View previous topic :: View next topic |
Author |
Message |
raom n00b
Joined: 28 Dec 2015 Posts: 2
|
Posted: Tue Dec 29, 2015 8:06 pm Post subject: OSS radeon and Super Sampling Anti Aliasing |
|
|
Hello, is it possible to override SSAA using the opensource radeon stack? Google failed me on this one; so did the MESA wiki. Dolphin emulator has working SSAA, and it looks correct, so the driver should be capable of it, no? |
|
Back to top |
|
|
Ant P. Watchman
Joined: 18 Apr 2009 Posts: 6920
|
Posted: Wed Dec 30, 2015 4:37 am Post subject: |
|
|
From the 10.3 release notes...
Quote: | The environment variable GALLIUM_MSAA that forced a multisample GLX visual was removed. |
It was there, now it's not. Maybe it was buggy. There's an alternative but it's not quite the same thing... |
|
Back to top |
|
|
raom n00b
Joined: 28 Dec 2015 Posts: 2
|
Posted: Wed Dec 30, 2015 3:13 pm Post subject: |
|
|
Ant P. wrote: | From the 10.3 release notes...
Quote: | The environment variable GALLIUM_MSAA that forced a multisample GLX visual was removed. |
It was there, now it's not. Maybe it was buggy. There's an alternative but it's not quite the same thing... |
Thank you.
The changelog basically says "people are too stupid to notice when it's not making a visual differenced while hurting performance, so it's best to remove it altogether". Completely ridiculous considering how user-unfriendly the rest of the linux graphic stack is. I will experiment some with those post-processing filters. |
|
Back to top |
|
|
|