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Halloween The new nightmare - the first playable release
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gbudny
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Joined: 15 Feb 2015
Posts: 6

PostPosted: Tue Nov 16, 2021 12:17 am    Post subject: Halloween The new nightmare - the first playable release Reply with quote

Hi

This is amazing! You can download a first playable version of Halloween: The new nightmare for Linux.
Initially, Farox was able to build this game on Linux x86-64, and he also fixed the issue with loading the TGA images. Pocak100 solved many other issues that you can see below:

- Turn on automatic mipmap generation
- Add CMake as an alternative build method
- Enable window
- Let's show what we draw in the window
- Let us interact with the menu
- Don't skip the splash screen
- Fix console buffer overflow
- Reenable keyboard
- Load jpeg files using libjpeg-turbo
- Plug memory leak
- Don't delete textures in UnloadMap(), since we never reload them
- Nasty workaround to keep the mouse within the game window
- Grab all input while ingame
- Restore labels in the controls menu
- Rectify confusion between color and depth buffer bit depths
- Plug another leak
- Fix some minor buffer overflows
- We're not using GLU anymore

I would like to remind you that the commercial version was published for Linux in 2003, and now you can play it for free:

https://github.com/brizzly/Halloween3D

You can see how this game looks like in this video:

https://www.youtube.com/watch?v=NV0X2O-RyTU
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gbudny
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Joined: 15 Feb 2015
Posts: 6

PostPosted: Thu Dec 02, 2021 3:50 pm    Post subject: Reply with quote

Farox created scripts to build ase, bsp, vis, and rad tools on Linux.

You can use my script to quickly download, build, and run Halloween on Linux

You need libsdl 1.2 and libturbojpeg to build it on Linux.

#!/bin/sh
git clone --recursive https://github.com/brizzly/Halloween3D.git
cd Halloween3D/HalloweenSrc
mkdir Build
cd Build
cmake ..
make
cd Halloween3D/HalloweenSrc/Build
cp halloween ../../distrib
cd ..
cp libbass.so ../distrib
cd ..
cd distrib
./halloween
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