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szatox Advocate
Joined: 27 Aug 2013 Posts: 3134
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Posted: Thu Oct 06, 2022 10:23 pm Post subject: Simple physics simulation / phun replacement |
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Many many years ago I played with phun. Phun was a very simple, 2d physics engine which allowed creating objects by drawing shapes and assigning them to arbitrary selection out of 4 collision classes, and connecting objects with fixes, springs, and hinges, and even adding engines to said hinges which would accept force and speed as their parameters. And once drawing is done, you just start the sim and watch your awesome design crash and burn. Good stuff.
The perfect tool for very rough prototyping, since drawing by hand offers little precision, but also takes very little time. And I have a few ideas I want to test for stupidity before spending $1000 on materials and a few days working to assemble the whole thing just to find out I need one more lever anchored outside of the frame.
The problem is: phun doesn't seem to be an option anymore. I think it left the path of Open Source, and even binary packages I tried failed to download.
Does anyone know similar software I could try? I'm asking specifically for toys, engineering-grade tools are way too complex and using them would take too much time for sake of precision I don't need (for now). |
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gorg86 Apprentice
Joined: 20 May 2011 Posts: 299
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szatox Advocate
Joined: 27 Aug 2013 Posts: 3134
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Posted: Tue Oct 11, 2022 11:21 am Post subject: |
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Huh.... Fisicalab and Step look promissing.
Thanks. Although cardboard, matches, and hot glue are easy to shape, moving parts keep getting in each others ways, and fine adjustments pretty much require rebuilding the whole thing. |
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gorg86 Apprentice
Joined: 20 May 2011 Posts: 299
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Posted: Tue Oct 11, 2022 11:36 am Post subject: |
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Running Algodoo in a VM is not an option? |
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