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What game server browser do you use?
All-Seeing Eye
27%
 27%  [ 13 ]
xqf
48%
 48%  [ 23 ]
GameSpy
2%
 2%  [ 1 ]
In-Game Browser
19%
 19%  [ 9 ]
Other ...
2%
 2%  [ 1 ]
Total Votes : 47

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phypor
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Joined: 25 Jun 2002
Posts: 68
Location: Texas

PostPosted: Mon Jul 01, 2002 6:30 pm    Post subject: All-Seeing Eye Reply with quote

[img:bd1556af84]http://www.rsichem.com/~phypor/snapshot1.png[/img:bd1556af84]

It does work under wine, and it can be made to run the native (linux) version of games.

emerge wine
emerge winesetuptk

run winesetuptk as your normal user
** make sure to set it to run in a window, not managed or unmanaged

to run a native game, put a symlink from game (or shell script wrapper)
into your virutal C:/program files/

eg, for quake3 i did:
ln -s /usr/local/bin/games/quake3/quake3 '/home/wine/Program Files/quake3'

execute allseeingeye installer with wine
do the normal install/setup

run allseeingeye (the actual program you just installed) with wine

add whatever games you have to show even tho they are 'not installed'

set the command line for the game to be the C:/Program Files/ you previously set,
eg for quake3, the command line would be C:/Program Files/quake3

take off your clothes* and frag naked
(*optional;)


Notes:
ase is a tad buggy, it may crash at various stages of the install and configure, but once its going it does fine

double click on the country flag of the the server to connect

set ase to quit when you connect to a server to free up the wine resources

i had a directory setup as /home/wine with phypor as the owner and told wine to use that as the C: drive... much better than the default winesetuptk ~/.wine/


~phypor
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abhishek
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Joined: 28 Jun 2002
Posts: 393
Location: Los Angeles, CA

PostPosted: Mon Jul 01, 2002 8:34 pm    Post subject: Reply with quote

Ummm theres a linux version of quake q2 and q3
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phypor
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Joined: 25 Jun 2002
Posts: 68
Location: Texas

PostPosted: Mon Jul 01, 2002 9:27 pm    Post subject: Re: Native version Reply with quote

data_the_android wrote:
Ummm theres a linux version of quake q2 and q3


heh....

maybe i was unclear


im using a native windows program (AllSeeing Eye) as my server browser via WINE,
and having it launch my native linux quake3
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lain iwakura
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Joined: 09 May 2002
Posts: 176
Location: sd, ca

PostPosted: Tue Jul 02, 2002 10:01 am    Post subject: Reply with quote

data_the_android wrote:
Ummm theres a linux version of quake q2 and q3


duh. j/k :P

you can get quake 3 running pretty easily -- just emerge quake3

as for quake2, check out this site
and for quake1 (yay, i still play it :P ), check out quakeforge

these are the best ports for their respected games, IMHO.

maybe we try some quakeworld once ya get everything running? (i only have dialup, though. that may prove to be a nice lag problem.)
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zypher
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Joined: 10 Jun 2002
Posts: 416
Location: Cologne, ger.

PostPosted: Tue Jul 02, 2002 4:51 pm    Post subject: Reply with quote

I have a prob with xqf, there are no server listed.
If I add a server manually, xqf finds it and I can play on it, but it cannot reach the servers given from any masters.
Any ideas?
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dob
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Joined: 04 Oct 2002
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PostPosted: Fri Oct 04, 2002 2:52 am    Post subject: Reply with quote

I followed your instructions, and it worked :)
ASE's auto feeding and filtering of servers is really excellent, and I really missed it for linux gamming.

I have 2 more questions:
- did you manage to get rid of the screen flickering in ASE every second or so?
- did you manage to get it to work with ut2003? It works fine for q3 but for ut2k3 it doesn't seem to do anything (with both final and retail, and using an "exe symlink" in the game dir to the actual binary.

thanks
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TheCoop
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Joined: 15 Jun 2002
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PostPosted: Mon Oct 07, 2002 9:35 pm    Post subject: Reply with quote

it doesnt work for me, all i get in the server list is grey lines, no server names or anything...
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dob
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PostPosted: Tue Oct 08, 2002 12:41 am    Post subject: Reply with quote

well it does that to me with winex as well.

However with regular wine from portage it works fine
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phypor
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Joined: 25 Jun 2002
Posts: 68
Location: Texas

PostPosted: Tue Oct 08, 2002 3:28 am    Post subject: Reply with quote

glad it worked...

reading your post, it just occured to me how little ive been playing any games lately...
i dint have much fliickering, no... the servers list seemed to screen update in a non-ideal manner, but it would ease up when the servers were quiet
as for ut2003... i havent even installed it yet (or even played q3ut in ages)... been so busy with work/distracted with other stuff.

my first reaction to it not working with ut2003 is ... that ase needs to update... have the ase auto updates been running ok?
maybe if they havent ... reinstall it in your windows enviroment to get the most current version which oughta have support for ut2003

~phypor


dob wrote:
I followed your instructions, and it worked :)
ASE's auto feeding and filtering of servers is really excellent, and I really missed it for linux gamming.

I have 2 more questions:
- did you manage to get rid of the screen flickering in ASE every second or so?
- did you manage to get it to work with ut2003? It works fine for q3 but for ut2k3 it doesn't seem to do anything (with both final and retail, and using an "exe symlink" in the game dir to the actual binary.

thanks

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kemical
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Joined: 15 Jul 2002
Posts: 139
Location: raleigh, NC

PostPosted: Tue Oct 08, 2002 9:17 am    Post subject: Reply with quote

yea ase freezes when it downloads the filters.txt and trys to install it.
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dob
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Joined: 04 Oct 2002
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PostPosted: Tue Oct 08, 2002 11:32 am    Post subject: Reply with quote

yep my ASE is up to date, in the sense that it supports UT2K3 retail. Even the "Draw players name with game font works".

But I guess it's doing weird thing with the ut2003.exe for:
- I tried to replace the ut2003.exe that ASE uses with a small shell script to try to find out the command it was running,
#!/bin/sh
echo $* > /tmp/blah
But the file was never written

- also I tried dozens of command to get ut2003 to connect somewhere from the command line (ut2003 -open 127.0.0.1:7777 etc. but none worked).

My current method when I want to play with friends: find a server using ase, write the ip/port down on a paper, run ut2k3, start a game with bots to get access to the console, type 'open ip:port'
Doh! How convenient :/
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dob
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PostPosted: Fri Oct 11, 2002 6:14 pm    Post subject: Reply with quote

doh I'm too dumb
I moved my ~.ut2003 (which was created by the demo) out of the way and now it works fine
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