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tomtomp
Tux's lil' helper
Tux's lil' helper


Joined: 10 Oct 2011
Posts: 89

PostPosted: Tue Oct 11, 2011 12:10 pm    Post subject: [SOLVED] wine Starcraft II Reply with quote

Hi, I migrated from linux Mint where this game under wine worked pretty good but now it lags even on lowest settings :S . I used copied .wine directory from my old system so all settings should be same, I am using fglrx ati driver and I have ati hd 3870.
Output from equery uses wine:
Code:
[ Legend : U - final flag setting for installation]
[        : I - package is installed with flag     ]
[ Colors : set, unset                             ]
 * Found these USE flags for app-emulation/wine-1.3.29:
 U I
 + + X             : Adds support for X11
 + + alsa          : Adds support for media-libs/alsa-lib (Advanced Linux Sound
                     Architecture)
 - - capi          : Enable ISDN support via CAPI
 + + cups          : Add support for CUPS (Common Unix Printing System)
 - - custom-cflags : Bypass strip-flags; use are your own peril
 + + dbus          : Enable dbus support for anything that needs it (gpsd,
                     gnomemeeting, etc)
 - - fontconfig    : Support for configuring and customizing font access via
                     media-libs/fontconfig
 + + gecko         : Add support for the Gecko engine when using iexplore
 - - gnutls        : Adds support for net-libs/gnutls (TLS 1.0 and SSL 3.0
                     support)
 - - gphoto2       : Adds digital camera support
 - - gsm           : Adds support for the gsm lossy speech compression codec
 - - gstreamer     : Adds support for media-libs/gstreamer (Streaming media)
 - - hardened      : activate default security enhancements for toolchain (gcc,
                     glibc, binutils)
 + + jpeg          : Adds JPEG image support
 - - lcms          : Adds lcms support (color management engine)
 - - ldap          : Adds LDAP support (Lightweight Directory Access Protocol)
 + + mp3           : Add support for reading mp3 files
 + + ncurses       : Adds ncurses support (console display library)
 + + nls           : Adds Native Language Support (using gettext - GNU locale
                     utilities)
 + + openal        : Adds support for the Open Audio Library
 + + opencl        : Enable OpenCL support
 + + opengl        : Adds support for OpenGL (3D graphics)
 + + oss           : Adds support for OSS (Open Sound System)
 + + perl          : Install helpers written in perl (winedump/winemaker)
 + + png           : Adds support for libpng (PNG images)
 - - samba         : Add support for NTLM auth. see
                     http://wiki.winehq.org/NtlmAuthSetupGuide and
                     http://wiki.winehq.org/NtlmSigningAndSealing
 - - scanner       : Adds support for scanner hardware (e.g. build the sane
                     frontend in kdegraphics)
 + + ssl           : Adds support for Secure Socket Layer connections
 - - test          : Workaround to pull in packages needed to run with
                     FEATURES=test. Portage-2.1.2 handles this internally, so
                     don't set it in make.conf/package.use anymore
 + + threads       : Adds threads support for various packages. Usually
                     pthreads
 + + truetype      : Adds support for FreeType and/or FreeType2 fonts
 - - v4l           : Enable support for video4linux (libv4l or v4l2 from
                     sys-kernel/linux-headers)
 + + win32         : Build a 32bit version of Wine (won't run Win64 binaries)
 - - win64         : Build a 64bit version of Wine (won't run Win32 binaries)
 - - xcomposite    : Enable support for the Xorg composite extension
 - - xinerama      : Add support for the xinerama X11 extension, which is
                     mandatory if you work in multiple monitors setup
 + + xml           : Add support for XML files


glxinfo says direct rendering is on

wine is giving me some wierd messages too:
Code:
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:process:GetLogicalProcessorInformation ((nil),0x32dcc0): stub
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (2000): STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 2000
fixme:process:GetLogicalProcessorInformation ((nil),0x127c610): stub
fixme:process:GetLogicalProcessorInformation ((nil),0x127c5fc): stub
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do!
fixme:process:GetLogicalProcessorInformation ((nil),0x137e9b8): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x107c304,0x00000000), stub!
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000003 not handled
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (3000): STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 3000
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do!
fixme:process:GetLogicalProcessorInformation ((nil),0x137e9b8): stub
fixme:shell:SetCurrentProcessExplicitAppUserModelID L"BlizzardEntertainment.StarCraftII.StarCraftII": stub
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:process:SetProcessDEPPolicy (1): stub
fixme:process:GetLogicalProcessorInformation (0x33fa5c,0x33fd5c): stub
fixme:hnetcfg:fw_profile_get_FirewallEnabled 0x11a7b0, 0x461f0d4
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x461ed40,0x461ed44): stub
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
fixme:win:EnumDisplayDevicesW ((null),0,0x461e9f4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x461e908,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
fixme:win:EnumDisplayDevicesW ((null),0,0x461e7c0,0x00000000), stub!
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 0 for context 0x185f88, last error 0x591
fixme:win:EnumDisplayDevicesW ((null),0,0x461e798,0x00000000), stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x983ea38): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 0 for context 0x185f88, last error 0x591
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:EnumDisplayDevicesW ((null),0,0x4612cb4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x4612f84,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x4612f74,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x4612d08,0x00000000), stub!
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x2341ea38): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
fixme:imm:ImmReleaseContext (0x50066, 0x1685f8): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:EnumDisplayDevicesW ((null),0,0x46150f0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x4614f68,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x46150e0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x4614e74,0x00000000), stub!
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x7aeea38): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x461ec08,0x00000000), stub!
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 0 for context 0x185f88, last error 0x591
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 0 for context 0x1d117fa8, last error 0x591
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.


glxgears are running on 8200+ fps.

Thanx for any help :)


Last edited by tomtomp on Sun Oct 16, 2011 6:38 pm; edited 1 time in total
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ChrisJumper
Veteran
Veteran


Joined: 12 Mar 2005
Posts: 1816
Location: Germany

PostPosted: Thu Oct 13, 2011 2:18 am    Post subject: Reply with quote

Hi tomtomp,

i would try to install playonlinux and use these installation scripts. Wine runs here well with starcraft2. But i installed it month ago. And i don't really know how well it runs with radeon driver/cards. Oh and did you use winetricks to install dx3d9?

Good Luck with this nice Game.
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tomtomp
Tux's lil' helper
Tux's lil' helper


Joined: 10 Oct 2011
Posts: 89

PostPosted: Sun Oct 16, 2011 6:38 pm    Post subject: Reply with quote

Fixed it by eselect opengl xorg reinstall wine and eselect opengl ati ... not sure about options after opengl but u can find out by eselect opengl list :)
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