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kernelOfTruth Watchman
Joined: 20 Dec 2005 Posts: 6111 Location: Vienna, Austria; Germany; hello world :)
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Naib Watchman
Joined: 21 May 2004 Posts: 6050 Location: Removed by Neddy
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Posted: Mon Nov 07, 2016 4:00 pm Post subject: |
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Agreed, this game is EPIC!!! I have a reasonably decent GPU but only 8gig and even running openbox ... I am using 98% and bad things start happening if anything goes on in the background.
I am doing a rebuild in the new year so moar RAM for this _________________
Quote: | Removed by Chiitoo |
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kernelOfTruth Watchman
Joined: 20 Dec 2005 Posts: 6111 Location: Vienna, Austria; Germany; hello world :)
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Naib Watchman
Joined: 21 May 2004 Posts: 6050 Location: Removed by Neddy
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Posted: Mon Nov 07, 2016 7:40 pm Post subject: |
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yup it takes ages to load
I am making use of a swapfile as I forgo making a swap partition as I am to be in RAM not in virtual memory. The last time I had to enable my swap file was Planatary Annilation & a massive battle. I just need to last to the rebuild (I don't see the point in buying a couple more ddr3 if I am going ddr4 and a newer CPU... sata ports a failing hence the upgrade, its an i7 870 so a really old one...)
It is a very good port and a great single player campaign & cant wait for the vulkan port by feral in the new year.
Its like feral convinced a very recent AAA to give them a chance and they have pulled off a good port, hopefully htre sales offset ferals payement
im getting myself setup because homefront should be ported soon _________________
Quote: | Removed by Chiitoo |
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kernelOfTruth Watchman
Joined: 20 Dec 2005 Posts: 6111 Location: Vienna, Austria; Germany; hello world :)
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Posted: Tue Nov 08, 2016 11:51 am Post subject: |
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They didn't really confirm or deny the Vulkan port - it would be great if it ran on Vulkan though, not sure if it would improve the situation of elder card such as mine
There are some issue inherent (e.g. during display of Augs videos play - the game tends to become very sluggish afterwards),
invoking the pause menu (ESC) once or twice solves it,
the Hair animation really costs a fortune in terms of performance - had to disable it, glad there's an option to
also for my card I had to lower it to 900p (1400x900) and disable some more fancy effects _________________ https://github.com/kernelOfTruth/ZFS-for-SystemRescueCD/tree/ZFS-for-SysRescCD-4.9.0
https://github.com/kernelOfTruth/pulseaudio-equalizer-ladspa
Hardcore Gentoo Linux user since 2004 |
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EasterParade l33t
Joined: 26 Jul 2003 Posts: 938
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Posted: Tue Nov 08, 2016 1:27 pm Post subject: |
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The game is my newest love on Windows, cannot get enough of it.
never played a game on Linux though.
Do I need Steam on Gentoo for that and a separate Steam account there?
Probably dumbest question here ....
What do I emerge for a Steam on Gentoo?
Sorry again for this petty post but I usually play games on Windows only like I said. |
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Apheus Guru
Joined: 12 Jul 2008 Posts: 422
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Posted: Tue Nov 08, 2016 1:40 pm Post subject: |
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transsib wrote: | Do I need Steam on Gentoo for that and a separate Steam account there?
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Steam yes, but no second account and no second purchase of the games needed. Everything works with your existing account, you can even login from multiple machines at the same time.
Steam on gentoo wiki _________________ My phrenologist says I'm stupid. |
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EasterParade l33t
Joined: 26 Jul 2003 Posts: 938
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Posted: Tue Nov 08, 2016 1:46 pm Post subject: |
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No second puchase? But what about the games files? They gotta get installed on
Linux too. Don't I need a second copy of the game? Because I need my DXMD
to stay on Windows. |
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Apheus Guru
Joined: 12 Jul 2008 Posts: 422
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Posted: Tue Nov 08, 2016 1:52 pm Post subject: |
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transsib wrote: | No second puchase? But what about the games files? |
You have to redownload the games. _________________ My phrenologist says I'm stupid. |
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kernelOfTruth Watchman
Joined: 20 Dec 2005 Posts: 6111 Location: Vienna, Austria; Germany; hello world :)
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Naib Watchman
Joined: 21 May 2004 Posts: 6050 Location: Removed by Neddy
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Posted: Tue Nov 08, 2016 7:44 pm Post subject: |
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kernelOfTruth wrote: | They didn't really confirm or deny the Vulkan port - it would be great if it ran on Vulkan though, not sure if it would improve the situation of elder card such as mine
There are some issue inherent (e.g. during display of Augs videos play - the game tends to become very sluggish afterwards),
invoking the pause menu (ESC) once or twice solves it,
the Hair animation really costs a fortune in terms of performance - had to disable it, glad there's an option to
also for my card I had to lower it to 900p (1400x900) and disable some more fancy effects | https://www.gamingonlinux.com/articles/feral-interactives-linux-ports-may-come-with-vulkan-sooner-than-we-thought-updated.8418 _________________
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kernelOfTruth Watchman
Joined: 20 Dec 2005 Posts: 6111 Location: Vienna, Austria; Germany; hello world :)
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ZogG n00b
Joined: 06 Aug 2007 Posts: 12
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Posted: Sat Nov 26, 2016 2:10 pm Post subject: |
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It fails to launch in my case:
Quote: | ALSA lib /var/tmp/portage/media-libs/alsa-lib-1.1.2/work/alsa-lib-1.1.2/src/pcm/pcm_dmix.c:1041:(snd_pcm_dmix_open) unable to open slave
ALSA lib /var/tmp/portage/media-libs/alsa-lib-1.1.2/work/alsa-lib-1.1.2/src/pcm/pcm.c:8251:(snd_pcm_recover) underrun occurred |
Quote: | cat ~/.asoundrc
ctl.!default {
type hw
card 0
}
ctl.headphones {
type hw
card 0
}
ctl.nvidia {
type hw
card 1
}
pcm.both {
type route;
slave.pcm {
type multi;
slaves.a.pcm "nvidia";
slaves.b.pcm "headphones";
slaves.a.channels 8;
slaves.b.channels 2;
bindings.0.slave b;
bindings.0.channel 0;
bindings.1.slave b;
bindings.1.channel 1;
bindings.2.slave a;
bindings.2.channel 0;
bindings.3.slave a;
bindings.3.channel 1;
bindings.4.slave a;
bindings.4.channel 2;
bindings.5.slave a;
bindings.5.channel 3;
bindings.6.slave a;
bindings.6.channel 4;
bindings.7.slave a;
bindings.7.channel 5;
bindings.6.slave a;
bindings.6.channel 6;
bindings.7.slave a;
bindings.7.channel 7;
}
#headphones
ttable.0.0 1;
ttable.1.1 1;
#nvidia
ttable.0.2 1;
ttable.1.3 1;
ttable.2.2 1;
ttable.3.3 1;
ttable.4.2 0.5;
ttable.4.3 0.5;
ttable.5.2 0;
ttable.5.3 0;
ttable.6.2 1;
ttable.7.3 1;
}
pcm.headphones {
type dmix
ipc_key 1024
slave {
pcm "hw:0,0"
period_time 0
period_size 512
buffer_size 2048
buffer_time 0
# periods 4
rate 48000
format S32_LE
channels 2
}
bindings {
0 0
1 1
}
}
pcm.nvidiaToStereo{
type route
}
pcm.nvidia {
type dmix
ipc_key 2048
slave {
pcm "hw:1,7"
period_time 0
period_size 512
buffer_size 2048
buffer_time 0
# periods 4
rate 48000
format S32_LE
channels 8
}
bindings {
0 0
1 1
2 2
3 3
4 4
5 5
6 6
7 7
}
}
pcm.!default {
type asym
playback.pcm "plug:both"
capture.pcm "hw:StudioTM,0"
}
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rh n00b
Joined: 19 Sep 2006 Posts: 58
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ZogG n00b
Joined: 06 Aug 2007 Posts: 12
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Posted: Wed Nov 30, 2016 1:25 pm Post subject: |
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No problems with other games. And afaik I tried to preload libs in game start script itself. Not steam. Gonna try in steam too when I get home. |
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Ordinateur91 n00b
Joined: 25 Oct 2016 Posts: 15
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Posted: Wed Feb 01, 2017 8:23 am Post subject: |
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I installed some new patches, but it'S been so buggy ever since. |
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audiodef Watchman
Joined: 06 Jul 2005 Posts: 6639 Location: The soundosphere
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ChrisJumper Advocate
Joined: 12 Mar 2005 Posts: 2389 Location: Germany
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Posted: Sat Feb 18, 2017 1:04 am Post subject: |
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This is amazing! Love to honoure the Linux Ports. Deus Ex HR, CivV, CivVI, Dirt Rally... and i thought Linux Game died in 2014. Now its came back like a phoenix. |
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Yggdrasil n00b
Joined: 08 Jul 2004 Posts: 65 Location: Maybe on Earth, Maybe in the Future
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Posted: Fri Sep 22, 2017 11:33 pm Post subject: |
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I'm wondering if anyone has recent experiences with DE:MD on AMD hardware? Last I heard it ran like a dog on AMD graphics cards at least. The Humble store has it on sale for another day or two, and I would pick it up if it would be at least OK on AMD. _________________ "We have/need art, so that we don't die of the truth." -- Friedrich Nietzsche |
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The Main Man Veteran
Joined: 27 Nov 2014 Posts: 1164 Location: /run/user/1000
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Posted: Sat Feb 29, 2020 11:47 am Post subject: |
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Shocked how this game runs via Proton compared to native port, it's at least twice as better.
In native port there are loading times which went for several minutes, constant lag, it's just bad.
With Proton version loading is almost instant, it runs smoother, everything is just way better. |
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Ionen Developer
Joined: 06 Dec 2018 Posts: 2696
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Posted: Sat Feb 29, 2020 12:02 pm Post subject: |
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kajzer wrote: | Shocked how this game runs via Proton compared to native port, it's at least twice as better.
In native port there are loading times which went for several minutes, constant lag, it's just bad.
With Proton version loading is almost instant, it runs smoother, everything is just way better. | This is something quite common on many games if anything. No idea what this particular game does, but developers tend to use sloppy directx to opengl automated conversion and some lacking features end up being implemented in software bottlenecking on a single cpu thread, among other lazy wrappers. Unless Wine has problems or the game is simple/small, I've mostly given up on linux ports myself (or at least until developers widely switch to Vulkan for all platforms which would resolve the majority of issues).
There's actually a project to have native DXVK (aka dxvk that runs on actual linux rather than wine), that developers could use to do "better" lazy ports, but I doubt it'll get used at this point.. not that they should still be using DX9-11 anymore on new projects really, only if porting old ones. |
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