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Raptor85 Apprentice

Joined: 29 Dec 2007 Posts: 208
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Posted: Fri Aug 12, 2011 11:02 pm Post subject: |
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I liked nowhereman's format so I'm building off of it for my own results
I'm on amd64-multilib.
- Crayon Physics Deluxe: neat but kinda easy worked fine for me, no issues (and I don't have pulseaudio installed)
- Cogs: Awesome...but a little repetitive in the puzzles, still a cool game though.
- VVVVVV: Awesome+1 great game, playing through isn't too bad on it's own, but some of the trinkets take quite a bit of skill to get, amazingly fun and awesome soundtrack
- Hammerfight: messed up graphics, same issues listed above.
- And Yet It Moves: freezes on load I get a black screen with "waiting for jack daemon" and "cannot connect to socket" in the console, it waits forever until I kill the two processes it started. I do have jack installed for my recording setup, but it doesn't start on boot, I have to start it manually, and I hadn't used it at all since the last power outage so it hasn't run since this computer has booted.
- Steel Storm: Runs perfectly...and it's a blast to play, it's up there with VVVVVV tied for my favorite in the pack. It is a bit of a hog on the graphics card though, even with a geforce 9800 and a few gigs of video memory I had frame-rate droppage in later levels when tons of stuff is firing at once, and had to turn AA off :/
- Atom Zombie Smasher: worked finefor what's basically a strategy game though it's only really fun for a single playthrough, once you get how to play it it's incredibly easy. (before you figure it out, it's nearly impossible....It basicaly comes down to knowing what types of levels you can take on with whatever units you have that year, to maximize "captured" areas and minimize losses, and getting the llama bombs as soon as possible to turn the tide.) |
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Doogman Apprentice


Joined: 24 Sep 2004 Posts: 236
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Posted: Sat Aug 13, 2011 2:38 am Post subject: |
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A new version of Hammerfight has been posted.
It fixes all the issues I was experiencing and there's now an additional 64 bit binary. |
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zoidie n00b


Joined: 13 Apr 2010 Posts: 31
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Posted: Sun Aug 14, 2011 6:06 pm Post subject: |
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| Should the Cogs and Hammerfight installers work on 64bit (no multilib) now? |
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wcmatthysen n00b


Joined: 18 Aug 2011 Posts: 2
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Posted: Thu Aug 18, 2011 11:05 pm Post subject: |
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| I've slapped together an ebuild (crayon-physics-55.3.ebuild) for crayon-physics. The only file required (besides the actual tar containing the game's files) is a wrapper script in the files directory of the ebuild. I got it to work with the latest crayon-physics tar file from the site. I didn't require pulse-audio as a dependency. However, I only tested this on my machine, and I don't know if it will work for 64bit machines. |
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M Guru

Joined: 12 Dec 2006 Posts: 414
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Posted: Fri Aug 19, 2011 7:30 am Post subject: |
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Hi, you don't need wrapper script in files/ , you can use games_make_wrapper function for this  |
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wcmatthysen n00b


Joined: 18 Aug 2011 Posts: 2
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dwbowyer Tux's lil' helper

Joined: 18 Apr 2008 Posts: 139
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Posted: Mon Aug 22, 2011 11:13 pm Post subject: |
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Is anyone else beginning to think there should be a dedicated humble overlay? Now that they are at nearly 20 games, with more sure to come, and given they drop in updated links on the download page, as they become available, it might be nice to have a central store for those ebuilds.
I'm even thinking as far as a humble_games.eclass that could use a user's stored humble keys for various bundles to download from the proper user's download page, removing the fetch restriction and more easily allowing updated ebuilds to detect and install new versions.
IE
| /etc/portage/profile/humble.keys: |
#no these aren't my real keys
Humble1=dfaWG3da
Humble2=HRAFwe42hds
Humble2.5=
Humble3=jDfhDd4Hfd
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Each ebuild could then have, as example:
SRC_URI="http://www.humblebundle.com/$PN-$PV.tar.gz?key=$Humble1$<then what follows>" |
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zoidie n00b


Joined: 13 Apr 2010 Posts: 31
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Posted: Fri Aug 26, 2011 12:36 pm Post subject: |
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| zoidie wrote: | | Should the Cogs and Hammerfight installers work on 64bit (no multilib) now? | To answer my own question, yes they do when installed from the ebuilds. |
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lazy_bum l33t


Joined: 16 Feb 2005 Posts: 665
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Posted: Fri Aug 26, 2011 10:39 pm Post subject: |
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| dwbowyer wrote: | | /etc/portage/profile/humble.keys: |
#no these aren't my real keys
Humble1=dfaWG3da
Humble2=HRAFwe42hds
Humble2.5=
Humble3=jDfhDd4Hfd
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Each ebuild could then have, as example:
SRC_URI="http://www.humblebundle.com/$PN-$PV.tar.gz?key=$Humble1$<then what follows>" |
Seems like a nice idea. Some games are already in portage. You could make a small fix for one or two ebuild and push it to bugzilla — don't know if any dev will be interested in such solution. _________________ roslin uberlay | grubelek |
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