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Elden Ring runs @~10 FPS on RX 6800, other games OK
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METROIDHunter_
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PostPosted: Sat May 13, 2023 6:20 pm    Post subject: Elden Ring runs @~10 FPS on RX 6800, other games OK Reply with quote

I have a PC with an i5-13600KF and an RX-6800, but Elden Ring is getting maybe 10-15 FPS. The in-game mouse cursor is matching the 165 Hz rate of my monitor, but the game can't keep up.
All other games run fine. (e.g. Minecraft, Doom 2016, Doom Eternal)

Before installing Gentoo, I had installed Manjaro Linux on this machine to test my hardware. Everything worked out of the box, and Elden Ring ran fine.
I also have a second PC running Manjaro and Elden Ring works there, too. I can use that as reference for solving this issue.

BUT with that out of the way, here's some system information:

I have media-libs/mesa installed with USE= +vulkan -opencl.
Code:
$ emerge --info mesa
media-libs/mesa-23.0.3-r1::gentoo was built with the following:
USE="X gles2 llvm proprietary-codecs vulkan zstd -d3d9 -debug -gles1 -lm-sensors -opencl -osmesa (-selinux) -test -unwind -vaapi -valgrind -vdpau -vulkan-overlay -wayland -xa -zink" ABI_X86="32 (64) (-x32)" CPU_FLAGS_X86="sse2" VIDEO_CARDS="radeon radeonsi -d3d12 (-freedreno) -intel (-lima) -nouveau (-panfrost) -r300 -r600 (-v3d) (-vc4) -virgl (-vivante) -vmware"
FEATURES="news strict unmerge-orphans assume-digests merge-sync sandbox qa-unresolved-soname-deps usersync buildpkg-live distlocks pid-sandbox binpkg-dostrip binpkg-multi-instance config-protect-if-modified ebuild-locks unmerge-logs binpkg-docompress protect-owned usersandbox unknown-features-warn multilib-strict fixlafiles xattr sfperms userfetch userpriv ipc-sandbox binpkg-logs preserve-libs network-sandbox parallel-fetch"


I have media-libs/amdgpu-pro-vulkan installed with USE = abi_x86_32.
Code:
$ emerge --info amdgpu-pro-vulkan
media-libs/amdgpu-pro-vulkan-22.20.3.1462318::gentoo was built with the following:
USE="" ABI_X86="32 (64)" VIDEO_CARDS="amdgpu"


I have tried using the proton launch option VK_ICD_FILENAMES to force Elden Ring to use a specific driver. I have these 4 ICDs listed in /usr/share/vulkan/icd.d/ but all of them produce the issue:
Code:
amd_pro_icd32.json
amd_pro_icd64.json
radeon_icd.i686.json
radeon_icd.x86_64.json


I would believe that my kernel is configured correctly and my make.conf is good, since every other game I have is working fine - but here it is anyway:
make.conf: https://pastebin.com/raw/hURdnAG0
linux .config: https://pastebin.com/raw/AJFHQ5E1
emerge --info: https://pastebin.com/raw/1gE4nNVr
and output of glxinfo, if it's any help: https://pastebin.com/raw/U4Zen1hr

Any idea why Elden Ring in particular struggles to maintain frames?
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