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Zucca
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Joined: 14 Jun 2007
Posts: 959
Location: KUUSANKOSKI, Finland

PostPosted: Thu Jul 20, 2017 2:55 pm    Post subject: Oolite in 2017 Reply with quote

(This topic might belong to "Unsupported Software"...)

So I was trying to build Oolite just to test it out. It seems like an interesting game.
After reading older topics I concluded that Oolite was on offical gentoo (portage) overlay.

I tried to emerge games-action/oolite::calculate, but fails with
error message:
In file included from ../jscompartment.cpp:48:
../jswrapper.h:120:7: error: visibility does not match previous declaration
- kind of errors with lots of
warning message:
./dist/include/jsstr.h:525:14: warning: private field 'mDummy' is not used [-Wunused-private-field]
JSString mDummy;
-types of warnings.
If anyone knows how to solve this..?

It seems to use javascript in some places as it needs nspr and it has lot's of js* files. Other strange thing is that it needs GNUstep. It might be because it's easier then to get it working on macOS...

Anyway. Anyone playing Oolite? How it fares as a space sim?
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Last edited by Zucca on Thu Jul 20, 2017 3:19 pm; edited 4 times in total
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John R. Graham
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Joined: 08 Mar 2005
Posts: 9577
Location: Somewhere over Atlanta, Georgia

PostPosted: Thu Jul 20, 2017 3:07 pm    Post subject: Reply with quote

Think I've seen something similar while perusing the gcc-6* bugs. Try compiling with gcc-5*.

- John
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Zucca
l33t
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Joined: 14 Jun 2007
Posts: 959
Location: KUUSANKOSKI, Finland

PostPosted: Thu Jul 20, 2017 3:19 pm    Post subject: Reply with quote

John R. Graham wrote:
Think I've seen something similar while perusing the gcc-6* bugs. Try compiling with gcc-5*.
Thanks that did it. :) I previously had tried gcc and clang, but those failed back then when I hadn't objc and related USE -flags set.

Now to test out the compiled "product".
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