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Anyone building a package for Oolite?
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andrewwalker27
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PostPosted: Fri Dec 09, 2005 5:06 pm    Post subject: Anyone building a package for Oolite? Reply with quote

Is anyone working on adding Oolite to portage?
In case anyone doesn't know, it's a clone of Elite but it appears quite tricky to install from what I've seen.
Anyone fancy picking a fight with a Thargoid Warship? :D
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PaulBredbury
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PostPosted: Thu Dec 15, 2005 4:28 pm    Post subject: Reply with quote

There's an ebuild in bugzilla.
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tuppe666
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PostPosted: Thu Jul 13, 2006 9:13 pm    Post subject: Reply with quote

Its not a source build, surely thats not the gentoo way :)
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ChristyMcJesus
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PostPosted: Thu Jul 13, 2006 10:16 pm    Post subject: Reply with quote

Meh, I don't like oolite, it's written by an Macintard and it has a crummy license.
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jakal323
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PostPosted: Tue Jul 18, 2006 6:19 pm    Post subject: Options Reply with quote

Are there any Elite-like games other than Oolite that offer the same type of gameplay?
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PaulBredbury
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PostPosted: Tue Jul 18, 2006 6:23 pm    Post subject: Reply with quote

Yes: emerge -pv x2-demo
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tuppe666
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PostPosted: Wed Jul 26, 2006 6:05 pm    Post subject: Reply with quote

Oolite v1.65 available.

any source compile yet!?
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PaulBredbury
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PostPosted: Wed Jul 26, 2006 7:29 pm    Post subject: Reply with quote

tuppe666 wrote:
any source compile yet!?

Feel free to finish the source ebuild attempt.
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tuppe666
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PostPosted: Wed Jul 26, 2006 8:30 pm    Post subject: Reply with quote

Thats a binary build. tut
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dragonnefyre
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PostPosted: Mon Aug 07, 2006 2:18 am    Post subject: Reply with quote

I have played Oolite on Slackware 10.2 Love it. So how much work is involved in the ebuild? I have never done one before, maybe I could help with this one? If not I shall just have to download from their website and install it.
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tuppe666
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PostPosted: Sun Sep 03, 2006 2:48 am    Post subject: Reply with quote

I suspect its not the best ebuild to start with. It requires GNUStep and all kinds of nonsense. I had a bash script build from svn for a bit but its really a bit of a pain, thats why I was pushing for an e-build
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PaulBredbury
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PostPosted: Sun Sep 03, 2006 3:53 am    Post subject: Reply with quote

Clarification: The binary ebuild works. It's the source ebuild that's incomplete. Both ebuilds are on the bug report.

It would be helpful if you posted the bash script. An ebuild is just basically a bash script also.
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tuppe666
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PostPosted: Wed Sep 06, 2006 3:51 am    Post subject: Reply with quote

I just had a look at the ebuild on there. Then I entered gnustep hell. I had forgotten in truth how bad this is. I felt like weeping after the 2nd hour. I may have a look over the weekend.
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Doogman
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PostPosted: Wed Sep 06, 2006 8:55 pm    Post subject: Reply with quote

I just tried the binary ebuild this weekend and it works great! Thanks!

It's a well-polished Elite clone. Shame it's not in the regular portage tree.
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charlieg
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PostPosted: Tue Sep 12, 2006 1:16 pm    Post subject: Reply with quote

Vega Strike guys, come on! :wink:
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Listat
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PostPosted: Tue Jun 12, 2007 7:43 pm    Post subject: Reply with quote

Newbie Alert!

Hi, this is my first post to the forum

I've just tried to use the ebuild from https://bugs.gentoo.org/show_bug.cgi?id=106890 after following the guide at http://gentoo-wiki.com/HOWTO_Installing_3rd_Party_Ebuilds

I've ended up with this error after reaching the point where I enter:
ebuild /usr/local/portage/games-misc/oolite-bin/oolite-bin-1.65.ebuild digest


Quote:
>>> Downloading 'http://oosat.alioth.net/files/active/0/kleptohud.oxp.zip'
--19:26:25-- http://oosat.alioth.net/files/active/0/kleptohud.oxp.zip
=> `/usr/portage/distfiles/kleptohud.oxp.zip'
Resolving oosat.alioth.net... 70.85.70.132
Connecting to oosat.alioth.net|70.85.70.132|:80... connected.
HTTP request sent, awaiting response... 404 Not Found
19:26:29 ERROR 404: Not Found.

No digest file available and download failed.

!!! Couldn't download 'kleptohud.oxp.zip'. Aborting.
!!! File kleptohud.oxp.zip doesn't exist, can't update Manifest


Could someone provide some guidance on what I should do next please?

I'm trying to build on a Pentium64 Dual Core 6.4Ghz 1GB
Thx
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PaulBredbury
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PostPosted: Tue Jun 12, 2007 8:10 pm    Post subject: Reply with quote

Listat wrote:
http://oosat.alioth.net/files/active/0/kleptohud.oxp.zip

This previously-downloadable file has disappeared:
Code:
kleptohud? ( http://oosat.alioth.net/files/active/0/kleptohud.oxp.zip )

So remove the kleptohud USE flag.
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Listat
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PostPosted: Wed Jun 13, 2007 1:24 am    Post subject: Reply with quote

Quote:
So remove the kleptohud USE flag.

Thanks, that pointed me in the right direction. (I had already tried editing the IUSE line in the ebuild, but left the file locations intact. Removed those and the errors disappeared)

Next Problem:
I now have the message:
./oolite: error while loading shared libraries: libxslt.so.1: cannot open shared object file: No such file or directory
the ebuild file says that I should install
    app-emulation/emul-linux-x86-libxslt
    app-emulation/emul-linux-x86-libxml2

but I can't find these packages anywhere (either Portage or Googling)
Is there any advice on how to continue or have I hit a dead end?

btw, I managed to compile the programme by getting using the 64bit version libraries. It compiled ok, just didn't work when I ran it.
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PaulBredbury
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PostPosted: Wed Jun 13, 2007 6:41 am    Post subject: Reply with quote

For amd64 support in oolite, see wiki. oolite needs more 32-bit libraries than Gentoo provides under amd64, apparently. The Debian package (also oolite-data) looks like it works on amd64.
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Listat
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PostPosted: Wed Jun 13, 2007 4:02 pm    Post subject: Reply with quote

All Done!

Extracted emul-linux-x86-libxslt & emul-linux-x86-libxml2 from the deb package to /tmp/, copied both over to /usr/lib32/ and it all ran. Didn't even have to change the symlinks!

Thanks for the help..... now I need to find out how to calibrate a joypad :wink:
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PaulBredbury
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PostPosted: Wed Jun 13, 2007 4:42 pm    Post subject: Reply with quote

libxml2 is already available.

Please remove those manually-added lib32 libs and try the new oolite-bin ebuild, which should populate /usr/lib32 itself :)
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Listat
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PostPosted: Thu Jun 14, 2007 8:16 pm    Post subject: Reply with quote

Quote:
Please remove those manually-added lib32 libs and try the new oolite-bin ebuild
Have done so, and the installation completed without errors, (no problems with the "kleptohud" this time).
unfortunately, when run...
Code:
./oolite: error while loading shared libraries: libxslt.so.1: cannot open shared object file: No such file or directory
Sorry, but the libraries did not auto-install :(
I've performed the following:
Code:
equery list emul-linux-x86-baselibs     
[ Searching for package 'emul-linux-x86-baselibs' in all categories among: ]
 * installed packages
[I--] [ -] app-emulation/emul-linux-x86-baselibs-10.2 (0)
So according to 'already available' I should have the libraries installed. I tried a re-emerge of baselibs, but that didn't work either.
Hope this helps...
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PaulBredbury
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PostPosted: Thu Jun 14, 2007 9:46 pm    Post subject: Reply with quote

Listat wrote:
libxslt.so.1: cannot open

Which 32-bit package provides that file? Or which Debian package can it be pinched from :)
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Listat
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PostPosted: Thu Jun 14, 2007 10:09 pm    Post subject: Reply with quote

Here provides a link to libxml2-2.6.27.tbz2. I actually used ftp://xmlsoft.org/libxslt/libxslt-1.1.20-1.i386.rpm ,extracted the relevant files and moved them to the required location.
Quote:
Extracted emul-linux-x86-libxslt & emul-linux-x86-libxml2 from the deb package
:oops: I really should take more notice at what I'm downloading...
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PaulBredbury
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PostPosted: Thu Jun 14, 2007 10:48 pm    Post subject: Reply with quote

Please edit the ebuild. It's difficult for me to do it when I'm not on amd64 and so can't check that it works.
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