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[SOLVED] 0 A.D. compilation error
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creaker
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Joined: 14 Jul 2012
Posts: 480

PostPosted: Sat Feb 23, 2013 11:34 pm    Post subject: [SOLVED] 0 A.D. compilation error Reply with quote

Hi guys!
Need a help with 0 A.D.
Trying to install it from zugaina overlay. Overlay added by layman and nessesary keyword written into keywords.accept file.

layman -S
emerge -av games-strategy/0ad

Got an joystick related error message. After that I've restarted emerge with -joystick flag. But got an error again:

USE="-joystick" emerge -av games-strategy/0ad

Here last output strings:

Code:
Linking AtlasUI
x86_64-pc-linux-gnu-g++ -o ../../../binaries/system/libAtlasUI.so obj/AtlasUI_Release/TexListEditor.o obj/AtlasUI_Release/ActorEditorListCtrl.o obj/AtlasUI_Release/AnimListEditor.o obj/AtlasUI_Release/ActorEditor.o obj/AtlasUI_Release/PropListEditor.o obj/AtlasUI_Release/ToolButton.o obj/AtlasUI_Release/ActionButton.o obj/AtlasUI_Release/Canvas.o obj/AtlasUI_Release/ColourDialog.o obj/AtlasUI_Release/DraggableListCtrlCommands.o obj/AtlasUI_Release/DraggableListCtrl.o obj/AtlasUI_Release/ListCtrlValidator.o obj/AtlasUI_Release/EditableListCtrlCommands.o obj/AtlasUI_Release/QuickFileCtrl.o obj/AtlasUI_Release/QuickTextCtrl.o obj/AtlasUI_Release/EditableListCtrl.o obj/AtlasUI_Release/QuickComboBox.o obj/AtlasUI_Release/FieldEditCtrl.o obj/AtlasUI_Release/FileHistory.o obj/AtlasUI_Release/HighResTimer.o obj/AtlasUI_Release/SnapSplitterWindow.o obj/AtlasUI_Release/virtualdirtreectrl.o obj/AtlasUI_Release/AtlasWindow.o obj/AtlasUI_Release/AtlasDialog.o obj/AtlasUI_Release/ErrorReporter.o obj/AtlasUI_Release/AtlasClipboard.o obj/AtlasUI_Release/Datafile.o obj/AtlasUI_Release/AtlasWindowCommand.o obj/AtlasUI_Release/AtlasWindowCommandProc.o obj/AtlasUI_Release/AtlasEventLoop.o obj/AtlasUI_Release/Observable.o obj/AtlasUI_Release/VideoRecorder.o obj/AtlasUI_Release/FFmpeg.o obj/AtlasUI_Release/precompiled.o obj/AtlasUI_Release/KeyMap.o obj/AtlasUI_Release/DLLInterface.o obj/AtlasUI_Release/ScenarioEditor.o obj/AtlasUI_Release/SectionLayout.o obj/AtlasUI_Release/Sidebar.o obj/AtlasUI_Release/Cinematic.o obj/AtlasUI_Release/LightControl.o obj/AtlasUI_Release/Environment.o obj/AtlasUI_Release/Map.o obj/AtlasUI_Release/Object.o obj/AtlasUI_Release/VariationControl.o obj/AtlasUI_Release/Player.o obj/AtlasUI_Release/Terrain.o obj/AtlasUI_Release/Trigger.o obj/AtlasUI_Release/SmoothElevation.o obj/AtlasUI_Release/AlterElevation.o obj/AtlasUI_Release/PlaceObject.o obj/AtlasUI_Release/FillTerrain.o obj/AtlasUI_Release/ReplaceTerrain.o obj/AtlasUI_Release/FlattenElevation.o obj/AtlasUI_Release/TransformObject.o obj/AtlasUI_Release/PaintTerrain.o obj/AtlasUI_Release/ActorViewerTool.o obj/AtlasUI_Release/ObjectSettings.o obj/AtlasUI_Release/Tools.o obj/AtlasUI_Release/MiscState.o obj/AtlasUI_Release/Brushes.o  -Wl,-O1 -Wl,--as-needed -shared -Wl,--no-undefined -Wl,--as-needed -Wl,-rpath,/usr/games/lib64/0ad -fPIC -rdynamic -L../../../binaries/system -L/usr/X11R6/lib  -Xlinker --start-group ../../../binaries/system/libAtlasObject.a ../../../binaries/system/libAtlasScript.a -Xlinker --end-group -lAtlasObject -lAtlasScript -lboost_filesystem-mt -lboost_system-mt -lboost_signals-mt -lz -lX11 `pkg-config libxml-2.0 --libs` `sdl-config --libs` `pkg-config mozjs185 --libs` `/usr/lib64/wx/config/gtk2-unicode-release-2.8 --unicode=yes --libs std,gl`
make: Leaving directory `/var/tmp/portage/games-strategy/0ad-99999/work/trunk/build/workspaces/gcc'
emake failed
 * ERROR: games-strategy/0ad-99999 failed (compile phase):
 *   (no error message)
 *
 * Call stack:
 *     ebuild.sh, line  85:  Called src_compile
 *   environment, line 2505:  Called die
 * The specific snippet of code:
 *       emake -C build/workspaces/gcc verbose=1 || die
 *
 * If you need support, post the output of `emerge --info '=games-strategy/0ad-99999'`,
 * the complete build log and the output of `emerge -pqv '=games-strategy/0ad-99999'`.
 * This ebuild is from an overlay named 'zugaina': '/var/lib/layman/zugaina/'
 * The complete build log is located at '/var/tmp/portage/games-strategy/0ad-99999/temp/build.log'.
 * The ebuild environment file is located at '/var/tmp/portage/games-strategy/0ad-99999/temp/environment'.
 * Working directory: '/var/tmp/portage/games-strategy/0ad-99999/work/trunk'
 * S: '/var/tmp/portage/games-strategy/0ad-99999/work/trunk'

>>> Failed to emerge games-strategy/0ad-99999, Log file:

>>>  '/var/tmp/portage/games-strategy/0ad-99999/temp/build.log'

 * Messages for package games-strategy/0ad-99999:

 * ERROR: games-strategy/0ad-99999 failed (compile phase):
 *   (no error message)
 *
 * Call stack:
 *     ebuild.sh, line  85:  Called src_compile
 *   environment, line 2505:  Called die
 * The specific snippet of code:
 *       emake -C build/workspaces/gcc verbose=1 || die
 *
 * If you need support, post the output of `emerge --info '=games-strategy/0ad-99999'`,
 * the complete build log and the output of `emerge -pqv '=games-strategy/0ad-99999'`.
 * This ebuild is from an overlay named 'zugaina': '/var/lib/layman/zugaina/'
 * The complete build log is located at '/var/tmp/portage/games-strategy/0ad-99999/temp/build.log'.
 * The ebuild environment file is located at '/var/tmp/portage/games-strategy/0ad-99999/temp/environment'.
 * Working directory: '/var/tmp/portage/games-strategy/0ad-99999/work/trunk'
 * S: '/var/tmp/portage/games-strategy/0ad-99999/work/trunk'



Here some info and log files:

emerge --info '=games-strategy/0ad-99999 : http://pastebin.com/SEsksQJ4

emerge -pqv '=games-strategy/0ad-99999' : http://pastebin.com/ambGCCDE

/var/tmp/portage/games-strategy/0ad-99999/temp/environment : http://pastebin.com/vdvZgKy2

Any idea on what is wrong?
Thanks in advance.
_________________
Intel Core i3-2120 / 4Gb RAM / 250Gb HDD / NVidia GeForce-550Ti


Last edited by creaker on Sun Feb 24, 2013 3:33 pm; edited 1 time in total
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VoidMage
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Joined: 14 Oct 2006
Posts: 5270

PostPosted: Sun Feb 24, 2013 5:29 am    Post subject: Reply with quote

Pastebin full build log - the posted snippet doesn't contain the actual error.
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creaker
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Joined: 14 Jul 2012
Posts: 480

PostPosted: Sun Feb 24, 2013 7:45 am    Post subject: Reply with quote

Full build log is too large, so I splitted him

part No 1 : http://pastebin.com/VWLN7zam
part No 2 : http://pastebin.com/0Rs05ux9
part No 3 : http://pastebin.com/SFmttCSt

P.S.
Here the entire build.log archive: http://ge.tt/1GzrTIZ/v/0
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VoidMage
Watchman
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Joined: 14 Oct 2006
Posts: 5270

PostPosted: Sun Feb 24, 2013 12:04 pm    Post subject: Reply with quote

Well, among other, in the third part of the log:
creaker wrote:
Code:
../../../binaries/system/libengine.a(Joystick.o): In function `CJoystick::Initialise()':
/var/tmp/portage/games-strategy/0ad-99999/work/trunk/build/workspaces/gcc/../../../source/ps/Joystick.cpp:48: undefined reference to `SDL_NumJoysticks'


Well, regardless of whether it's an upstream or an ebuild bug, see the notes in media-libs/libsdl metadata about a few of its useflags.

Also, what did you do with that log for the error message to get so scrambled ?
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creaker
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Posts: 480

PostPosted: Sun Feb 24, 2013 3:31 pm    Post subject: Reply with quote

I thought the 'joystick' flag is nessesary for 0A.D. itself. Here is my mistake.
I've rebuilt libsdl with joystick support and built 0 A.D. after that sucessfully.

Many thanks for your help!
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