdamage.so.1
ELF	7d3ec000-7d41e000	Deferred        libglapi.so.0
ELF	7d41e000-7d421000	Deferred        libxshmfence.so.1
ELF	7d421000-7d429000	Deferred        libxcb-sync.so.1
ELF	7d429000-7d4bc000	Deferred        libgl.so.1
ELF	7d4bc000-7d4bf000	Deferred        libllvmbpfinfo.so.5
ELF	7d4bf000-7d4c2000	Deferred        libllvmnvptxinfo.so.5
ELF	7d4c2000-7d4d1000	Deferred        libdrm_radeon.so.1
ELF	7d4d1000-7d4ea000	Deferred        libunwind.so.8
ELF	7d510000-7d67e000	Deferred        wined3d<elf>
  \-PE	7d520000-7d67e000	\               wined3d
ELF	7d67e000-7d701000	Deferred        ddraw<elf>
  \-PE	7d690000-7d701000	\               ddraw
ELF	7d701000-7d755000	Deferred        dsound<elf>
  \-PE	7d710000-7d755000	\               dsound
ELF	7d755000-7d75d000	Deferred        libxfixes.so.3
ELF	7d75d000-7d76a000	Deferred        libxcursor.so.1
ELF	7d76a000-7d76e000	Deferred        libxcb-present.so.0
ELF	7d76e000-7d778000	Deferred        libxcb-xfixes.so.0
ELF	7d778000-7d77c000	Deferred        libxcb-dri3.so.0
ELF	7d77c000-7d782000	Deferred        libtxc_dxtn.so
ELF	7d782000-7d7bc000	Deferred        uxtheme<elf>
  \-PE	7d790000-7d7bc000	\               uxtheme
ELF	7d9ca000-7da00000	Deferred        libexpat.so.1
ELF	7da00000-7da51000	Deferred        libfontconfig.so.1
ELF	7da51000-7da6c000	Deferred        libz.so.1
ELF	7da6c000-7dab3000	Deferred        libpng16.so.16
ELF	7dab3000-7dac5000	Deferred        libbz2.so.1
ELF	7dac5000-7dba4000	Deferred        libfreetype.so.6
ELF	7dba4000-7dbba000	Deferred        libxi.so.6
ELF	7dbba000-7dbc9000	Deferred        libxrandr.so.2
ELF	7dbc9000-7dbd7000	Deferred        libxrender.so.1
ELF	7dbd7000-7dbdf000	Deferred        libxxf86vm.so.1
ELF	7dbdf000-7dc0f000	Deferred        libxcb.so.1
ELF	7dc0f000-7dd7c000	Deferred        libx11.so.6
ELF	7ddd0000-7de6c000	Deferred        winex11<elf>
  \-PE	7dde0000-7de6c000	\               winex11
ELF	7de6c000-7df42000	Deferred        msvcr90<elf>
  \-PE	7de90000-7df42000	\               msvcr90
ELF	7df42000-7e0ba000	Deferred        msvcp90<elf>
  \-PE	7df90000-7e0ba000	\               msvcp90
ELF	7e0ba000-7e148000	Deferred        rpcrt4<elf>
  \-PE	7e0d0000-7e148000	\               rpcrt4
ELF	7e148000-7e2cb000	Deferred        ole32<elf>
  \-PE	7e160000-7e2cb000	\               ole32
ELF	7e2cb000-7e2f1000	Deferred        imm32<elf>
  \-PE	7e2d0000-7e2f1000	\               imm32
ELF	7e2f1000-7e33a000	Deferred        usp10<elf>
  \-PE	7e300000-7e33a000	\               usp10
ELF	7e33a000-7e486000	Deferred        comctl32<elf>
  \-PE	7e340000-7e486000	\               comctl32
ELF	7e486000-7e508000	Deferred        shlwapi<elf>
  \-PE	7e490000-7e508000	\               shlwapi
ELF	7e508000-7e84d000	Deferred        shell32<elf>
  \-PE	7e520000-7e84d000	\               shell32
ELF	7e84d000-7e8d3000	Deferred        advapi32<elf>
  \-PE	7e860000-7e8d3000	\               advapi32
ELF	7e8d3000-7ea14000	Deferred        gdi32<elf>
  \-PE	7e8e0000-7ea14000	\               gdi32
ELF	7ea14000-7ec51000	Deferred        user32<elf>
  \-PE	7ea30000-7ec51000	\               user32
ELF	7ec51000-7ed10000	Deferred        winmm<elf>
  \-PE	7ec60000-7ed10000	\               winmm
ELF	7ed10000-7ed1e000	Deferred        libnss_files.so.2
ELF	7ed1e000-7ed2d000	Deferred        libnss_nis.so.2
ELF	7ed2d000-7ed4a000	Deferred        libnsl.so.1
ELF	7ef4a000-7efac000	Deferred        libm.so.6
ELF	7efac000-7efb1000	Deferred        libxcomposite.so.1
ELF	7efb1000-7efca000	Deferred        libxext.so.6
ELF	7efca000-7efe5000	Deferred        aclui<elf>
  \-PE	7efd0000-7efe5000	\               aclui
ELF	7efe5000-7f000000	Deferred        version<elf>
  \-PE	7eff0000-7f000000	\               version
ELF	f7af4000-f7afc000	Deferred        libxdmcp.so.6
ELF	f7afe000-f7b03000	Deferred        libdl.so.2
ELF	f7b03000-f7ce2000	Deferred        libc.so.6
ELF	f7ce2000-f7d04000	Deferred        libpthread.so.0
ELF	f7d05000-f7d10000	Deferred        libnss_compat.so.2
ELF	f7d53000-f7d58000	Deferred        libxau.so.6
ELF	f7d58000-f7f26000	Dwarf           libwine.so.1
ELF	f7f28000-f7f4f000	Deferred        ld-linux.so.2
ELF	f7f52000-f7f53000	Deferred        [vdso].so
Threads:
process  tid      prio (all id:s are in hex)
0000000e services.exe
	[C:\windows\system32\services.exe]
	00000024    0
	0000001f    0
	00000017    0
	00000016    0
	00000015    0
	00000012    0
	0000000f    0
00000010 explorer.exe
	[C:\windows\system32\explorer.exe /desktop]
	0000002c    0
	0000002b    0
	0000002a    0
	00000011    0
00000013 winedevice.exe
	[C:\windows\system32\winedevice.exe]
	0000001c    0
	00000019    0
	00000018    0
	00000014    0
0000001d plugplay.exe
	[C:\windows\system32\plugplay.exe]
	00000021    0
	00000020    0
	0000001e    0
00000022 winedevice.exe
	[C:\windows\system32\winedevice.exe]
	00000029    0
	00000026    0
	00000025    0
	00000023    0
0000002e (D) C:\GOG Games\System Shock 2\Shock2.exe
	[Shock2.exe]
	00000034   15
	00000033   15
	00000032    0
	0000002f    0 <==
00000037 explorer.exe
	[C:\windows\system32\explorer.exe /desktop]
	0000003b    0
	0000003a    0
	00000039    0
	00000038    0
System information:
    Platform: i386
    Version: Windows XP
I get the exact same result when using this command (1:1 from the .desktop entry), only that the traceback is appended to the console output.

Code: Select all

env WINEARCH=win32 WINEPREFIX="/home/<USERNAME>/.wine/System Shock 2" /usr/bin/wine "/home/<USERNAME>/.wine/System Shock 2/drive_c/GOG Games/System Shock 2/Shock2.exe"
But the same installation works when started with this freedesktop application entry (~/.local/share/applications/System Shock 2.desktop):

Code: Select all

[Desktop Entry]
Encoding=UTF-8
Exec=env WINEARCH=win32 WINEPREFIX="/home/<USERNAME>/.wine/System Shock 2" /usr/bin/wine "/home/<USERNAME>/.wine/System Shock 2/drive_c/GOG Games/System Shock 2/Shock2.exe"
Path=/home/<USERNAME>/.wine/System Shock 2/drive_c/GOG Games/System Shock 2
Icon=/home/<USERNAME>/.wine/System Shock 2/drive_c/GOG Games/System Shock 2/shock2.png
Name=System Shock 2
GenericName=System Shock 2
Comment=
StartupNotify=false
Terminal=false
Type=Application
X-KDE-SubstituteUID=false
Categories=Game;RolePlaying;
<USERNAME> is the real username, e.g. "gaming" in my case, since $HOME and ~ doesn't work in a .desktop file.
Sidenote: the only modifcation is that I put shock2.png into the installation directory for the icon.

BTW, the automaticly created wine desktop entry ~/.local/share/applications/wine/Programs/GOG.com/System Shock 2/System Shock 2.desktop has the same contents and works likewise.

So the BIG question is:
Why is starting WINE from the Konsole any different than starting it via the freedesktop application entry from the KDE menu?
And, have any of you also experienced this strange behaviour?
Could it be a WINE issue or rather a Konsole issue? What can I try to find out?

One more information: I have similar issues with other GOG.com and Humble Bundle games for Windows, but not all of them crash. Sim City 3000 for example works when started from the Konsole (WINEPREFIX=~/.wine/Sim\ City\ 3000).

Thanks in advance, Atha
Last edited by Atha on Fri May 04, 2018 5:30 pm, edited 1 time in total.
Top
Hu
Administrator
Administrator
Posts: 24395
Joined: Tue Mar 06, 2007 5:38 am

  • Quote

Post by Hu » Thu May 03, 2018 2:21 am

The faulting instruction appears to be in the game, so this is a game bug. Most likely, Wine raises some error that Windows does not, and the game developers wrongly assumed nothing could possibly go wrong here, so they do not handle the error gracefully. Bug the developers not to dereference null pointers.

As for why, the two paths likely differ in some key environmental factor. Do both paths launch with all the same groups? Are the environment variables the same?
Top
Atha
Apprentice
Apprentice
User avatar
Posts: 245
Joined: Wed Sep 22, 2004 6:28 pm

  • Quote

Post by Atha » Thu May 03, 2018 5:27 pm

Hu wrote:The faulting instruction appears to be in the game, so this is a game bug. Most likely, Wine raises some error that Windows does not, and the game developers wrongly assumed nothing could possibly go wrong here, so they do not handle the error gracefully. Bug the developers not to dereference null pointers.
You refer to the errors when installing the game? This is the GOG installer for Windows, not the actual game that causes the error messages.

Or do you refer to the page fault when the game is run? It must be something else because the game works perfectly when I run it from the desktop (not from the Konsole on the same desktop).
Hu wrote:As for why, the two paths likely differ in some key environmental factor. Do both paths launch with all the same groups? Are the environment variables the same?
I guess that's what makes the difference. I never noticed any other programs with such strange behaviour. For example, in the Konsole I regularly use the Midnight Commander (I actually prefer it over all graphical file managers, even Dolphin). Midnight Commander is configured to launch my preferred X application for each file type, e.g. on an image (like .jpg) it will launch Gwenview. Hitting enter on a video file (like .mkv) launches VLC.

It may well be that those instances are executed in a different environment, but they work like they would if I ran them directly from the desktop. Except for Wine that is...

Is there a way to dump the environment into a file to see what the difference really is?

I ran "env > /tmp/env.txt" on the deskop (in KDE you can run a command directly from a command line reached by the default keybindings Alt+F2) and from the Konsole, then used diff on them. This is what I get:

Code: Select all

# diff /tmp/env-Konsole.txt /tmp/env-desktop.txt
< 
LS_COLORS=rs=0:di=01;34:ln=01;36:mh=00:pi=40;33:so=01;35:do=01;35:bd=40;33;01:cd
=40;33;01:or=01;05;37;41:mi=01;05;37;41:su=37;41:sg=30;43:ca=30;41:tw=30;42:ow=
34;42:st=37;44:ex=01;32:*.tar=01;31:*.tgz=01;31:*.arc=01;31:*.arj=01;31:*.taz=01
;31:*.lha=01;31:*.lz4=01;31:*.lzh=01;31:*.lzma=01;31:*.tlz=01;31:*.txz=01;31:*.
tzo=01;31:*.t7z=01;31:*.zip=01;31:*.z=01;31:*.Z=01;31:*.dz=01;31:*.gz=01;31:*.
lrz=01;31:*.lz=01;31:*.lzo=01;31:*.xz=01;31:*.zst=01;31:*.tzst=01;31:*.bz2=01;31
:*.bz=01;31:*.tbz=01;31:*.tbz2=01;31:*.tz=01;31:*.deb=01;31:*.rpm=01;31:*.jar=01
;31:*.war=01;31:*.ear=01;31:*.sar=01;31:*.rar=01;31:*.alz=01;31:*.ace=01;31:*.
zoo=01;31:*.cpio=01;31:*.7z=01;31:*.rz=01;31:*.cab=01;31:*.wim=01;31:*.swm=01;31
:*.dwm=01;31:*.esd=01;31:*.jpg=01;35:*.jpeg=01;35:*.mjpg=01;35:*.mjpeg=01;35:*.
gif=01;35:*.bmp=01;35:*.pbm=01;35:*.pgm=01;35:*.ppm=01;35:*.tga=01;35:*.xbm=01;
35:*.xpm=01;35:*.tif=01;35:*.tiff=01;35:*.png=01;35:*.svg=01;35:*.svgz=01;35:*.
mng=01;35:*.pcx=01;35:*.mov=01;35:*.mpg=01;35:*.mpeg=01;35:*.m2v=01;35:*.mkv=01;
35:*.webm=01;35:*.ogm=01;35:*.mp4=01;35:*.m4v=01;35:*.mp4v=01;35:*.vob=01;35:*.
qt=01;35:*.nuv=01;35:*.wmv=01;35:*.asf=01;35:*.rm=01;35:*.rmvb=01;35:*.flc=01;35
:*.avi=01;35:*.fli=01;35:*.flv=01;35:*.gl=01;35:*.dl=01;35:*.xcf=01;35:*.xwd=01;
35:*.yuv=01;35:*.cgm=01;35:*.emf=01;35:*.ogv=01;35:*.ogx=01;35:*.cfg=00;32:*.
conf=00;32:*.diff=00;32:*.doc=00;32:*.ini=00;32:*.log=00;32:*.patch=00;32:*.pdf=
00;32:*.ps=00;32:*.tex=00;32:*.txt=00;32:*.aac=00;36:*.au=00;36:*.flac=00;36:*.
m4a=00;36:*.mid=00;36:*.midi=00;36:*.mka=00;36:*.mp3=00;36:*.mpc=00;36:*.ogg=00;
36:*.ra=00;36:*.wav=00;36:*.oga=00;36:*.opus=00;36:*.spx=00;36:*.xspf=00;36:
4a4
> _=/usr/bin/env
8d7
< PROFILEHOME=
11d9
< SHELL_SESSION_ID=0aef93a1a1d44094811b26a7d1709650
16d13
< COLORTERM=truecolor
42d38
< KONSOLE_DBUS_SESSION=/Sessions/1
45d40
< KONSOLE_DBUS_WINDOW=/Windows/1
53d47
< TERM=xterm-256color
55d48
< KONSOLE_DBUS_SERVICE=:1.45
63d55
< KONSOLE_PROFILE_NAME=Standard
65d56
< XDG_SEAT=seat0
67c58
< COLORFGBG=15;0
---
> XDG_SEAT=seat0
73d63
< WINDOWID=60817414
85d74
< KDE_SESSION_UID=1001
86a76
> KDE_SESSION_UID=1001
97d86
< _=/usr/bin/env
Since this was not very conclusive, I also ran the System Shock 2 command from the desktop command line (Alt+F2) and I got the same crash: Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x004ad30b).

So I changed the "System Shock 2.desktop" file in ~/.local/share/applications, line Exec= to "Exec=env > /tmp/env-wine.txt" and compared it again:

Code: Select all

$ diff env-Konsole.txt env-wine.txt 
3d2
< 
LS_COLORS=rs=0:di=01;34:ln=01;36:mh=00:pi=40;33:so=01;35:do=01;35:bd=40;33;01:cd
=40;33;01:or=01;05;37;41:mi=01;05;37;41:su=37;41:sg=30;43:ca=30;41:tw=30;42:ow=
34;42:st=37;44:ex=01;32:*.tar=01;31:*.tgz=01;31:*.arc=01;31:*.arj=01;31:*.taz=01
;31:*.lha=01;31:*.lz4=01;31:*.lzh=01;31:*.lzma=01;31:*.tlz=01;31:*.txz=01;31:*.
tzo=01;31:*.t7z=01;31:*.zip=01;31:*.z=01;31:*.Z=01;31:*.dz=01;31:*.gz=01;31:*.
lrz=01;31:*.lz=01;31:*.lzo=01;31:*.xz=01;31:*.zst=01;31:*.tzst=01;31:*.bz2=01;31
:*.bz=01;31:*.tbz=01;31:*.tbz2=01;31:*.tz=01;31:*.deb=01;31:*.rpm=01;31:*.jar=01
;31:*.war=01;31:*.ear=01;31:*.sar=01;31:*.rar=01;31:*.alz=01;31:*.ace=01;31:*.
zoo=01;31:*.cpio=01;31:*.7z=01;31:*.rz=01;31:*.cab=01;31:*.wim=01;31:*.swm=01;31
:*.dwm=01;31:*.esd=01;31:*.jpg=01;35:*.jpeg=01;35:*.mjpg=01;35:*.mjpeg=01;35:*.
gif=01;35:*.bmp=01;35:*.pbm=01;35:*.pgm=01;35:*.ppm=01;35:*.tga=01;35:*.xbm=01;
35:*.xpm=01;35:*.tif=01;35:*.tiff=01;35:*.png=01;35:*.svg=01;35:*.svgz=01;35:*.
mng=01;35:*.pcx=01;35:*.mov=01;35:*.mpg=01;35:*.mpeg=01;35:*.m2v=01;35:*.mkv=01;
35:*.webm=01;35:*.ogm=01;35:*.mp4=01;35:*.m4v=01;35:*.mp4v=01;35:*.vob=01;35:*.
qt=01;35:*.nuv=01;35:*.wmv=01;35:*.asf=01;35:*.rm=01;35:*.rmvb=01;35:*.flc=01;35
:*.avi=01;35:*.fli=01;35:*.flv=01;35:*.gl=01;35:*.dl=01;35:*.xcf=01;35:*.xwd=01;
35:*.yuv=01;35:*.cgm=01;35:*.emf=01;35:*.ogv=01;35:*.ogx=01;35:*.cfg=00;32:*.
conf=00;32:*.diff=00;32:*.doc=00;32:*.ini=00;32:*.log=00;32:*.patch=00;32:*.pdf=
00;32:*.ps=00;32:*.tex=00;32:*.txt=00;32:*.aac=00;36:*.au=00;36:*.flac=00;36:*.
m4a=00;36:*.mid=00;36:*.midi=00;36:*.mka=00;36:*.mp3=00;36:*.mpc=00;36:*.ogg=00;
36:*.ra=00;36:*.wav=00;36:*.oga=00;36:*.opus=00;36:*.spx=00;36:*.xspf=00;36:
4a4
> _=/usr/bin/env
8d7
< PROFILEHOME=
11d9
< SHELL_SESSION_ID=0aef93a1a1d44094811b26a7d1709650
16d13
< COLORTERM=truecolor
34c31
< PWD=/home/gaming
---
> PWD=/home/gaming/.wine/System Shock 2/drive_c/GOG Games/System Shock 2
42d38
< KONSOLE_DBUS_SESSION=/Sessions/1
45d40
< KONSOLE_DBUS_WINDOW=/Windows/1
47a43
> DESKTOP_STARTUP_ID=localhost;1525368120;990971;3644_TIME1589699
53d48
< TERM=xterm-256color
55d49
< KONSOLE_DBUS_SERVICE=:1.45
63d56
< KONSOLE_PROFILE_NAME=Standard
65d57
< XDG_SEAT=seat0
67c59
< COLORFGBG=15;0
---
> XDG_SEAT=seat0
73d64
< WINDOWID=60817414
85d75
< KDE_SESSION_UID=1001
86a77
> KDE_SESSION_UID=1001
97d87
< _=/usr/bin/env
As you can see there isn't much difference to it compared to run from the desktop commandline:

Code: Select all

$ diff env-wine.txt env-direct.txt
31c31
< PWD=/home/gaming/.wine/System Shock 2/drive_c/GOG Games/System Shock 2
---
> PWD=/home/gaming
43d42
< DESKTOP_STARTUP_ID=localhost;1525368120;990971;3644_TIME1589699
So this cannot be it. Right?

Wrapped 'LS_COLORS' to make the forum layout behave. —[profile=215889]Chiitoo[/profile]
Fix: typo
Last edited by Atha on Fri May 04, 2018 4:27 pm, edited 1 time in total.
Think for yourself and let others enjoy the privilege of doing so too. – Voltaire
Top
Atha
Apprentice
Apprentice
User avatar
Posts: 245
Joined: Wed Sep 22, 2004 6:28 pm

  • Quote

Post by Atha » Thu May 03, 2018 6:29 pm

Eureka!

You won't believe this!

It now runs from the Konsole and the KDE Plasma command line (Alt+F2) as well! The only difference I made was to cd into the game directory beforehand and—voilà—it runs! (I noticed that the $PWD was different when using the .desktop entry…)

So, this command works:

Code: Select all

cd "$HOME/.wine/System Shock 2/drive_c/GOG Games/System Shock 2" && env WINEARCH=win32 WINEPREFIX="$HOME/.wine/System Shock 2" /usr/bin/wine "$HOME/.wine/System Shock 2/drive_c/GOG Games/System Shock 2/Shock2.exe"
Such a simple solution, when the error message "Unexpected exception: page fault on read…" was so dramatic :?

Any idea why Wine needs you to be in the right directory? I've never heard of this before…

Fix: typo
Last edited by Atha on Fri May 04, 2018 4:27 pm, edited 1 time in total.
Top
Hu
Administrator
Administrator
Posts: 24395
Joined: Tue Mar 06, 2007 5:38 am

  • Quote

Post by Hu » Fri May 04, 2018 1:48 am

Atha wrote:Or do you refer to the page fault when the game is run? It must be something else because the game works perfectly when I run it from the desktop (not from the Konsole on the same desktop).
I refer to the game crashing with a null pointer dereference.
Atha wrote:You won't believe this!
Actually, this solution is surprisingly common in failed Windows programs.
Atha wrote:Such a simple solution, when the error message "Unexpected exception: page fault on read…" was so dramatic :?

Any idea why Wine needs you to be in the right directory? I've never heard of this before…
Wine does not need you to be in the right directory. This is not a Wine problem. This is a bug in the game. Most likely, they use a relative path to open some critical supporting file. If the game is started with the current working directory set to the game's install directory, the relative path successfully opens the required file. If the current working directory is anywhere else, the relative open fails. If the open fails, the game crashes. The game should handle the failed open and, at minimum, show a dialog complaining that you invoked it wrong. Ideally, it should locate and open the data file regardless of the current working directory at launch.
Top
Chiitoo
Ninja Apprentice
Ninja Apprentice
User avatar
Posts: 3074
Joined: Sun Feb 28, 2010 5:36 pm
Location: Sore wa sore, kore wa kore... nanoda.

><)))°€

  • Quote

Post by Chiitoo » Fri May 04, 2018 2:27 pm

I'm a little late to the party here but, yeah, it is indeed a somewhat common issue, that an application doesn't quite work via Wine if the working directory is something else than where the executable lives.

I've oft wondered if it's somehow possible to re-produce in a native Windows environment, since it's going unnoticed there, or at least I've never bumped into discussion about it.

I forget a little, but did Windows just always set the working directory to where the executable lies, when executed?

Having written some C sharp recently I should probably remember something about this...
Kindest of regardses.
Top
Atha
Apprentice
Apprentice
User avatar
Posts: 245
Joined: Wed Sep 22, 2004 6:28 pm

  • Quote

Post by Atha » Fri May 04, 2018 5:29 pm

Yes, I noticed that this is a very common error message when Windows applications crash. Using the Internet search engine of your choice reveals lots of hits for "Wine Unexpected exception page fault"… (that was my favorite search engine...)

I tried WINEDEBUG=+relay as mentioned in the Wine Developer's Guide, but the output is not very easy to understand and to me there is no indiciation to what the problem could be.

Some other games still have issues, like Gothic 2 (crashes when I try to save a game) and Syberia (crashes after the intro)... First I thought it might be the same problem for all the applications, but now I see that there are other issues as well...

Anyway, thanks for the responses.
Top
Hu
Administrator
Administrator
Posts: 24395
Joined: Tue Mar 06, 2007 5:38 am

Re: ><)))°€

  • Quote

Post by Hu » Sat May 05, 2018 1:03 am

Chiitoo wrote:I've oft wondered if it's somehow possible to re-produce in a native Windows environment, since it's going unnoticed there, or at least I've never bumped into discussion about it.

I forget a little, but did Windows just always set the working directory to where the executable lies, when executed?
Windows (the kernel) does not automatically set the working directory. However, rather than using filesystem symbolic links, the Windows standard for making a file appear in multiple places is a Windows Explorer "shortcut" (.lnk) file. Among other capabilities, shortcuts can specify the working directory for the target program. It is traditional that the Start Menu shortcut (back when the Start Menu existed, anyway) specify the working directory to be something useful. As a result, anyone who uses the shortcut to launch the program gets a good environment. Similarly, if you were to navigate to the install directory and launch it by double clicking, Windows Explorer would launch it with the working directory set to the directory you viewed - the install directory. So the only easy way to launch it on Windows with an unusual working directory is from the command line. Windows users are not known for their use of the command line.
Atha wrote:Yes, I noticed that this is a very common error message when Windows applications crash.
Again, not what I meant. I referred specifically to how Windows programs tend to assume that the working directory is set to a particular value, and misbehave when that assumption is violated. Crashing is a particularly extreme form of misbehavior, but it's not the only one seen.
Top
Chiitoo
Ninja Apprentice
Ninja Apprentice
User avatar
Posts: 3074
Joined: Sun Feb 28, 2010 5:36 pm
Location: Sore wa sore, kore wa kore... nanoda.

  • Quote

Post by Chiitoo » Sat May 05, 2018 1:40 pm

Atha wrote:Yes, I noticed that this is a very common error message when Windows applications crash. Using the Internet search engine of your choice reveals lots of hits for "Wine Unexpected exception page fault"… (that was my favorite search engine...)
There definitely will be lots of hits for that, as it's not unique to this 'path issue', but it would definitely be neat to have a way for Wine to detect it is being an issue.
I tried WINEDEBUG=+relay as mentioned in the Wine Developer's Guide, but the output is not very easy to understand and to me there is no indiciation to what the problem could be.
Right, 'relay' is one of, if not /the/ most verbose debug output one can get from Wine, and it's probably usually useless unless one has an idea of what to look for in it.

I might start with the 'file' channel, though I never tried to debug this issue yet personally, and I can't tell if it would be of any real use either.
Some other games still have issues, like Gothic 2 (crashes when I try to save a game) and Syberia (crashes after the intro)... First I thought it might be the same problem for all the applications, but now I see that there are other issues as well...
With regards to Syberia, have you seen and tried what's being suggested in Wine bug 44009?

Gothic II seems like it requires some workarounds too: WineHQ AppDB - Gothic II
Hu wrote:Windows (the kernel) does not automatically set the working directory. However, rather than using filesystem symbolic links, the Windows standard for making a file appear in multiple places is a Windows Explorer "shortcut" (.lnk) file. Among other capabilities, shortcuts can specify the working directory for the target program. It is traditional that the Start Menu shortcut (back when the Start Menu existed, anyway) specify the working directory to be something useful.
Thanks!

That's more or less what I was thinking, but felt there might have been something else involved, too.
Kindest of regardses.
Top
Atha
Apprentice
Apprentice
User avatar
Posts: 245
Joined: Wed Sep 22, 2004 6:28 pm

  • Quote

Post by Atha » Sat May 05, 2018 5:51 pm

Chiitoo wrote:
Some other games still have issues, like Gothic 2 (crashes when I try to save a game) and Syberia (crashes after the intro)... First I thought it might be the same problem for all the applications, but now I see that there are other issues as well...
With regards to Syberia, have you seen and tried what's being suggested in Wine bug 44009?
Thanks! That was the problem, works now!
Chiitoo wrote:Gothic II seems like it requires some workarounds too: WineHQ AppDB - Gothic II
None of the listed problems seem to be related. Might be a rights problem, since it only crashes when I want to save a game... I will try if reinstalling Gothic II fixes it.


Anyway, thanks for your valuable information! I know I would have found something on the Internet eventually, but you definitely saved me a lot of time and trouble. Thanks!
Top
Post Reply
  • Print view

10 posts • Page 1 of 1

Return to “Gamers & Players”

Jump to
  • Assistance
  • ↳   News & Announcements
  • ↳   Frequently Asked Questions
  • ↳   Installing Gentoo
  • ↳   Multimedia
  • ↳   Desktop Environments
  • ↳   Networking & Security
  • ↳   Kernel & Hardware
  • ↳   Portage & Programming
  • ↳   Gamers & Players
  • ↳   Other Things Gentoo
  • ↳   Unsupported Software
  • Discussion & Documentation
  • ↳   Documentation, Tips & Tricks
  • ↳   Gentoo Chat
  • ↳   Gentoo Forums Feedback
  • ↳   Duplicate Threads
  • International Gentoo Users
  • ↳   中文 (Chinese)
  • ↳   Dutch
  • ↳   Finnish
  • ↳   French
  • ↳   Deutsches Forum (German)
  • ↳   Diskussionsforum
  • ↳   Deutsche Dokumentation
  • ↳   Greek
  • ↳   Forum italiano (Italian)
  • ↳   Forum di discussione italiano
  • ↳   Risorse italiane (documentazione e tools)
  • ↳   Polskie forum (Polish)
  • ↳   Instalacja i sprzęt
  • ↳   Polish OTW
  • ↳   Portuguese
  • ↳   Documentação, Ferramentas e Dicas
  • ↳   Russian
  • ↳   Scandinavian
  • ↳   Spanish
  • ↳   Other Languages
  • Architectures & Platforms
  • ↳   Gentoo on ARM
  • ↳   Gentoo on PPC
  • ↳   Gentoo on Sparc
  • ↳   Gentoo on Alternative Architectures
  • ↳   Gentoo on AMD64
  • ↳   Gentoo for Mac OS X (Portage for Mac OS X)
  • Board index
  • All times are UTC
  • Delete cookies

© 2001–2026 Gentoo Foundation, Inc.

Powered by phpBB® Forum Software © phpBB Limited

Privacy Policy

 

 

magic