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steam undefined symbol: gl*

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demigod.669
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steam undefined symbol: gl*

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Post by demigod.669 » Wed Jan 23, 2013 11:49 pm

hey guys I got this when I try to start steam on x86_64

Code: Select all

     12818:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glBlitFramebufferANGLE (fatal)
     12818:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glEGLImageTargetTexture2DOES (fatal)
     12818:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glGetTranslatedShaderSourceANGLE (fatal)
     12818:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glRenderbufferStorageMultisampleANGLE (fatal)
     12818:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glXCopySubBufferMESA (fatal)
I have latest emul-linux* installed and use multilibs
latest nvidia-driver tried downgraded them too.


ty
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Letharion
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Posts: 1344
Joined: Mon Jun 13, 2005 8:04 am
Location: Sweden

Re: steam undefined symbol: gl*

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Post by Letharion » Thu Jan 24, 2013 10:15 am

Looks like you need to run a

Code: Select all

revdep-rebuild
as a fix and start using

Code: Select all

FEATURES="preserve-libs"
to prevent similar problems in the future.
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Tronil
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Posts: 21
Joined: Wed Aug 04, 2004 11:16 pm
Location: Denmark

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Post by Tronil » Sun Feb 03, 2013 8:05 pm

I have the same issue here on a clean install of gentoo (installed from scratch yesterday). Running revdep-rebuild doesn't find anything.

/usr/lib32/libGL.so.1 is symlinked to opengl/nvidia/lib/libGL.so.313.18, so it could be related to the nvidia driver...
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duby2291
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Joined: Sun Oct 17, 2004 4:47 am

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Post by duby2291 » Sun Feb 03, 2013 8:32 pm

Steam is 32bit and needs a 32bit gl driver. I have no idea how nvidias driver handles that though.
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haarp
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Posts: 535
Joined: Wed Oct 31, 2007 12:44 pm

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Post by haarp » Mon Feb 04, 2013 10:34 am

Just a "me too" here. I'm using the 20121202 emul-linux-x86 on Intel graphics (GM4500). Steam used to work, but broke at some point and has been liked this for a while now. It segfaults due to missing symbols.

Code: Select all

/home/user/.steam/ubuntu12_32/steam: error: symbol lookup error: undefined symbol: gtk_widget_device_is_shadowed (fatal)

Code: Select all

      9010:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glBlitFramebufferEXT (fatal)
      9010:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glBlitFramebufferANGLE (fatal)
      9010:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glGetQueryObjecti64v (fatal)
      9010:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glGetQueryObjectui64v (fatal)
      9010:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glGetTranslatedShaderSourceANGLE (fatal)
      9010:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glQueryCounter (fatal)
      9010:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glRenderbufferStorageMultisampleANGLE (fatal)
      9010:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glTexStorage2DEXT (fatal)
      9010:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glGenFencesNV (fatal)
      9010:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glDeleteFencesNV (fatal)
      9010:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glSetFenceNV (fatal)
      9010:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glTestFenceNV (fatal)
      9010:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glFinishFenceNV (fatal)
      9010:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glIsFenceNV (fatal)
      9010:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glGetFenceivNV (fatal)
      9010:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glXCopySubBufferMESA (fatal)
      9010:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glXBindTexImageEXT (fatal)
      9010:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glXReleaseTexImageEXT (fatal)
      9010:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glXSwapIntervalEXT (fatal)
      9010:     /usr/lib32/libGL.so.1: error: symbol lookup error: undefined symbol: glXCreateContextAttribsARB (fatal)
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Tronil
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Joined: Wed Aug 04, 2004 11:16 pm
Location: Denmark

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Post by Tronil » Mon Feb 04, 2013 5:24 pm

Just tried installing steam on my ubuntu 12.04 based laptop, and I still get the same errors:

Code: Select all

      5301:	/usr/lib32/nvidia-current-updates/libGL.so.1: error: symbol lookup error: undefined symbol: glBlitFramebufferANGLE (fatal)
      5301:	/usr/lib32/nvidia-current-updates/libGL.so.1: error: symbol lookup error: undefined symbol: glEGLImageTargetTexture2DOES (fatal)
      5301:	/usr/lib32/nvidia-current-updates/libGL.so.1: error: symbol lookup error: undefined symbol: glGetTranslatedShaderSourceANGLE (fatal)
      5301:	/usr/lib32/nvidia-current-updates/libGL.so.1: error: symbol lookup error: undefined symbol: glRenderbufferStorageMultisampleANGLE (fatal)
      5301:	/usr/lib32/nvidia-current-updates/libGL.so.1: error: symbol lookup error: undefined symbol: glXCopySubBufferMESA (fatal)
However, it then carries on happily without any problems. So the segmentation fault is probably not related to these errors at all.
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Tronil
n00b
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Posts: 21
Joined: Wed Aug 04, 2004 11:16 pm
Location: Denmark

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Post by Tronil » Sat Feb 09, 2013 10:40 am

The last steam update fixed the segmentation fault for me - looks like it was related to some localisation problem:
https://github.com/ValveSoftware/steam- ... issues/142
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haarp
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Posts: 535
Joined: Wed Oct 31, 2007 12:44 pm

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Post by haarp » Sat Feb 09, 2013 10:42 am

Same here. It's fixed.
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