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DaggyStyle
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PostPosted: Sat Nov 23, 2013 1:32 pm    Post subject: steam withou nm? Reply with quote

hello,

I'm thinking of installing steam, looking at the gentoo.org wiki entry I see it requires nm.

I'm not using nm so I'd wanted to ask if there is someone that uses steam without nm. if not, is it possible to use nm without allowing it to take control over the network settings.

thanks.
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Christian99
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PostPosted: Sat Nov 23, 2013 3:45 pm    Post subject: Reply with quote

you can try steam-launcher from steam-overlay (via layman)
teh ebuild doesn't depend on nm. But I can't say if it really works, because i have nm anyways, but i guess there shouldn't be a problem.
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DaggyStyle
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PostPosted: Sun Nov 24, 2013 7:34 am    Post subject: Reply with quote

Christian99 wrote:
you can try steam-launcher from steam-overlay (via layman)
teh ebuild doesn't depend on nm. But I can't say if it really works, because i have nm anyways, but i guess there shouldn't be a problem.


I understood that steam's update policy is similar to jdownloader, this renders package manager rather useless, it is right?
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PostPosted: Sun Nov 24, 2013 11:22 am    Post subject: Reply with quote

yes, the steam-launcher ebuild installs a kind of downloader, which installs the steam application into the users homedir, where it takes care of updates itself whenever it is run.
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PostPosted: Sun Nov 24, 2013 8:55 pm    Post subject: Reply with quote

You speak of net-misc/networkmanager yes?

According to the edit comment, it looks like it's only required when STEAM_RUNTIME is disabled. I don't remember if I played around with that to look for ways around it, and normally have the runtime enabled I guess.

And indeed we can't really do much with Portage regarding Steam, as it is as self-contained as it is... I haven't looked at the ebuilds for a while, as I chose the 'manual' way. One of the very few things I rather manage myself. :S
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PostPosted: Mon Nov 25, 2013 4:17 am    Post subject: Reply with quote

iirc I used to run steam without nm.
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PostPosted: Mon Nov 25, 2013 8:03 am    Post subject: Reply with quote

Christian99 wrote:
yes, the steam-launcher ebuild installs a kind of downloader, which installs the steam application into the users homedir, where it takes care of updates itself whenever it is run.

so using the portage way is not preferable.

Chiitoo wrote:
You speak of net-misc/networkmanager yes?

According to the edit comment, it looks like it's only required when STEAM_RUNTIME is disabled. I don't remember if I played around with that to look for ways around it, and normally have the runtime enabled I guess.

And indeed we can't really do much with Portage regarding Steam, as it is as self-contained as it is... I haven't looked at the ebuilds for a while, as I chose the 'manual' way. One of the very few things I rather manage myself. :S


yup, I meant net-misc/networkmanager.

will take that into account, thanks.
Cynede wrote:
iirc I used to run steam without nm.

any specific config?
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Christian99
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PostPosted: Mon Nov 25, 2013 4:25 pm    Post subject: Reply with quote

DaggyStyle wrote:
Christian99 wrote:
yes, the steam-launcher ebuild installs a kind of downloader, which installs the steam application into the users homedir, where it takes care of updates itself whenever it is run.

so using the portage way is not preferable.


well, depends. you can just run "steam" as a command, and this wrapper script detects if the user has already installed the steam-launcher (and launches it) or not (and then installs it).
It's not the usual way packages are handled, and i don't like it very much, but i prefer it compared to manual installing the games i've got from humblebundle
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DaggyStyle
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PostPosted: Tue Nov 26, 2013 9:12 am    Post subject: Reply with quote

Christian99 wrote:
DaggyStyle wrote:
Christian99 wrote:
yes, the steam-launcher ebuild installs a kind of downloader, which installs the steam application into the users homedir, where it takes care of updates itself whenever it is run.

so using the portage way is not preferable.


well, depends. you can just run "steam" as a command, and this wrapper script detects if the user has already installed the steam-launcher (and launches it) or not (and then installs it).
It's not the usual way packages are handled, and i don't like it very much, but i prefer it compared to manual installing the games i've got from humblebundle


IMHO, when a pkg is self updated, it shouldn't be installed via pkg manager
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anyc
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PostPosted: Wed Nov 27, 2013 8:58 pm    Post subject: Reply with quote

The steam ebuilds also check dependencies that are required even if you use the libraries provided by Valve. But, usually, they're already installed on a gaming PC or they are very game-specific.

Btw, the launcher installs some files like icons that are indeed under control of the package manager.
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