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segan_n
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Joined: 26 Jun 2013
Posts: 4

PostPosted: Wed Dec 11, 2013 2:39 pm    Post subject: Software to see FPS in Games Reply with quote

Hello, I want one software to see FPS in games, more or less similar to Fraps or Afterburner. Thanks.
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fpemud
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Joined: 15 Feb 2012
Posts: 171

PostPosted: Thu Dec 12, 2013 12:57 am    Post subject: Reply with quote

https://bugs.gentoo.org/show_bug.cgi?id=461268
https://github.com/fpemud/libglfps

BUT, I can't get it running, and I don't know how to fix it...
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smeat
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Joined: 09 Nov 2013
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PostPosted: Thu Dec 12, 2013 8:26 pm    Post subject: Reply with quote

You could try using the mumble overlay and activate the fps counter in the options.
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Ant P.
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Joined: 18 Apr 2009
Posts: 2525
Location: UK

PostPosted: Sat Feb 08, 2014 7:02 pm    Post subject: Reply with quote

Code:
GALLIUM_HUD=fps programname
will work; you can use
Code:
GALLIUM_HUD=help glxgears
to see the full syntax.
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darklegion
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Joined: 14 Nov 2004
Posts: 467

PostPosted: Sun Feb 16, 2014 7:39 am    Post subject: Reply with quote

Ant P. wrote:
Code:
GALLIUM_HUD=fps programname
will work; you can use
Code:
GALLIUM_HUD=help glxgears
to see the full syntax.


You need the open source mesa drivers for this and it does work as intended there. It won't work with any of the prop. drivers, though.

There's WINEDEBUG=+fps for games run under wine, although it isn't an overlay but rather it outputs on the terminal if you launch from there. Maybe hide all other output with -all if the games have a lot of errors/fixmes by default.

Lastly, some games have built in fps counters which are usually enabled by a config option.
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spacelike
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Joined: 15 Sep 2011
Posts: 58

PostPosted: Thu Jul 10, 2014 6:33 pm    Post subject: Reply with quote

Here is a steam thread about this same topic
http://steamcommunity.com/app/221410/discussions/0/540742667722147098/

apparently valve is working on tools for doing what you want
https://github.com/ValveSoftware/voglperf

I haven't tested it yet though, but it seems interesting.


[EDIT] I got it working and it does work on non-steam games too (although it flickers a lot, but is still readable), even though the guide says just typing "make" will build the 32bit version it doesn't, you have to make sure it's built too with "make voglperf32".
and if you want to use it with non-steam games you have to launch the game and manually supply the command line variables for VOGLPERF_CMD_LINE and LD_PRELOAD[/EDIT]
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