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isnan
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PostPosted: Thu Jul 01, 2004 8:12 am    Post subject: nVidia Drivers 6106 Reply with quote

New drivers out! They have finally solved the 4K stack problem. Anyone tested them yet?

http://www.nvidia.com/object/linux_display_ia32_1.0-6106.html
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k1ll1nt1m3
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PostPosted: Thu Jul 01, 2004 8:14 am    Post subject: Reply with quote

I cant seem to get it to load glx. But other than that, it installed fine with 4k.

Anyone else have a glx problem with it?
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k1ll1nt1m3
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PostPosted: Thu Jul 01, 2004 8:45 am    Post subject: Reply with quote

Got it... Had to remove the old nvidia-glx and nvidia-kernel. I had to nvidia-installer --unistall the 6106 to remove its kernel too. :D
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LeTene
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PostPosted: Thu Jul 01, 2004 9:06 am    Post subject: Reply with quote

ebuild overlays available in Bugzilla:

https://bugs.gentoo.org/show_bug.cgi?id=55714
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IntergalacticWalrus
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PostPosted: Thu Jul 01, 2004 6:27 pm    Post subject: Reply with quote

Speaking of 4K stacks, what are they for anyway? What are the advantages over the old default (8K)? I've always wondered, but never asked.

Anyway I'm going to try the new drivers now. Yay. Nice to see they finally included the config utility that was in that old leaked beta.
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floam
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PostPosted: Thu Jul 01, 2004 6:46 pm    Post subject: Reply with quote

This thread is a duplicate.

https://forums.gentoo.org/viewtopic.php?t=192634
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IntergalacticWalrus
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PostPosted: Thu Jul 01, 2004 6:54 pm    Post subject: Reply with quote

Technically, no, as this one was started a few hours before that other one. It's that other one that's a dup.
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tatesworld
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PostPosted: Thu Jul 01, 2004 7:05 pm    Post subject: Reply with quote

I had problems with glx with it

got this from duplicate forum!

ldconfig
export LD_LIBRARY_PATH=/usr/lib32
ldconfig
opengl-update nvidia
CTRL+ALT+BACKSPACE, log back in and hey presto it now works
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Flammie
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PostPosted: Thu Jul 01, 2004 7:10 pm    Post subject: Reply with quote

floam wrote:
This thread is a duplicate.

https://forums.gentoo.org/viewtopic.php?t=192634


Well, this could discuss the gaming aspects of the new driver whereas the kernel thread discussed about driver itself and the amd64 thread on amd64 compatibility, so I'd suggest retaining these threads at least on few sections before marking as dups.
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firephoto
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PostPosted: Thu Jul 01, 2004 8:41 pm    Post subject: Reply with quote

Installed ok with ebuild from the bug report, normal quirks, rebuilt kernel with 4k stacks, KDE started fine. Started armyops and things looked good..... froze up when I clicked refresh but it's done that before. Killed it and ran it again from a konsole, refreshed fine, went to sandstorm fine, selected team fine, selected weapon fine, hit f2 and went to the northern view area.... screen starts to "jiggle", f2 back and "jiggle" stops. Game starts.... major jiggle, but the FPS are better than the old driver! :) lol Anyway, that's playing in a 1024x768 window. Alt enter to fullscreen and jiggle is gone but then I'm stuck their because apparently KDE remebers the window/screen/fullscreen setup but wouldn't return it to the window. lol I have some null options in my xorg.conf because I have dual displays and saw that helpful tip by someone here I belive. :)

Overall it works good, something strange with the windowed mode though but that could be KDE but I'm not sure, never spit out any errors except for when I tried to alt-enter back to a window. Performance is good, much better than before.
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k1ll1nt1m3
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PostPosted: Thu Jul 01, 2004 8:57 pm    Post subject: Reply with quote

Humm... I had it working fine with kde-3.2.2, then I installed kde-3.2.3. Now I cant get glx to work. Ive reinstalled the nvidia driver three times with no luck.

I tried opengl-update xfree (just for fun). It switched fine. I couldnt get it to switch back to nvidia. It says there are five opengl to choose from but mine was stuck in xfree. Reinstalled again, and still no glx.

I am going back to kde-3.2.2 to see if can get glx back. Anyone else having these problems? Or know a way around them?

This is all I get with opengl-update nvidia...

Code:
Gentoo root # opengl-update nvidia
usage: opengl-update <GL implementation>

note:
       This utility switches between OpenGL implementations.  Currently there
       are five supported implementations, "xorg-x11" "xfree" "nvidia" "ati"
       and "mtx", the implementations for X.org, XFree86, nVidia, ATi
       and Matrox drivers respectively.

examples:
       opengl-update xorg-x11
       This will setup things to use libGL.so from X.org.

       opengl-update nvidia
       This will setup things to use libGL.so from the nVidia drivers.

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kaosone
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PostPosted: Thu Jul 01, 2004 9:04 pm    Post subject: Reply with quote

k1ll1nt1m3 wrote:
Humm... I had it working fine with kde-3.2.2, then I installed kde-3.2.3. Now I cant get glx to work. Ive reinstalled the nvidia driver three times with no luck.

I tried opengl-update xfree (just for fun). It switched fine. I couldnt get it to switch back to nvidia. It says there are five opengl to choose from but mine was stuck in xfree. Reinstalled again, and still no glx.

I am going back to kde-3.2.2 to see if can get glx back. Anyone else having these problems? Or know a way around them?

yeps simply update your versione of opengl-update at ~x86 and should work fine
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k1ll1nt1m3
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PostPosted: Thu Jul 01, 2004 9:12 pm    Post subject: Reply with quote

Is there one newer than 1.7.2? I cant get the opengl web page to open and thats all thats in my portage.
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markfl
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PostPosted: Thu Jul 01, 2004 9:38 pm    Post subject: Reply with quote

is the ebuild in portage yet?

Mark
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firephoto
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PostPosted: Thu Jul 01, 2004 9:44 pm    Post subject: Reply with quote

There's an overlay here:
http://dev.gentoo.org/~cyfred/overlay/nvidia-overlay-20040702.tar.bz2
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Dr Gonzo
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PostPosted: Fri Jul 02, 2004 12:09 am    Post subject: Reply with quote

It appears that the ebuild from the overlay is broken for nvidia-settings. This is a minor problem for me, really, so I can wait until portage is updated with the official ~x86 ebuilds.

Anybody else experience this?
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kaosone
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PostPosted: Fri Jul 02, 2004 3:03 am    Post subject: Reply with quote

k1ll1nt1m3 wrote:
Is there one newer than 1.7.2? I cant get the opengl web page to open and thats all thats in my portage.

mm my opengl-update 1.7.1 didn't work, so i updated to 1.7.2 and now it works fine :?:
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eNTi
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PostPosted: Fri Jul 02, 2004 3:25 pm    Post subject: Reply with quote

getting access violation with 2.6.7-mm4 (4k stacks) and warcraft 3 (winex/cedega).
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cyfred
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PostPosted: Fri Jul 02, 2004 3:34 pm    Post subject: Reply with quote

There in portage now.
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PostPosted: Fri Jul 02, 2004 5:01 pm    Post subject: Reply with quote

I had a problem getting neverball-1.3.1 to compile, I switched to opengl-update xorg-x11, and it compiles fine. I'll switch to nvidia back afterwards, and hopefully it will work!

The errors were:

warning: implicit declaration of function "glActiveTexture"
warning: implicit declaration of function "glBlahBlahBlah"

I'm not so sure about the second one. :)


EDIT: It worked!

That game just keeps getting better!
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()
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PostPosted: Fri Jul 02, 2004 8:40 pm    Post subject: Reply with quote

Hmm .. Neverball segfaults here (along with xine btw).
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fourwood
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PostPosted: Fri Jul 02, 2004 9:26 pm    Post subject: Reply with quote

Since installing the new drivers, UT2k4 won't run. Here's the UT2004.log.

Code:
Log: Log file open, Fri Jul  2 16:26:39 2004
Init: Name subsystem initialized
Init: Version: 3236 (127.29)
Init: Compiled: Jun 20 2004 09:32:48
Init: Command line:
Init: (This is Linux patch version 3236.1)
Init: Character set: Unicode
Init: Base directory: /mnt/misc/ut2004/System/
Init: Ini:UT2004.ini   UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Patch_[2004-06-11_16.51]
Init: Object subsystem initialized
Warning: Missing Class Class Editor.TransBuffer
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Critical: Could not load OpenGL library
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing USDLClient::ShutdownAfterError
Exit: Exiting.
Log: FileManager: Reading 0 GByte 41 MByte 887 KByte 843 Bytes from HD took 4.15
8435 seconds (0.123446 reading, 4.034988 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Fri Jul  2 16:26:46 2004


I'll scout the icculus bugzilla for info as well.
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pvk
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PostPosted: Fri Jul 02, 2004 9:47 pm    Post subject: too slow Reply with quote

5200FX approx. 1.5 times slower than nvidia-1.0.5336
tested with Americas Army :(
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bennettp
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PostPosted: Sat Jul 03, 2004 5:01 am    Post subject: Reply with quote

() wrote:
Hmm .. Neverball segfaults here (along with xine btw).

Yeah mplayer segfaulted for me, but I recompiled it (mplayer) and it was fine. ("undefined symbol __nvram0035" or something). I imagine it has something to do with the vidix drivers. Try recompiling neverball and/or xine

EDIT: No, wait it didn't segfault. It was an "error loading dynamic libraries: undefined symbol __nvblahblah0035".

These nvidia drivers are a fickle beast.
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John5788
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PostPosted: Sat Jul 03, 2004 5:51 am    Post subject: Reply with quote

drivers work perfectly fine for me
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