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What module i need for a 6button gamepad?
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tirantloblanc
Apprentice
Apprentice


Joined: 22 Oct 2002
Posts: 179
Location: Barcelona, ES

PostPosted: Sat Jan 25, 2003 7:04 pm    Post subject: What module i need for a 6button gamepad? Reply with quote

I have been running my 6button gamepad with the following modules:
emu10k1-gp (sound blaster live gameport)
and analog.o (analog no-brand joystic/gamepad)

But emulators and games just think its a 4 button joystick.
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870Fragmaster
Tux's lil' helper
Tux's lil' helper


Joined: 01 Jul 2002
Posts: 92
Location: Gulfport, Ms

PostPosted: Thu Jul 31, 2003 4:51 am    Post subject: Reply with quote

mine is doing the same thing. I have a wingman extreme w/ 3 buttons and a hat. i was reading the docs and it looks like you may need to pass some parameters to the analog module on load. i tried
Code:
modprobe analog js=fcs
and
Code:
modprobe analog js=chf
but neither worked.

read /usr/src/linux/Documentation/input/joystick.txt
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