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kernelOfTruth
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PostPosted: Mon Nov 07, 2016 12:02 pm    Post subject: Deus Ex: Mankind Divided Reply with quote

Love that game !


Conspiracies, human interactions, burning social issues and more


It's pretty hardware-hungry and takes ages to load but after that it runs rather decently,

triple-buffering and other preloaded frames and compositing need to be disabled though - otherwise it gets laggy as it can :lol:

(card is a GTX 760)
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Naib
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PostPosted: Mon Nov 07, 2016 4:00 pm    Post subject: Reply with quote

Agreed, this game is EPIC!!! I have a reasonably decent GPU but only 8gig and even running openbox ... I am using 98% and bad things start happening if anything goes on in the background.

I am doing a rebuild in the new year so moar RAM for this
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kernelOfTruth
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PostPosted: Mon Nov 07, 2016 4:12 pm    Post subject: Reply with quote

Definitely more RAM !

after a relatively short time it eats 5.5-7 GB of RAM for me 8O


Does it also takes 3-5 minutes after every reboot (of the system) to start up the game ?

I read that the missing shader cache issues was supposed to only hit the Mesa and AMD users :?


I could cut down loading time significantly by applying a few of the mentioned tweaks:

http://www.gearsongallium.com/?p=3467


You could mitigate the swap pages issue by using a small swap partition and enabling zswap with e.g. lz4 compression and reserving a somewhat bigger portion of RAM for it, I guess

it's at least worth a try
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Naib
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PostPosted: Mon Nov 07, 2016 7:40 pm    Post subject: Reply with quote

yup it takes ages to load :)
I am making use of a swapfile as I forgo making a swap partition as I am to be in RAM not in virtual memory. The last time I had to enable my swap file was Planatary Annilation & a massive battle. I just need to last to the rebuild (I don't see the point in buying a couple more ddr3 if I am going ddr4 and a newer CPU... sata ports a failing hence the upgrade, its an i7 870 so a really old one...)

It is a very good port and a great single player campaign & cant wait for the vulkan port by feral in the new year.
Its like feral convinced a very recent AAA to give them a chance and they have pulled off a good port, hopefully htre sales offset ferals payement


im getting myself setup because homefront should be ported soon
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kernelOfTruth
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PostPosted: Tue Nov 08, 2016 11:51 am    Post subject: Reply with quote

They didn't really confirm or deny the Vulkan port - it would be great if it ran on Vulkan though, not sure if it would improve the situation of elder card such as mine :?


There are some issue inherent (e.g. during display of Augs videos play - the game tends to become very sluggish afterwards),

invoking the pause menu (ESC) once or twice solves it,

the Hair animation really costs a fortune in terms of performance - had to disable it, glad there's an option to :mrgreen:


also for my card I had to lower it to 900p (1400x900) and disable some more fancy effects :cry:
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EasterParade
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PostPosted: Tue Nov 08, 2016 1:27 pm    Post subject: Reply with quote

The game is my newest love on Windows, cannot get enough of it.
never played a game on Linux though.
Do I need Steam on Gentoo for that and a separate Steam account there?
Probably dumbest question here ....
What do I emerge for a Steam on Gentoo?

Sorry again for this petty post but I usually play games on Windows only like I said.
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Apheus
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PostPosted: Tue Nov 08, 2016 1:40 pm    Post subject: Reply with quote

transsib wrote:
Do I need Steam on Gentoo for that and a separate Steam account there?


Steam yes, but no second account and no second purchase of the games needed. Everything works with your existing account, you can even login from multiple machines at the same time.

Steam on gentoo wiki
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EasterParade
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PostPosted: Tue Nov 08, 2016 1:46 pm    Post subject: Reply with quote

No second puchase? But what about the games files? They gotta get installed on
Linux too. Don't I need a second copy of the game? Because I need my DXMD
to stay on Windows.
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Apheus
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PostPosted: Tue Nov 08, 2016 1:52 pm    Post subject: Reply with quote

transsib wrote:
No second puchase? But what about the games files?


You have to redownload the games.
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kernelOfTruth
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PostPosted: Tue Nov 08, 2016 2:23 pm    Post subject: Reply with quote

Apheus wrote:
transsib wrote:
No second puchase? But what about the games files?


You have to redownload the games.


Yes, since different binaries will be used (it's a "native" port without e.g. WINE)
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Naib
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PostPosted: Tue Nov 08, 2016 7:44 pm    Post subject: Reply with quote

kernelOfTruth wrote:
They didn't really confirm or deny the Vulkan port - it would be great if it ran on Vulkan though, not sure if it would improve the situation of elder card such as mine :?


There are some issue inherent (e.g. during display of Augs videos play - the game tends to become very sluggish afterwards),

invoking the pause menu (ESC) once or twice solves it,

the Hair animation really costs a fortune in terms of performance - had to disable it, glad there's an option to :mrgreen:


also for my card I had to lower it to 900p (1400x900) and disable some more fancy effects :cry:
https://www.gamingonlinux.com/articles/feral-interactives-linux-ports-may-come-with-vulkan-sooner-than-we-thought-updated.8418
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kernelOfTruth
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PostPosted: Sat Nov 12, 2016 10:44 pm    Post subject: Reply with quote

Naib wrote:
[snip]
https://www.gamingonlinux.com/articles/feral-interactives-linux-ports-may-come-with-vulkan-sooner-than-we-thought-updated.8418


Looking forward to it :)


Does it also crash for you after the new patch ?

The game seems more optimized but at the same time more prone to issues
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ZogG
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PostPosted: Sat Nov 26, 2016 2:10 pm    Post subject: Reply with quote

It fails to launch in my case:

Quote:
ALSA lib /var/tmp/portage/media-libs/alsa-lib-1.1.2/work/alsa-lib-1.1.2/src/pcm/pcm_dmix.c:1041:(snd_pcm_dmix_open) unable to open slave
ALSA lib /var/tmp/portage/media-libs/alsa-lib-1.1.2/work/alsa-lib-1.1.2/src/pcm/pcm.c:8251:(snd_pcm_recover) underrun occurred


Quote:
cat ~/.asoundrc
ctl.!default {
type hw
card 0
}
ctl.headphones {
type hw
card 0
}

ctl.nvidia {
type hw
card 1
}


pcm.both {
type route;
slave.pcm {
type multi;
slaves.a.pcm "nvidia";
slaves.b.pcm "headphones";
slaves.a.channels 8;
slaves.b.channels 2;

bindings.0.slave b;
bindings.0.channel 0;
bindings.1.slave b;
bindings.1.channel 1;

bindings.2.slave a;
bindings.2.channel 0;
bindings.3.slave a;
bindings.3.channel 1;
bindings.4.slave a;
bindings.4.channel 2;
bindings.5.slave a;
bindings.5.channel 3;
bindings.6.slave a;
bindings.6.channel 4;
bindings.7.slave a;
bindings.7.channel 5;
bindings.6.slave a;
bindings.6.channel 6;
bindings.7.slave a;
bindings.7.channel 7;

}
#headphones

ttable.0.0 1;
ttable.1.1 1;


#nvidia

ttable.0.2 1;
ttable.1.3 1;
ttable.2.2 1;
ttable.3.3 1;
ttable.4.2 0.5;
ttable.4.3 0.5;
ttable.5.2 0;
ttable.5.3 0;
ttable.6.2 1;
ttable.7.3 1;
}
pcm.headphones {
type dmix
ipc_key 1024
slave {
pcm "hw:0,0"
period_time 0
period_size 512
buffer_size 2048
buffer_time 0
# periods 4
rate 48000
format S32_LE
channels 2
}
bindings {
0 0
1 1
}
}

pcm.nvidiaToStereo{
type route
}

pcm.nvidia {
type dmix
ipc_key 2048
slave {
pcm "hw:1,7"
period_time 0
period_size 512
buffer_size 2048
buffer_time 0
# periods 4
rate 48000
format S32_LE
channels 8
}
bindings {
0 0
1 1
2 2
3 3
4 4
5 5
6 6
7 7
}
}

pcm.!default {
type asym
playback.pcm "plug:both"
capture.pcm "hw:StudioTM,0"
}
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rh
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PostPosted: Sun Nov 27, 2016 7:24 am    Post subject: Reply with quote

Maybe issue with steam and alsa?
https://github.com/ValveSoftware/steam-for-linux/issues/4139

Can you try the workarounds mentioned on the linked issue?
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ZogG
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PostPosted: Wed Nov 30, 2016 1:25 pm    Post subject: Reply with quote

rh wrote:
Maybe issue with steam and alsa?
https://github.com/ValveSoftware/steam-for-linux/issues/4139

Can you try the workarounds mentioned on the linked issue?


No problems with other games. And afaik I tried to preload libs in game start script itself. Not steam. Gonna try in steam too when I get home.
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Ordinateur91
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PostPosted: Wed Feb 01, 2017 8:23 am    Post subject: Reply with quote

I installed some new patches, but it'S been so buggy ever since. :(
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audiodef
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PostPosted: Wed Feb 08, 2017 1:29 am    Post subject: Reply with quote

Love it, hate the missing subtitles, though. The load time is universal. I bring a tablet to faff with while waiting.
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PostPosted: Sat Feb 18, 2017 1:04 am    Post subject: Reply with quote

This is amazing! Love to honoure the Linux Ports. Deus Ex HR, CivV, CivVI, Dirt Rally... and i thought Linux Game died in 2014. Now its came back like a phoenix.
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PostPosted: Fri Sep 22, 2017 11:33 pm    Post subject: Reply with quote

I'm wondering if anyone has recent experiences with DE:MD on AMD hardware? Last I heard it ran like a dog on AMD graphics cards at least. The Humble store has it on sale for another day or two, and I would pick it up if it would be at least OK on AMD.
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PostPosted: Sat Feb 29, 2020 11:47 am    Post subject: Reply with quote

Shocked how this game runs via Proton compared to native port, it's at least twice as better.
In native port there are loading times which went for several minutes, constant lag, it's just bad.
With Proton version loading is almost instant, it runs smoother, everything is just way better.
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Ionen
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PostPosted: Sat Feb 29, 2020 12:02 pm    Post subject: Reply with quote

kajzer wrote:
Shocked how this game runs via Proton compared to native port, it's at least twice as better.
In native port there are loading times which went for several minutes, constant lag, it's just bad.
With Proton version loading is almost instant, it runs smoother, everything is just way better.
This is something quite common on many games if anything. No idea what this particular game does, but developers tend to use sloppy directx to opengl automated conversion and some lacking features end up being implemented in software bottlenecking on a single cpu thread, among other lazy wrappers. Unless Wine has problems or the game is simple/small, I've mostly given up on linux ports myself (or at least until developers widely switch to Vulkan for all platforms which would resolve the majority of issues).

There's actually a project to have native DXVK (aka dxvk that runs on actual linux rather than wine), that developers could use to do "better" lazy ports, but I doubt it'll get used at this point.. not that they should still be using DX9-11 anymore on new projects really, only if porting old ones.
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