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Ssnes9x Video Problem
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equilian
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Joined: 27 Apr 2002
Posts: 41
Location: Cambridge,MA

PostPosted: Tue Sep 17, 2002 6:46 am    Post subject: Ssnes9x Video Problem Reply with quote

When ever I try to get ssnes9x to run a rom it gives me the follow error.

Quote:

Rate: 22050, Buffer size: 2048, 16-bit: yes, Stereo: yes, Encoded: no
Found ROM file header (and ignored it).
"FINAL FANTASY 3" [checksum ok] HiROM, 32Mbits, Type: ROM+RAM+BAT, Mode: 21, TV: NTSC, S-RAM: 8Kb, ROMId: F6 Company: C3
/dev/js0: No such file or directory
You must be the owner of the current console to use svgalib.
Not running in a graphics capable console,
and unable to find one.
Using RIVA driver, 16384KB, Type:nv10, GeForce.
svgalib 1.4.3
You must be the owner of the current console to use svgalib.
Not running in a graphics capable console,
and unable to find one.
Not running in a graphics capable console,
and unable to find one.


Does anyone know how to remedy this problem?

Ah I ran that in an Eterm window if that makes any different.

Abraham
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"To announce there must be no criticism of the president, or that we are
to stand by the president, right or wrong, is not only unpatriotic and servile,
but is morally treasonable to the American public."

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garo
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Joined: 15 Jul 2002
Posts: 860
Location: Edegem,BELGIUM

PostPosted: Wed Sep 18, 2002 2:02 pm    Post subject: Reply with quote

I don't use snes9x anymore since i discovered zsnes ("emerge zsnes").
It's much better, i suggest to just switch to zsnes.
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kode54
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Joined: 16 May 2002
Posts: 42

PostPosted: Thu Sep 19, 2002 7:23 pm    Post subject: Reply with quote

Have you tried running it as root?


Also, GL build of ZSNES CVS here, and I have several other CVS builds in that directory. http://home.earthlink.net/~kode54/files/zsnes

This build has numerous hacks over CVS, including full sectioning of variables. The current ZSNES code uses a hack similar to QuakeWorld to make entire code sections writable simply because they were originally coded with a bunch of variables just placed right after the functions that used them, without sectioning them to .data or .bss. Unfortunately, various alignment changes my sectioning cause bring out some other dormant bugs in newgfx engine. It won't assemble with nasm 0.98.08+ linux built without -O0, which wasn't the default in some older versions.

Also, includes some speed hacks to the APU code, and some others to the SPC-700 that allow FF3e/FF6j to run somewhat faster, if not already 60/60. I'd provide a patch against current CVS, but it'd probably be rather large.

Oh yeah, also changed the way gl_draw.c does scanlines, the original method seemed to darken the whole picture with nvidia-glx 29.60 or wtf. The version escapes me at the moment as I am away from my Linux box while it performs reiserfsck --rebuild-tree >:|
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