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hedmo
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PostPosted: Thu Jun 02, 2011 9:18 am    Post subject: xf86-video-ati Reply with quote

hi all gamers i am playing cod and stalker with ati-drivers at the moment and just wondering if i can do it with
xf86-video-ati.
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keet
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Joined: 09 Sep 2008
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PostPosted: Thu Jun 02, 2011 5:02 pm    Post subject: Reply with quote

What kind of graphics card do you have? I think that xf86-video-ati has different levels of support for 3D acceleration for various graphics cards.
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frostschutz
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PostPosted: Thu Jun 02, 2011 5:22 pm    Post subject: Reply with quote

I switched to the radeon drivers recently (when fglrx complained about BKL missing), they work fine on my HD 5850, including for movies, but for gaming? No, not anywhere near fast enough for anything serious 3D. I even switched from a 3D screensaver to a less demanding 2D one.

So if you want to do games, you need the binary drivers, sadly.
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hedmo
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PostPosted: Thu Jun 02, 2011 5:34 pm    Post subject: Reply with quote

i have hd 2900 xt (r600) .i have manage to start cod4 and played it with the os-driver,but there is no text in the start menu and it crash
after a time.this was about a year ago so i was thinking that radeon os-driver with gallium or some ting have manage to make it work.
and there is something with the os-driver that i like.i can not tell what it is but there is a charm in it (desktop)some more smooth
i dont know.
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Raptor85
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PostPosted: Fri Jun 03, 2011 12:24 am    Post subject: Reply with quote

Support for r600 cards is still fairly new in the radeon driver, it's there but it's not complete yet. You're going to be stuck with the fglrx driver for the time being unfortunately, if you want to be using it for gaming. (I think r600 is still supported, though part of the reason I went back to nvidia on my gaming box was that fglrx dropped support for r500 cards at version 9.3, and support for the x15xx line of r500's is still unplayable with the OS driver)
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m0p
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PostPosted: Fri Jun 03, 2011 11:38 am    Post subject: Reply with quote

Depends entirely on your card, the kernel/libdrm/mesa stack has various levels of completeness for different generations of card.
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hedmo
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PostPosted: Sat Jun 04, 2011 12:55 am    Post subject: Reply with quote

m0p wrote:

Depends entirely on your card, the kernel/libdrm/mesa stack has various levels of completeness for different generations of card.



yes thats why i was thinking that radeon os-driver with gallium or some ting have manage to make it work. do you have some faq about it.i can not find a thing at mr:google
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chithanh
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PostPosted: Sat Jun 04, 2011 2:27 am    Post subject: Reply with quote

The open source driver supports only OpenGL 2.1 at present, and gives between 30% (r600g) and 80% (r300g) of the performance of the proprietary driver.

Support for OpenGL 3 and 4 is still incomplete, so you will not be able to use all features of newer cards. Also for patent reasons, texture compression had to be put into a separate library libtxc_dxtn (available from the x11 overlay). For the current state, see http://wiki.x.org/wiki/RadeonFeature
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hedmo
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PostPosted: Sat Jun 04, 2011 6:20 pm    Post subject: Reply with quote

chithanh

thanks for the faq.as far as i have manage to understan is that it can be possible to get games working with my card with the open-sources.please correct me if i am way out of line.

chithanh wrote :

Also for patent reasons, texture compression had to be put into a separate library libtxc_dxtn (available from the x11 overlay).


can this be the reason of missing texture at the startmenu on cod4 :?:


i know that the fps is good to go,as i wrote: i have manage to get the game start but it crashed after some sec 30-60.
and one more thing.when i started the game (to play) i got a error message.something about direct x .


is this some thing that is worth trying :?: .i know i am going to need some help if i give it a shot :oops: .if no one give it a try,we will never :cry:
know the answer :roll:
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chithanh
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PostPosted: Sat Jun 04, 2011 8:33 pm    Post subject: Reply with quote

Missing textures is often caused by lack of support for texture compression.

With wine there is the additional problem on 64 bit systems that it is a 32 bit application. So if you use open source drivers it relies on emul-linux-x86-opengl.
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hedmo
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PostPosted: Fri Jun 24, 2011 8:51 am    Post subject: Reply with quote

chithanh wrote:

With wine there is the additional problem on 64 bit systems that it is a 32 bit application. So if you use open source drivers it relies on emul-linux-x86-opengl.

okej i will try to see if i get some advantage of the portage-multilib with this.

chithanh wrote:

The open source driver supports only OpenGL 2.1 at present

my gpu is OpenGL 2.0

about the OS-driver.is there some development with crossfire :?:
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