Hi,
I've been fiddling around trying to debug this for the last couple of weeks and have run out of ideas. I'm just throwing it out here to see if anyone else has encountered anything similar or has any ideas.
A few weeks ago, I upgraded my graphics card from a GTX 260* to a GTX 1060 (given to me by a friend, otherwise it would have been a Radeon). Having updated the drivers to get the card working, the frame rate in the Sevtech Ages modpack I've been playing through for some months tanked from a very playable 35-ish average to a 1-2fps slide-show. Other things seem to work fine (my first thought was that 3D acceleration was broken for some reason) - I've been able to max out everything in X-Plane 10, whereas it was close to minimum before, for example.
(Example screenshots, via Google Drive, from last week, having cloned my root FS to a spare hard drive and rolled back the drivers: GTX 260 and GTX 1060)
For the GTX 260, I'm using a patched nvidia-{drivers,kmod}-340.108 from the nvidia-legacy overlay (https://gitlab.com/shibotto/nvidia-legacy.git) plus extra patches for kernel 6.6 compatibility obtained from Arch (https://aur.archlinux.org/packages/nvidia-340xx-dkms) and the libGL patchelf hack described here.
For the GTX 1060, I started off with nvidia-drivers-535.113.01 then updated to 545.x following ~amd64.
I'm at the point now of considering things like putting both cards into the system and either dual-booting or passing the 260 through to a dedicated VM just so I can get my fix of Minecraft a bit more easily than having to dismantle the PC and swap cards and drives!
So, any suggestions?
Thanks,
Stephen
* Actually, it's a bit more complicated than this - I had a 460 in this PC and a 260 in my old PC at my parents' house; I moved the 460 down and recovered the 260 which I then put into this system to test after discovering the problem with Minecraft.
