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HPRichard
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PostPosted: Thu Mar 31, 2005 9:20 pm    Post subject: Reply with quote

I would like to see an EBuild for XLogical
http://changeling.ixionstudios.com/xlogical/
I know that there are other logical clones in portage, but I would like this one. A few months ago I downloaded it and tried to compile it, but failed. I did not do any research in how big this bug is.
The game was part of the SuSE 7.2 distribution and I had difficulties to convince my mother switching to Gentoo when the support for SuSE 7.2 ended because of it not being in portage...
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Koradji
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PostPosted: Fri Apr 01, 2005 1:46 am    Post subject: Reply with quote

gccg
http://gccg.sourceforge.net/

An engine for online play of various collectible card games.

I'd like to be able to work on getting it into portage myself, but lack any idea of how to do so, or even where to start learning how to learn how to. So the timescale for me doing it myself is too many years.

Edit:
i hadn't looked at gccg for over a year. i seem to have some sort of odd bug where left-click doesn't work for many things. i have no idea whether others have the same problem.

Edit:
Problem above was fixed in quickly.


Last edited by Koradji on Thu Apr 21, 2005 10:54 pm; edited 1 time in total
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PostPosted: Fri Apr 01, 2005 11:19 pm    Post subject: Reply with quote

No Gravity
Quote:
No Gravity is a fantastic and futuristic universe made of five intergalactic worlds. An arcade type game with great playability, where it is easy to plunge into space battles against spacefighters, space stations and more !

No Gravity is a space shooter in 3D ' a la Wing Commander'. The player is controlling a space ship view from the first person. In each mission, the player need to accomplish some objectives, like shoot and destroys enemy ships or base, escorting some ships, clearing mine field, etc....


Home Page
Download
There is a RPM for i386 and a source package released under the GPL.

:wink:
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Pajarico
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PostPosted: Fri Apr 01, 2005 11:55 pm    Post subject: Reply with quote

I've foun this game too:
Wurm Online
Quote:
Online multiplayer role-playing game, where players walk freely in a big 3D world chatting, gathering resources, building towns, making items, trading, fighting with other players and computer controlled creatures.

http://www.wurmonline.com/

Don't know how is played :oops: . From the browser?

:wink:
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RedSonja
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PostPosted: Sat Apr 02, 2005 9:01 pm    Post subject: Reply with quote

Pajarico wrote:
I've foun this game too:
Wurm Online
Quote:
Online multiplayer role-playing game, where players walk freely in a big 3D world chatting, gathering resources, building towns, making items, trading, fighting with other players and computer controlled creatures.

http://www.wurmonline.com/

Don't know how is played :oops: . From the browser?

:wink:

Through Java Web Start ;)
When asked which program should open it, go to your java dir (/opt/blackdown-1.4.2-01/bin or so) and open it with javaws
c'est tout :D
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H3g3m0n
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PostPosted: Mon Apr 04, 2005 9:45 am    Post subject: Reply with quote

I would like to see one for Creatures Docking Station. http://www.gamewaredevelopment.co.uk/ds/ds_index.php

It seems to be a very overlooked linux game. Its kind of intended as a demo for creatures 3 but its an entire free game by itself. It also locks onto creatures 3 as an addon area if you have it, I believe its included in creatures 3 internet eddition.

The basic idea behind creatures is to look after, train the creatures and teach them to speek but its very complex including thinks like genetics, brain waves, chemestry to determin your creatures health and behavior.

Screenshots:
http://static.4players.de/premium/Screenshots/c2/f8/7489-vollbild.jpg
http://static.4players.de/premium/Screenshots/97/c9/7488-medium.jpg
http://static.4players.de/premium/Screenshots/26/39/7487-vollbild.jpg
http://static.4players.de/premium/Screenshots/30/54/7486-vollbild.jpg

EDIT: Unfortunatly after posting all that it seems the company that made docking station went bankruped and the servers needed to play are nolonger around, probally still possible to get creatures 3 running using docking station though, there might also be a unofficial loginless way to run it. :(

EDIT: http://creatures.cmainframe.com/Downloads/disablelogin.zip for the logindisabler :)

EDIT: Actually it seems that the company was brought out and the server intheory should work but just happen to be down currently, the update server is down however so you need to start ds with
Code:
dockingstation nocheck

If you do decide to apply the disablelogin, rename MNBdontlogin.c16 to mnbdontlogin.c16 and put it into /usr/local/games/dockingstation/Images
The zzz_gamestart_login.cos goes into "/usr/local/games/dockingstation/Bootstrap/010 Docking Station"
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Pajarico
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PostPosted: Tue Apr 05, 2005 12:46 am    Post subject: Reply with quote

eGore911 wrote:
Pajarico wrote:
The World Of Mana depends on GuiChan, currently not in Portage. Ebuild anyone?


Test it, no idea if it works.

I have made some hacks to your ebuild to support 0.3 version but i get the following error:
Code:
root@localhost lxuser # USE="allegro" emerge guichan   
Calculating dependencies ...done!
>>> emerge (1 of 1) media-libs/guichan-0.3.0 to /
>>> md5 src_uri ;-) guichan-0.3.0-src.tar.gz
>>> Unpacking source...
>>> Unpacking guichan-0.3.0-src.tar.gz to /var/tmp/portage/guichan-0.3.0/work
>>> Source unpacked.

!!! ERROR: media-libs/guichan-0.3.0 failed.
!!! Function econf, Line 488, Exitcode 1
!!! no configure script found
!!! If you need support, post the topmost build error, NOT this status message.


Could you please fix this? the latest version of themanaworld are using it.

:wink:
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PostPosted: Tue Apr 05, 2005 12:50 am    Post subject: Reply with quote

RedSonja, thank you. Didn't even know that it existed.:lol:
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PostPosted: Tue Apr 05, 2005 5:26 am    Post subject: Reply with quote

Pajarico wrote:
Could you please fix this? the latest version of themanaworld are using it.


Fixed :D
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PostPosted: Sun Apr 10, 2005 2:10 am    Post subject: Reply with quote

Nazcadreams
http://www.gp32spain.com/nazca/
It uses a strange interpreter called fenix, currently not in Portage, which i can't compile in my machine.

E.V.E. Paradox (Free Edition)
http://www.entropicsoftware.com/eve/eve.html
Quote:
E.V.E. Paradox (Free Edition) is a game suite consisting of three games:
Flick is a turn-based puzzler, Orbit is an arcade puzzler, and Arena is a top-view action game. The Free Edition contains a number of levels and is not otherwise restricted.
Enhanced editions are available for purchase with additional levels and features for those who want a little something more.


:wink:
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eGore911
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PostPosted: Sun Apr 10, 2005 8:16 am    Post subject: Reply with quote

Pajarico wrote:
Nazcadreams
http://www.gp32spain.com/nazca/
It uses a strange interpreter called fenix, currently not in Portage, which i can't compile in my machine.


Is there something in english about that game?
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Pajarico
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PostPosted: Sun Apr 10, 2005 11:52 am    Post subject: Reply with quote

eGore911 wrote:
Pajarico wrote:
Nazcadreams
http://www.gp32spain.com/nazca/
It uses a strange interpreter called fenix, currently not in Portage, which i can't compile in my machine.


Is there something in english about that game?

Do you mean in-game or in the documentation?

:wink:
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PostPosted: Sun Apr 10, 2005 2:26 pm    Post subject: Reply with quote

Pajarico wrote:
eGore911 wrote:
Pajarico wrote:
Nazcadreams
http://www.gp32spain.com/nazca/
It uses a strange interpreter called fenix, currently not in Portage, which i can't compile in my machine.


Is there something in english about that game?

Do you mean in-game or in the documentation?

:wink:


Both would be good 8)
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PostPosted: Sun Apr 10, 2005 2:59 pm    Post subject: Reply with quote

eGore911 wrote:

Both would be good 8)
There's no much documentation, really.
With the source comes with a very little readme in english.
I think that the spanish portions in the game are very few and not an impediment for playing.

If you don't understand something send me a private with the quoted paragraph and i will translate it foe you.

:wink:
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PostPosted: Tue Apr 12, 2005 2:26 pm    Post subject: Reply with quote

I took the liberty and tried to make an ebuild for freeciv-2.0.0-rc1

all I really did was change the download dir to beta, and renamed the ebuild to freeciv-2.0.0_rc1.ebuild, it digested and installed fine

here's the ebuild
Quote:
# Copyright 1999-2004 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-strategy/freeciv/freeciv-1.14.2.ebuild,v 1.2 2004/11/23 21:10:01 mr_bones_ Exp $

inherit games

MY_P=${PN}-${PV/_/-}
S="${WORKDIR}/${MY_P}"
DESCRIPTION="multiplayer strategy game (Civilization Clone)"
HOMEPAGE="http://www.freeciv.org/"
SRC_URI="ftp://ftp.freeciv.org/freeciv/beta/${MY_P}.tar.bz2
http://www.freeciv.org/ftp/contrib/sounds/sets/stdsounds2.tar.gz"

LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~x86"
IUSE="X Xaw3d gtk gtk2 nls readline"

RDEPEND="X? ( virtual/x11 )
Xaw3d? ( x11-libs/Xaw3d )
readline? ( sys-libs/readline )
sys-libs/zlib
>=media-libs/libsdl-1.1.4
media-libs/sdl-mixer
media-libs/sdl-image
gtk? (
gtk2? (
>=x11-libs/gtk+-2.0.0
>=dev-libs/glib-2.0.0
>=dev-libs/atk-1.0.3
>=x11-libs/pango-1.0.5
)
!gtk2? (
=x11-libs/gtk+-1*
>=dev-libs/glib-1.2.5
>=media-libs/imlib-1.9.2
)
)"
DEPEND="${RDEPEND}
nls? ( sys-devel/gettext )
>=sys-apps/sed-4"

src_compile() {
local myclient="no"
use X && myclient="xaw"
use Xaw3d && myclient="xaw3d"
if use gtk ; then
use gtk2 \
&& myclient="gtk-2.0" \
|| myclient="gtk"
fi
egamesconf \
--disable-dependency-tracking \
--with-zlib \
$(use_with readline) \
$(use_enable nls) \
--enable-client=${myclient} \
|| die
# Grrrr, the locale location is hard-coded in configure.in to be
# '${prefix}/share/locale'. That is so wrong. (Bug 40253)
if use nls ; then
sed -i \
-e "/LOCALEDIR/ s:\".*:\"${GAMES_DATADIR}/locale\":" config.h \
|| die "locale fixup failed"
fi
emake || die "emake failed"
}

src_install() {
make DESTDIR="${D}" install || die "make install failed"

insinto /usr/X11R6/lib/X11/app-defaults
doins data/Freeciv || die "doins failed"

dodoc ChangeLog INSTALL NEWS \
doc/{BUGS,CodingStyle,HACKING,HOWTOPLAY,PEOPLE,README*,TODO} \
|| die "dodoc failed"
# install sounds
cp -R ../stdsounds* "${D}${GAMES_DATADIR}/${PN}"
prepgamesdirs
}

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PostPosted: Mon Apr 18, 2005 7:05 pm    Post subject: Thunder&Lightning flight sim (futureistic) Reply with quote

This game which was just reviewd in linuxformat (brittish DVD edition) Is not in portage: http://tnlgame.net/

It got a good review and has been in development for some time. Looks like fun so i might compile it myself and see how it is :)

Its a futuristic flight sim and you can allso control ground vehicls. looks like the game is going to be developed a lot in the future too. Ebuild anybody?
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Wart
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PostPosted: Tue Apr 19, 2005 6:07 am    Post subject: Reply with quote

Freeciv 2.0.0 ebuild..
As before, just modified earlier posted build to correct address for download..

Code:
# Copyright 1999-2004 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-strategy/freeciv/freeciv-2.0.0.ebuild,v 1.2 2004/11/23 21:10:01 mr_bones_ Exp $

inherit games

MY_P=${PN}-${PV/_/-}
S="${WORKDIR}/${MY_P}"
DESCRIPTION="multiplayer strategy game (Civilization Clone)"
HOMEPAGE="http://www.freeciv.org/"
SRC_URI="ftp://ftp.freeciv.org/pub/freeciv/stable/${MY_P}.tar.bz2
http://www.freeciv.org/ftp/contrib/sounds/sets/stdsounds2.tar.gz"

LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~x86"
IUSE="X Xaw3d gtk gtk2 nls readline"

RDEPEND="X? ( virtual/x11 )
Xaw3d? ( x11-libs/Xaw3d )
readline? ( sys-libs/readline )
sys-libs/zlib
>=media-libs/libsdl-1.1.4
media-libs/sdl-mixer
media-libs/sdl-image
gtk? (
gtk2? (
>=x11-libs/gtk+-2.0.0
>=dev-libs/glib-2.0.0
>=dev-libs/atk-1.0.3
>=x11-libs/pango-1.0.5
)
!gtk2? (
=x11-libs/gtk+-1*
>=dev-libs/glib-1.2.5
>=media-libs/imlib-1.9.2
)
)"
DEPEND="${RDEPEND}
nls? ( sys-devel/gettext )
>=sys-apps/sed-4"

src_compile() {
local myclient="no"
use X && myclient="xaw"
use Xaw3d && myclient="xaw3d"
if use gtk ; then
use gtk2 \
&& myclient="gtk-2.0" \
|| myclient="gtk"
fi
egamesconf \
--disable-dependency-tracking \
--with-zlib \
$(use_with readline) \
$(use_enable nls) \
--enable-client=${myclient} \
|| die
# Grrrr, the locale location is hard-coded in configure.in to be
# '${prefix}/share/locale'. That is so wrong. (Bug 40253)
if use nls ; then
sed -i \
-e "/LOCALEDIR/ s:\".*:\"${GAMES_DATADIR}/locale\":" config.h \
|| die "locale fixup failed"
fi
emake || die "emake failed"
}

src_install() {
make DESTDIR="${D}" install || die "make install failed"

insinto /usr/X11R6/lib/X11/app-defaults
doins data/Freeciv || die "doins failed"

dodoc ChangeLog INSTALL NEWS \
doc/{BUGS,CodingStyle,HACKING,HOWTOPLAY,PEOPLE,README*,TODO} \
|| die "dodoc failed"
# install sounds
cp -R ../stdsounds* "${D}${GAMES_DATADIR}/${PN}"
prepgamesdirs
}

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PostPosted: Thu Apr 21, 2005 10:15 am    Post subject: A duke port for linux at icculus Reply with quote

http://icculus.org/duke3d/index.html

It would be nice to have an ebuild.
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PostPosted: Fri Apr 22, 2005 6:36 pm    Post subject: Reply with quote

okay don't thrash me if you don't think this should be here. I was hoping to see a new ebuild for the OGRE game engine. The latest one in portage is 0.15 and they have since moved on to 1.01

www.ogre3d.org
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PostPosted: Fri Apr 22, 2005 10:09 pm    Post subject: Reply with quote

smonijhay1 wrote:
okay don't thrash me if you don't think this should be here. I was hoping to see a new ebuild for the OGRE game engine. The latest one in portage is 0.15 and they have since moved on to 1.01

www.ogre3d.org

Search in bugs.getoo.org, i'm sure there is an ebuild for 1.0.0. It hasn't been commited because there are some issues regarding libpng and some other stuff.

:wink:
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PostPosted: Tue Apr 26, 2005 9:10 am    Post subject: Reply with quote

i've made ebuild for grhino... see https://bugs.gentoo.org/show_bug.cgi?id=90373
it is working but there are some issues with it though.....
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PostPosted: Tue Apr 26, 2005 8:31 pm    Post subject: Reply with quote

Pajarico wrote:
smonijhay1 wrote:
okay don't thrash me if you don't think this should be here. I was hoping to see a new ebuild for the OGRE game engine. The latest one in portage is 0.15 and they have since moved on to 1.01

www.ogre3d.org

Search in bugs.getoo.org, i'm sure there is an ebuild for 1.0.0. It hasn't been commited because there are some issues regarding libpng and some other stuff.

:wink:


Thanks for the info! Will do!
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PostPosted: Wed Apr 27, 2005 7:44 am    Post subject: Reply with quote

xlogical ebuild
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PostPosted: Thu May 12, 2005 6:52 am    Post subject: Reply with quote

http://www.happypenguin.org/show?2Pong

Can someone point me to an ebuild with a bunch of SDL dependencies? I haven't used gentoo games much, but I have some mods to this new game that I want to try out.
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PostPosted: Fri May 13, 2005 3:37 am    Post subject: Excelent Thread Reply with quote

Great thread. Lots of good games listed here. I'll start working on ebuilds for them.

I recently submitted an ebuild for galaxyhack. It's in bugzilla, so please feel free to stick it in your portage overlay and let me know if it works.

Niosop
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