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frostwork n00b
Joined: 11 Dec 2006 Posts: 64
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frostwork n00b
Joined: 11 Dec 2006 Posts: 64
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frostwork n00b
Joined: 11 Dec 2006 Posts: 64
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Vlad.Sharp Guru
Joined: 08 Dec 2004 Posts: 337 Location: Cambridgeshire, UK
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Posted: Sat Aug 18, 2007 4:50 pm Post subject: |
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PM me if you're interested in adding them to my D overlay (see link at the bottom of sig. ) |
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bobobo Tux's lil' helper
Joined: 24 Nov 2005 Posts: 122
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Posted: Sat Aug 18, 2007 7:18 pm Post subject: |
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I ve got both gcc-4.1.2 (compiled with D flag) and gcc-4.2, the ebuild fails at this line :
Code: | if ! built_with_use sys-devel/gcc d |
I assume it checks against the latest version, even if the current system gcc (selected with gcc-config) is 4.1.2
Is there a solution for this ?
ideally, the ebuild should check the d flag for the current selected gcc
edit: thanks for the ebuilds btw, beats wine ;o |
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Vlad.Sharp Guru
Joined: 08 Dec 2004 Posts: 337 Location: Cambridgeshire, UK
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Posted: Sat Aug 18, 2007 7:24 pm Post subject: |
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Yes, to use the slots feature - so something like "if built_with_use sys-devel/gcc:4.1 d" |
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frostwork n00b
Joined: 11 Dec 2006 Posts: 64
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Posted: Sun Aug 19, 2007 10:51 am Post subject: |
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hi!
@bobobo
thanks for reporting back the gcc-4.2 issue!
I've emerged gcc-4.2 here to test my new ebuilds - they work now
(all updated on bugzilla already)
@Vlad.Sharp
feel free to add them in your overlay.
could be interesting if they still build with gdc-0.24svn
why dev-util/bzr btw? |
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lazy_bum l33t
Joined: 16 Feb 2005 Posts: 691
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Posted: Thu Aug 23, 2007 8:13 am Post subject: |
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I've placed them in my little overlay (link in signature). If they will work I can add them to arcon-portage overlay. (-: _________________ roslin uberlay | grubelek |
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frostwork n00b
Joined: 11 Dec 2006 Posts: 64
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Posted: Thu Aug 23, 2007 5:25 pm Post subject: |
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nice overlay - will add it at weekend
all games but area2048 and gradleunison are now updated to use
${GAMES_DATADIR} and ${GAMES_STATEDIR} vars correctly |
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lazy_bum l33t
Joined: 16 Feb 2005 Posts: 691
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Posted: Fri Aug 24, 2007 9:59 pm Post subject: |
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Updated ebuilds with proper ones from bugzilla. _________________ roslin uberlay | grubelek |
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frostwork n00b
Joined: 11 Dec 2006 Posts: 64
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Posted: Sat Aug 25, 2007 9:54 am Post subject: |
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fixed area2048 and gradleunison
next is cleaning up some patches
(replacing whole sdl-includes with working ones in some patches is not too elegant fe )
and maybe add psyno and z-lock |
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frostwork n00b
Joined: 11 Dec 2006 Posts: 64
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Posted: Fri Sep 07, 2007 8:31 am Post subject: |
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neat to see that my ebuilds are in some kind of overlay now
maybe it's not too much requested to at least mention me somewhere?
laduun-takaa-stadia is no D game btw |
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lazy_bum l33t
Joined: 16 Feb 2005 Posts: 691
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Posted: Fri Sep 14, 2007 7:20 am Post subject: |
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frostwork wrote: | neat to see that my ebuilds are in some kind of overlay now
maybe it's not too much requested to at least mention me somewhere? |
It's not, I've mentioned You over here. (-: _________________ roslin uberlay | grubelek |
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frostwork n00b
Joined: 11 Dec 2006 Posts: 64
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Posted: Fri Sep 14, 2007 1:56 pm Post subject: |
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@lazy_bum
ok, kewl - thx
i have some problems to complete the patches for z-lock, reflectball and psyno
and also have no clue what else to improve in above ebuilds.
some debian-people used my patches to make debian-packages - and some of them
are already in offical debian repo.
would be nice to get some help from ebuilders or gdc people to complete above 3 games
and maybe to improve the ebuilds to get those stunning games into portage -
whenever that might be
have fun |
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frostwork n00b
Joined: 11 Dec 2006 Posts: 64
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Posted: Wed Sep 19, 2007 6:35 pm Post subject: |
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just emerged gcc-4.1.2 using new gdc-0.24 -
above ebuilds don't work anymore (at least those i tried)
will fix them when i find the time
EDIT: done |
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frostwork n00b
Joined: 11 Dec 2006 Posts: 64
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Posted: Tue Sep 25, 2007 7:25 pm Post subject: |
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added psyno
https://bugs.gentoo.org/show_bug.cgi?id=193788
currently replays are turned off - 'll try to fix that, help is welcome
thanks for help with fixes to commander from #gentoo.de and MorphOS's Geit |
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lazy_bum l33t
Joined: 16 Feb 2005 Posts: 691
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Posted: Thu Sep 27, 2007 5:27 am Post subject: |
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Added to roslin (info in signature ;-). It joined the previous game ebuild in there. Also mentioned author in the ChangeLog, hope it satisfies You. (-:
PS. We have some problems with arcon-portage overlay. Our leader disappered and I'm the only one to main it. It's easier for me to maintain roslin and make quick changes in here (it's also my /usr/local/portage) then to add everything to arcon. If You can/want help with arcon-portage join our IRC channel #arcon @ FreeNode _________________ roslin uberlay | grubelek |
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_analogkid_ n00b
Joined: 29 Sep 2007 Posts: 1
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Posted: Sat Sep 29, 2007 7:42 am Post subject: |
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hey frostwork
Now i've tried psyno on my PowerMac B/W G3 with Rage128 Pro (unfortunately I haven't tried it on the Pegasos2), and at first it didn't compile, because SDL_pad-Installation wasn't handled properly. After installed that manually, the installation of psyno worked.
Game starts, but as soon as some enemies appear, it exits with an "Error: Rage 128 timed out... exiting" error. |
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frostwork n00b
Joined: 11 Dec 2006 Posts: 64
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Posted: Sat Sep 29, 2007 8:55 am Post subject: |
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cheers analogkid!
thanks for testing on your ppc!
sdl-pad shouldn't be installed as the ebuild should link against the static lib
which is built. Maybe i've missed sth and have a shared lSDL_pad still somewhere
in the system.... Will check that
i'll also check your rage problem, maybe only an endian issue which i maybe could fix |
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frostwork n00b
Joined: 11 Dec 2006 Posts: 64
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frostwork n00b
Joined: 11 Dec 2006 Posts: 64
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Posted: Sat Oct 13, 2007 10:24 am Post subject: |
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added jumpei isshiki's "reflectball"
https://bugs.gentoo.org/show_bug.cgi?id=195686
uses some debian homedirpatches (from an other game) to write replay
to homedir
i'll fix some other ebuilds to do the same |
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frostwork n00b
Joined: 11 Dec 2006 Posts: 64
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