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Mass Effect 3 (Multiplayer) with Wine [staging]
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kernelOfTruth
Watchman
Watchman


Joined: 20 Dec 2005
Posts: 6111
Location: Vienna, Austria; Germany; hello world :)

PostPosted: Tue Apr 14, 2015 1:06 am    Post subject: Mass Effect 3 (Multiplayer) with Wine [staging] Reply with quote

Hi,


in case anyone is crazy enough to play Mass Effect 3 Multiplayer with Wine Staging and the CSMT

(I am :lol: )


it runs quite ok with 1680x1060 with a GTX760

and the following modified


GamerSettings.ini

Code:
BorderlessWindow=False
Fullscreen=True
QualityBloom=False
Bloom=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
DynamicShadows=False
MaxCharacterCinematicLightingPasses=1
SHSecondaryLighting=True
MotionBlur=False
DepthOfField=False
Distortion=False
DisableHWShadowMaps=False
DynamicLights=True
CompositeDynamicLights=True
LensFlares=FALSE
UseEffectsProcessing=FALSE
CompositeDynamicLights=FALSE
bAllowPostprocessAA=False
Trilinear=False
MaxAnisotropy=1
ResX=1680
ResY=1050
MouseSensitivity=75
UseMouseDampening=True
bSmoothFrameRate=True
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=30
MPVoiceChatInputDevice=0
MPVoiceChatOutputDevice=0
MPVoiceChatVolume=100
MPVoiceChatMode=0
MPVoiceContinueOnLostFocus=False
AlienFxConfiguration=2



Did a round on Gold on Rio with the Javelin to see if it's viable or not

and it worked out quite well :wink:


Don't expect it to respond to your lightning-reflexes to anticipatory shootings towards enemy's motion

but for basic shooting it's fine
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https://github.com/kernelOfTruth/pulseaudio-equalizer-ladspa

Hardcore Gentoo Linux user since 2004 :D
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