View previous topic :: View next topic |
Author |
Message |
Lord_Evil n00b
Joined: 01 Oct 2015 Posts: 1
|
Posted: Thu Oct 01, 2015 10:20 am Post subject: Return to Castle Wolfenstein: ALSA+x86_64(no multilib)solved |
|
|
I've found this manual
http://slated.org/return_to_castle_wolfenstein_linux
and a properly updated source code
https://github.com/hexameron/RTCW-SP-linux
No more sound problems with deprecated /dev/dsp. No more multilib dependancy(can be built natively on x86_64) and deprecated lib-compat-1.4.2-r1.
My suggestion is that games-fps/wolfgl should be updated to this source. |
|
Back to top |
|
|
mv Watchman
Joined: 20 Apr 2005 Posts: 6747
|
Posted: Thu Oct 01, 2015 10:39 am Post subject: |
|
|
If you want to be heard by a developer, your chances are better if you file a corresponding beump request bug. |
|
Back to top |
|
|
Roman_Gruber Advocate
Joined: 03 Oct 2006 Posts: 3846 Location: Austro Bavaria
|
Posted: Thu Oct 01, 2015 10:50 am Post subject: |
|
|
it is a pay to play game right? or do i miss something?
Quote: | http://store.steampowered.com/app/9010/ |
10 euros.
what i remember, played 2 years ago enemy terrirtory, looks like the same publisher or egninge. the punkbuster was outdated and to get it to work was a bit tricky. |
|
Back to top |
|
|
|