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tuppe666 Guru
Joined: 02 Mar 2004 Posts: 423
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Posted: Wed Apr 20, 2011 9:04 pm Post subject: s3tc proprietary games 64-bit and intel not working !? |
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I have started getting some native Linux games, and although pleasantly surprised with the native offerings, and how my Intel gma4500hd has been able to cope so far. I am getting missing models in the shadowgrounds games and enemy territory quake wars and think it is related to st3c, but its just a guess.
I have installed dev-libs/libtxc_dxtn from here https://bugs.gentoo.org/show_bug.cgi?id=65607
Code: | glxinfo | grep s3tc
GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_S3_s3tc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_env_dot3 |
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audiodef Watchman
Joined: 06 Jul 2005 Posts: 6639 Location: The soundosphere
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Posted: Thu Apr 21, 2011 1:06 am Post subject: |
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Well, I'm hardly an expert on the entire line of Intel video chipsets, but my impression is that if you want decent gaming video, Intel just isn't the way to go. Nvidia seems to have excellent performance under Linux, though. ATI, maybe not so much, but there's mixed opinions on that. The hardware for both, though, are quite good in their late, high-end models. _________________ decibel Linux: https://decibellinux.org
Github: https://github.com/Gentoo-Music-and-Audio-Technology
Facebook: https://www.facebook.com/decibellinux
Discord: https://discord.gg/73XV24dNPN |
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Gusar Advocate
Joined: 09 Apr 2005 Posts: 2665 Location: Slovenia
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Posted: Thu Apr 21, 2011 8:54 am Post subject: |
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Are those games 64bit or 32bit? If they're 32bit, you of course need a 32bit libxtc_dxtn library, which will be loaded by a 32bit mesa. |
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pingufunkybeat l33t
Joined: 01 Dec 2004 Posts: 610
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Posted: Thu Apr 21, 2011 11:18 am Post subject: |
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Those games are 32-bit only, so you're probably running on a terribly outdated mesa. |
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