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Bordelrands and Civilization V crash since last weekend
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supertomi
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Joined: 22 Dec 2017
Posts: 3

PostPosted: Fri Dec 22, 2017 1:55 pm    Post subject: Bordelrands and Civilization V crash since last weekend Reply with quote

Hi folks,

I play the mentioned games for a while. But last Saturday, they stop running. I don´t know, if it occurs after the daily "emerge -uDN world" or connected with a steam update. The only hint is

Code:
Dec 20 19:38:41 [kernel] traps: Civ5XP[3647] general protection ip:20aa22c1 sp:24dca174 error:0 in libpulsecommon-11.1.so[20a50000+91000]
Dec 20 19:39:10 [kernel] traps: BorderlandsPreS[3681] general protection ip:221fa2c1 sp:ffaf11a4 error:0 in libpulsecommon-11.1.so[221a8000+91000]


in the logs. A downgrade to media-sound/pulseaudio-10.0 didn´t solve the problem. Other games (Metro, Cities Skyline) are working fine.


if I try to start Borderlands from the cli

Code:
Game update: AppID 261640 "", ProcID 4960, IP 0.0.0.0:0
>>> Adding process 4960 for game ID 261640
GameAction [AppID 261640, ActionID 1] : LaunchApp changed task to WaitingGameWindow with ""
ERROR: ld.so: object '/home/tomi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tomi/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
GameAction [AppID 261640, ActionID 1] : LaunchApp changed task to Completed with ""
>>> Adding process 4961 for game ID 261640
ERROR: ld.so: object '/home/tomi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tomi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tomi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 4972 for game ID 261640
Game update: AppID 261640 "", ProcID 4961, IP 0.0.0.0:0
Setting breakpad minidump AppID = 261640
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198082435935 [API loaded no]
ERROR: ld.so: object '/home/tomi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tomi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tomi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 4990 for game ID 261640
Installing breakpad exception handler for appid(steam)/version(1513371133)
Installing breakpad exception handler for appid(steam)/version(1513371133)
Installing breakpad exception handler for appid(gameoverlayui)/version(20171215114746)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
Game removed: AppID 261640 "", ProcID 4961
No cached sticky mapping in ActivateActionSet.




The line:

Code:
ERROR: ld.so: object '/home/tomi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so'


shouldn´t be something to care about, so nothing useful.


Can anybody help me??

Thanks in advance!!!

[Moderator edit: added [code] tags to preserve output layout. -Hu]
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supertomi
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Joined: 22 Dec 2017
Posts: 3

PostPosted: Fri Dec 22, 2017 2:56 pm    Post subject: Reply with quote

sorry folks,

I´ve found a solution for Borderlands in the other thread, bur with Civ V ad Deathcore, the crash persists.

Thanks!!
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zlg
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Joined: 11 Sep 2012
Posts: 49
Location: Earth

PostPosted: Fri Dec 22, 2017 8:36 pm    Post subject: Reply with quote

What "other thread" are you talking about? I've had problems out of The PreSequel for months now and would like to find the solution.
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supertomi
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Joined: 22 Dec 2017
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PostPosted: Sat Dec 23, 2017 9:54 am    Post subject: Reply with quote

New Profile Update, Steam Linux-Client, Games no longer run
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roarinelk
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Joined: 04 Mar 2004
Posts: 503

PostPosted: Thu Jan 18, 2018 7:42 pm    Post subject: Reply with quote

ran into this as well, but I don't know if it's related to the other reports here.
Turns out, gcc-7.2 has a bug which causes miscompilation of 32bit-glibc strspn() function:
GCC BZ#81481. Apply the patch to gcc-7.2, rebuild glibc (or better: all 32bit libs)
with this patched gcc, Portal 1/2 and Civ 5 are running again.

[Moderator edit: For convenience of future readers, added a [url] tag to link to the gcc bug report. -Hu]
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a11chemist
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Joined: 09 Aug 2019
Posts: 1

PostPosted: Wed Sep 11, 2019 6:06 am    Post subject: Reply with quote

Hi, set the launch option for the game: -nostartupmovies
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