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musv Advocate
Joined: 01 Dec 2002 Posts: 3333 Location: de
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Posted: Sat Jun 11, 2016 10:45 am Post subject: Tomb Raider without Pulseaudio |
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Hi there,
I'm trying to get Tomb Raider for Linux running. Just for testing.
It starts (even with my old graphics card) but does not output any sound. After some searching I figured out, that Tomb Raider seems to use Pulseaudio, which isn't really nice.
Ok, I remembered from ancient times, when I still used Skype, there's some kind of emulation: apulse. So I installed that package. But now Tomb Raider crashes directly after the start with:
Code: | [0611/123141:ERROR:renderer_main.cc(212)] Running without renderer sandbox
[0611/123141:ERROR:audio_manager_base.cc(250)] Invalid audio output parameters received; using fake audio path. Channels: 2, Sample Rate: 0, Bits Per Sample: 32, Frames Per Buffer: 512
[0611/123141:INFO:CONSOLE(0)] "The specified value '!' does not conform to the required format. The format is '#rrggbb' where rr, gg, bb are two-digit hexadecimal numbers.", source: file://localhost/home/sm/bin/Tomb%20Raider/share/FeralUI/PGOW/Core/feralUI.html (0)
[0611/123142:ERROR:logging.h(775)] Failed to call method: org.freedesktop.PowerManagement.Inhibit.Inhibit: object_path= /org/freedesktop/PowerManagement/Inhibit: org.freedesktop.DBus.Error.ServiceUnknown: The name org.freedesktop.PowerManagement was not provided by any .service files
[0611/123142:ERROR:power_save_blocker_x11.cc(249)] No response to Inhibit() request!
[0611/123144:ERROR:logging.h(775)] Failed to call method: org.freedesktop.PowerManagement.Inhibit.UnInhibit: object_path= /org/freedesktop/PowerManagement/Inhibit: org.freedesktop.DBus.Error.ServiceUnknown: The name org.freedesktop.PowerManagement was not provided by any .service files
[0611/123144:ERROR:power_save_blocker_x11.cc(285)] No response to Uninhibit() request!
[0611/123146:WARNING:x11_util.cc(1490)] X error received: serial 857, error_code 169 (GLXBadDrawable), request_code 153, minor_code 11 (X_GLXSwapBuffers)
[0611/123146:ERROR:gl_context_glx.cc(107)] Couldn't make context current with X drawable.
[0611/123146:ERROR:gles2_cmd_decoder.cc(3200)] GLES2DecoderImpl: Context lost during MakeCurrent.
[0611/123146:ERROR:gl_bindings_autogen_gl.cc(6831)] Trying to call glGetGraphicsResetStatusARB() without current GL context
[0611/123146:ERROR:gl_bindings_autogen_gl.cc(6831)] Trying to call glGetGraphicsResetStatusARB() without current GL context
[0611/123146:WARNING:x11_util.cc(1490)] X error received: serial 886, error_code 169 (GLXBadDrawable), request_code 153, minor_code 26 (X_GLXMakeContextCurrent)
[0611/123146:ERROR:gl_context_glx.cc(107)] Couldn't make context current with X drawable.
[0611/123146:ERROR:gles2_cmd_decoder.cc(3200)] GLES2DecoderImpl: Context lost during MakeCurrent.
[0611/123146:ERROR:gl_bindings_autogen_gl.cc(6831)] Trying to call glGetGraphicsResetStatusARB() without current GL context
[0611/123146:WARNING:x11_util.cc(1490)] X error received: serial 917, error_code 8 (BadMatch (invalid parameter attributes)), request_code 153, minor_code 26 (X_GLXMakeContextCurrent)
[0611/123146:ERROR:gl_bindings_autogen_gl.cc(6522)] Trying to call glDeleteVertexArraysOES() without current GL context
[0611/123146:WARNING:x11_util.cc(1490)] X error received: serial 947, error_code 3 (BadWindow (invalid Window parameter)), request_code 4, minor_code 0 (X_DestroyWindow) |
Did anybody got running this game without Pulse Audio? |
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Ant P. Watchman
Joined: 18 Apr 2009 Posts: 6920
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Posted: Sat Jun 11, 2016 5:17 pm Post subject: |
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Does it use SDL? Try SDL_AUDIODRIVER=alsa. |
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musv Advocate
Joined: 01 Dec 2002 Posts: 3333 Location: de
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Posted: Sun Jun 12, 2016 7:26 am Post subject: |
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No, it doesn't. Setting the SDL variable doesn't have any effect. Not even a console message. |
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