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Quake4 starts up in Spanish, ignoring Quake4Config.cfg ?
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scaramanga
Apprentice
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Joined: 31 May 2005
Posts: 171

PostPosted: Thu Jan 21, 2016 7:12 pm    Post subject: Quake4 starts up in Spanish, ignoring Quake4Config.cfg ? Reply with quote

Have just installed an oldtimer, for some fun....Quake4.

Install went great, but the game starts up in Spanish?.

I googled, and was advised to
Code:

echo "seta sys_lang \"english\"" >> ~/spil/quake4/q4base/Quake4Config.cfg


and my Quake4Config.cfg does indeed contain;

seta sys_lang "english"

But it still starts up in Spanish??.
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DawgG
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Joined: 17 Sep 2003
Posts: 866

PostPosted: Fri Jan 22, 2016 12:16 pm    Post subject: Reply with quote

looks like you have the path wrong; i think it should be .quake4 and not quake4
Code:
ice@x2 ~ $ grep lang ~/.quake4/q4base/Quake4Config.cfg
seta sys_lang "english"

HAPPY FRAGGIN'!
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scaramanga
Apprentice
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Joined: 31 May 2005
Posts: 171

PostPosted: Sat Jan 23, 2016 4:11 pm    Post subject: Reply with quote

DawgG wrote:
looks like you have the path wrong; i think it should be .quake4 and not quake4
Code:
ice@x2 ~ $ grep lang ~/.quake4/q4base/Quake4Config.cfg
seta sys_lang "english"

HAPPY FRAGGIN'!

Thank you for your reply......my path is correct though.

I did not install Q4 in a hidden dir in ~/.
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scaramanga
Apprentice
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Joined: 31 May 2005
Posts: 171

PostPosted: Sat Jan 23, 2016 4:15 pm    Post subject: Reply with quote

The output from console from starting up'n shutting the game down, is;

Quote:
stig@tux ~ $ ./spil/quake4/quake4-smp
Quake4 V1.4.2 linux-x86 Jun 15 2007
found interface lo - loopback
found interface enp2s0 - 192.168.1.11/255.255.255.0
CPU: Intel CPU with MMX & SSE & SSE2 & SSE3
enabled Flush-To-Zero mode
--------- Initializing File System ----------
Loaded pk4 /home/stig/spil/quake4/q4base/game000.pk4 with checksum 0xb3abe28c
Loaded pk4 /home/stig/spil/quake4/q4base/game100.pk4 with checksum 0x74b379d9
Loaded pk4 /home/stig/spil/quake4/q4base/game200.pk4 with checksum 0xa3c810d9
Loaded pk4 /home/stig/spil/quake4/q4base/pak001.pk4 with checksum 0xf2cbc998
Loaded pk4 /home/stig/spil/quake4/q4base/pak002.pk4 with checksum 0x7f8d80d1
Loaded pk4 /home/stig/spil/quake4/q4base/pak003.pk4 with checksum 0x1b57b207
Loaded pk4 /home/stig/spil/quake4/q4base/pak004.pk4 with checksum 0x385aa578
Loaded pk4 /home/stig/spil/quake4/q4base/pak005.pk4 with checksum 0x60d50a1d
Loaded pk4 /home/stig/spil/quake4/q4base/pak006.pk4 with checksum 0x9099ed11
Loaded pk4 /home/stig/spil/quake4/q4base/pak007.pk4 with checksum 0xaf301fff
Loaded pk4 /home/stig/spil/quake4/q4base/pak008.pk4 with checksum 0x4ac6f6d9
Loaded pk4 /home/stig/spil/quake4/q4base/pak009.pk4 with checksum 0x36030c7d
Loaded pk4 /home/stig/spil/quake4/q4base/pak010.pk4 with checksum 0x4b80fbda
Loaded pk4 /home/stig/spil/quake4/q4base/pak011.pk4 with checksum 0x8acf4cfa
Loaded pk4 /home/stig/spil/quake4/q4base/pak012.pk4 with checksum 0xbe4120b0
Loaded pk4 /home/stig/spil/quake4/q4base/pak013.pk4 with checksum 0x6ad67f40
Loaded pk4 /home/stig/spil/quake4/q4base/pak014.pk4 with checksum 0xee51cd59
Loaded pk4 /home/stig/spil/quake4/q4base/pak015.pk4 with checksum 0xf5bf4e0c
Loaded pk4 /home/stig/spil/quake4/q4base/pak016.pk4 with checksum 0x2196f58c
Loaded pk4 /home/stig/spil/quake4/q4base/pak017.pk4 with checksum 0x91118a35
Loaded pk4 /home/stig/spil/quake4/q4base/pak018.pk4 with checksum 0x98a14f03
Loaded pk4 /home/stig/spil/quake4/q4base/pak019.pk4 with checksum 0xbc82ac79
Loaded pk4 /home/stig/spil/quake4/q4base/pak020.pk4 with checksum 0xce74cda5
Loaded pk4 /home/stig/spil/quake4/q4base/pak021.pk4 with checksum 0x2ba6e70c
Loaded pk4 /home/stig/spil/quake4/q4base/pak022.pk4 with checksum 0x4e390eec
Loaded pk4 /home/stig/spil/quake4/q4base/q4cmp_pak001.pk4 with checksum 0xd0813943
Loaded pk4 /home/stig/spil/quake4/q4base/zpak_english.pk4 with checksum 0x5868f530
Loaded pk4 /home/stig/spil/quake4/q4base/zpak_english_01.pk4 with checksum 0xd9f04b8b
Loaded pk4 /home/stig/spil/quake4/q4base/zpak_english_02.pk4 with checksum 0x9dbd91fd
Loaded pk4 /home/stig/spil/quake4/q4base/zpak_english_03.pk4 with checksum 0x2eb6ad8
Loaded pk4 /home/stig/spil/quake4/q4base/zpak_english_04.pk4 with checksum 0xd3fefaa1
Loaded pk4 /home/stig/spil/quake4/q4base/zpak_french.pk4 with checksum 0xbec7cb4
Loaded pk4 /home/stig/spil/quake4/q4base/zpak_italian.pk4 with checksum 0x1e3aa0f
Loaded pk4 /home/stig/spil/quake4/q4base/zpak_spanish.pk4 with checksum 0xb706e2b8
Addon pk4 /home/stig/spil/quake4/q4base/q4cmp_pak001.pk4 with checksum 0xd0813943 is on addon list
Current search path:
/home/stig/.quake4/q4base
/home/stig/spil/quake4/q4base
/home/stig/spil/quake4/q4base/zpak_spanish.pk4 (3542 files)
/home/stig/spil/quake4/q4base/zpak_italian.pk4 (3500 files)
/home/stig/spil/quake4/q4base/zpak_french.pk4 (3462 files)
/home/stig/spil/quake4/q4base/zpak_english_04.pk4 (3 files)
/home/stig/spil/quake4/q4base/zpak_english_03.pk4 (4 files)
/home/stig/spil/quake4/q4base/zpak_english_02.pk4 (21 files)
/home/stig/spil/quake4/q4base/zpak_english_01.pk4 (1 files)
/home/stig/spil/quake4/q4base/zpak_english.pk4 (3457 files)
/home/stig/spil/quake4/q4base/pak022.pk4 (14 files)
/home/stig/spil/quake4/q4base/pak021.pk4 (89 files)
/home/stig/spil/quake4/q4base/pak020.pk4 (11 files)
/home/stig/spil/quake4/q4base/pak019.pk4 (1206 files)
/home/stig/spil/quake4/q4base/pak018.pk4 (3 files)
/home/stig/spil/quake4/q4base/pak017.pk4 (3 files)
/home/stig/spil/quake4/q4base/pak016.pk4 (193 files)
/home/stig/spil/quake4/q4base/pak015.pk4 (34 files)
/home/stig/spil/quake4/q4base/pak014.pk4 (552 files)
/home/stig/spil/quake4/q4base/pak013.pk4 (239 files)
/home/stig/spil/quake4/q4base/pak012.pk4 (1081 files)
/home/stig/spil/quake4/q4base/pak011.pk4 (5620 files)
/home/stig/spil/quake4/q4base/pak010.pk4 (5539 files)
/home/stig/spil/quake4/q4base/pak009.pk4 (1284 files)
/home/stig/spil/quake4/q4base/pak008.pk4 (1289 files)
/home/stig/spil/quake4/q4base/pak007.pk4 (1330 files)
/home/stig/spil/quake4/q4base/pak006.pk4 (1343 files)
/home/stig/spil/quake4/q4base/pak005.pk4 (1395 files)
/home/stig/spil/quake4/q4base/pak004.pk4 (2249 files)
/home/stig/spil/quake4/q4base/pak003.pk4 (1281 files)
/home/stig/spil/quake4/q4base/pak002.pk4 (313 files)
/home/stig/spil/quake4/q4base/pak001.pk4 (5837 files)
/home/stig/spil/quake4/q4base/game200.pk4 (9 files)
/home/stig/spil/quake4/q4base/game100.pk4 (2 files)
/home/stig/spil/quake4/q4base/game000.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
/home/stig/spil/quake4/q4base/q4cmp_pak001.pk4 (119 files)
file system initialized.
---------------------------------------------
------------ Initializing Decls -------------
Loading guides.... 64 loaded
154ms to load 1125k of material
38ms to load 43k of skin
98ms to load 723k of sound
3ms to load 1k of materialType
231ms to load 2889k of lipSync
24ms to load 105k of playback
505ms to load 1690k of effect
---------------------------------------------
-------- Initializing renderSystem ----------
Spawning back end thread...
...ok
using ARB renderSystem
renderSystem initialized.
---------------------------------------------
Found default language English with VO
.... found additional language 'french' with VO
.... found additional language 'italian' with VO
.... found additional language 'spanish' with VO
696 strings read from strings/english_code.lang
1794 strings read from strings/english_guis.lang
5756 strings read from strings/english_lips.lang
5759 strings read from strings/english_mappack.lang
6235 strings read from strings/english_maps.lang
632 strings read from strings/french_code.lang
1654 strings read from strings/french_guis.lang
5616 strings read from strings/french_lips.lang
5619 strings read from strings/french_mappack.lang
6088 strings read from strings/french_maps.lang
632 strings read from strings/italian_code.lang
1654 strings read from strings/italian_guis.lang
5616 strings read from strings/italian_lips.lang
5619 strings read from strings/italian_mappack.lang
6088 strings read from strings/italian_maps.lang
632 strings read from strings/spanish_code.lang
1654 strings read from strings/spanish_guis.lang
5616 strings read from strings/spanish_lips.lang
5619 strings read from strings/spanish_mappack.lang
6088 strings read from strings/spanish_maps.lang
Couldn't open journal files
execing default.cfg
"ALT" isn't a valid key
"CTRL" isn't a valid key
couldn't exec editor.cfg
execing Quake4Config.cfg
couldn't exec autoexec.cfg
-------- Initializing Sound System ----------
sound system initialized.
---------------------------------------------
--------------- R_InitOpenGL ----------------
Initializing SDL subsystem
Loading GL driver 'libGL.so.1' through SDL
SDL_ListModes:
1920x1080 1680x1050 1600x1200 1440x900 1366x768 1280x1024 1280x960 1280x800 1280x720 1152x864 1024x768
800x600 640x480
SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it
8/8/8/8 RGBA bits, 24 depth bits, 8 stencil bits
no multisampling
dlopen(libasound.so.2)
asoundlib version: 1.0.29
Alsa is available
------ Alsa Sound Initialization -----
opened Alsa PCM device default for playback
device buffer size: 5461 frames ( 21844 bytes )
allocated a mix buffer of 16384 bytes
--------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_NV_blend_square
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_draw_range_elements
...using GL_EXT_blend_minmax
...using GL_NV_float_buffer
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using NV_vertex_program
...using NV_fragment_program
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using GL_ARB_shader_objects
...using GL_ARB_fragment_shader
...using GL_ARB_vertex_shader
...using GL_ARB_shading_language_100
...using EXT_depth_bounds_test
---------------- R_NV20_Init ----------------
---------------------------------------------
----------------- R200_Init -----------------
Not available.
---------------- R_ARB2_Init ----------------
Available.
---------------------------------------------
------------ R_ReloadARBPrograms ------------
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/SimpleInteraction.vfp
glprogs/SimpleInteraction.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt
glprogs/arbFP_glasswarp.txt
---------------------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
reloading textures/common/debuggraph.
reloading makeIntensity( gfx/lights/squarelight1a).
reloading gfx/lights/squarelight1.
reloading gfx/lights/round.
reloading gfx/guis/mainmenu/splash.
reloading gfx/guis/soundmeter/audiobg.
reloading gfx/guis/white.
reloading gfx/guis/guicursor_arrow.
reloading gfx/guis/guicursor_hand.
reloading gfx/guis/scrollbarh.
reloading gfx/guis/scrollbarv.
reloading gfx/guis/scrollbar_thumb.
reloading gfx/guis/scrollbar_right.
reloading gfx/guis/scrollbar_left.
reloading gfx/guis/scrollbar_up.
reloading gfx/guis/scrollbar_down.
reloading fonts/english/bigchars.
found DLL in pak file: /home/stig/spil/quake4/q4base/game100.pk4/gamex86.so
copy gamex86.so to /home/stig/.quake4/q4base/gamex86.so
enabled Flush-To-Zero mode
------------- Initializing Game -------------
gamename: baseQUAKE4-1
gamedate: Jun 15 2007
201ms to load 644k of entityDef
29ms to load 177k of articulatedFigure
Initializing event system
...531 event definitions
Initializing class hierarchy
...247 classes, 598968 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 2394 MHz
Compiled '/home/stig/.quake4/q4base/scripts/main.script': 1509.2 ms
-------------- Compile stats ----------------

Memory usage:
Strings: 54, 8464 bytes
Statements: 84435, 1688700 bytes
Functions: 3361, 380380 bytes
Variables: 324172 bytes
Mem used: 3532564 bytes
Static data: 4948144 bytes
Allocated: 6313684 bytes
Thread size: 7072 bytes

...5 aas types
game initialized.
---------------------------------------------
Loading viseme file: annosoft
----------- Initializing Session ------------
----------------- BSE Init ------------------
--------- BSE Created Successfully ----------
session initialized
---------------------------------------------
Opening IP socket: localhost:-1
------ Common Initialization Complete -------
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 6045
detecting video ram ( set sys_videoRam to force ) ..
found XNVCtrl extension 1.29
2394 MHz CPU
3952 MB System Memory
512 MB Video Memory
Async thread started
guid set to oocSZBCFQZo
------------ Game Map Shutdown --------------
---------------------------------------------
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down sound hardware
----------- Alsa Shutdown ------------
close pcm
dlclose
--------------------------------------
idRenderSystem::Shutdown()
Shutting down SDL subsystem
--------------- Game Shutdown ---------------
rvStatAllocator: dump of usage stats
0 total bytes handed out in 0 requests
begin game: 0; end game: 0
player hit: 0; player kill: 0
player death: 0;
damage dealt: 0; damage taken: 0
stat team: 0
flag capture: 0;
flag drop: 0; flag return: 0
------------ Game Map Shutdown --------------
---------------------------------------------
Shutdown event system
---------------------------------------------
shutdown terminal support
Segmentfejl
stig@tux ~ $


I notice english is default, and spanish is last in line of the additional. Why spanish then......?
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DawgG
l33t
l33t


Joined: 17 Sep 2003
Posts: 866

PostPosted: Mon Jan 25, 2016 10:01 am    Post subject: Reply with quote

the "normal" path for user-settings is this: /home/stig/.quake4/q4base/Quake4Config.cfg
does it exist on your system? maybe the setting for spanish is still in there as default.
maybe you should not add another var at the end of the file Quake4Config.cfg but schange the original one.
also, there is be a possibility to change all the game-settings via its console.
GOOD LUCK!
_________________
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scaramanga
Apprentice
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Joined: 31 May 2005
Posts: 171

PostPosted: Mon Feb 08, 2016 4:28 pm    Post subject: Reply with quote

DawgG wrote:
the "normal" path for user-settings is this: /home/stig/.quake4/q4base/Quake4Config.cfg
does it exist on your system? maybe the setting for spanish is still in there as default.
maybe you should not add another var at the end of the file Quake4Config.cfg but schange the original one.
also, there is be a possibility to change all the game-settings via its console.
GOOD LUCK!

The hidden dir did indeed exist.......found, all corrected to my wishes, and know it works.
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