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tessellation advancement in linux games⁇
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_______0
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Joined: 15 Oct 2012
Posts: 521

PostPosted: Mon Jan 07, 2013 9:46 am    Post subject: tessellation advancement in linux games⁇ Reply with quote

hi,

Recently playing with xonotic I realized how surface upon closer inspection are plain flat. No relief whatsoever. Tessellation is supposed to create more realistic surfaces. Are there any linux games that support tessellation with open sauce drivers??

thanks.


Last edited by _______0 on Mon Jan 07, 2013 5:20 pm; edited 1 time in total
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roravun
Tux's lil' helper
Tux's lil' helper


Joined: 05 Sep 2012
Posts: 82

PostPosted: Mon Jan 07, 2013 12:11 pm    Post subject: Reply with quote

Tessellation support is since what, OpenGL 4.0?
There is your answer. Unless I am mistaken Mesa openGL code 3.1 has not even matured yet.

PS
May I ask why lot of your posts end with double '?' :D?
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_______0
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Joined: 15 Oct 2012
Posts: 521

PostPosted: Mon Jan 07, 2013 5:25 pm    Post subject: Reply with quote

roravun wrote:
Tessellation support is since what, OpenGL 4.0?
There is your answer. Unless I am mistaken Mesa openGL code 3.1 has not even matured yet.

PS
May I ask why lot of your posts end with double '?' :D?


fuuu!! how long to get there⁇ any roadmaps showing daily progress or something⁇


ps: fixed, now question is single.
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roravun
Tux's lil' helper
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Joined: 05 Sep 2012
Posts: 82

PostPosted: Mon Jan 07, 2013 6:58 pm    Post subject: Reply with quote

Someone will begin to hack on 4.0 once the work on 3.1 has completed.
I have no idea when it will be. However, wiki states that:

Quote:
Mesa 3D supports OpenGL version 3.1 (depending on the driver),[9] along with some extensions from OpenGL 4.


I guess these "extensions" will amass over time, and something in shape of openGL 4.0 support will emerge (No pun intended ;-))
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