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darklegion
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PostPosted: Sat Oct 10, 2009 10:57 am    Post subject: Reply with quote

ssuominen wrote:
Good news,

20:22 <@KingTaco> # Mike Doty <kingtaco@gentoo.org> (04 Oct 2009)
20:22 <@KingTaco> # alpha packages, kills puppies.
20:22 <@KingTaco> =app-emulation/emul-linux-x86-baselibs-20091004_rc1
20:22 <@KingTaco> =app-emulation/emul-linux-x86-compat-20091004_rc1
20:22 <@KingTaco> =app-emulation/emul-linux-x86-gtklibs-20091004_rc1
20:22 <@KingTaco> =app-emulation/emul-linux-x86-medialibs-20091004_rc1
20:22 <@KingTaco> =app-emulation/emul-linux-x86-qtlibs-20091004_rc1
20:22 <@KingTaco> =app-emulation/emul-linux-x86-sdl-20091004_rc1
20:22 <@KingTaco> =app-emulation/emul-linux-x86-soundlibs-20091004_rc1
20:22 <@KingTaco> =app-emulation/emul-linux-x86-xlibs-20091004_rc1
20:22 <@KingTaco> commiting soon

New emul- libraries on it's way to Portage, with libjpeg.so.7.


I just upgraded to the masked emul libraries, and they don't seem to include mpg123.The mpg123 libraries are needed for mp3 support with new versions of wine.
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MaximeG
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PostPosted: Sat Oct 10, 2009 11:26 am    Post subject: Reply with quote

Yes, did it this way as well and it seemed to fix it.

Regards,
Maxime
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Koradji
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PostPosted: Fri Nov 13, 2009 12:14 pm    Post subject: Wow Reply with quote

G'day
World of warcraft in wine on amd64 was failing for me at patching because the launcher needed jpeg support.

already in /etc/portage/package.keywords is
Code:
app-emulation/wine ~amd64


What i did after reading this thread:

To get the latest emul stuff
Code:
#emerge --sync


So that jpeg use flag is allowed to be set, to /etc/portage/profile/package.use.mask
add a line
Code:
app-emulation/wine -jpeg


So that the jpeg use flag is set for wine, to /etc/portage/package.use
add a line
Code:
app-emulation/wine jpeg


To unmask the new emul packages with jpeg support:

to /etc/portage/package.keywords
add the lines
Code:
app-emulation/emul-linux-x86-baselibs ~amd64
app-emulation/emul-linux-x86-compat ~amd64
app-emulation/emul-linux-x86-glibc-errno-compat ~amd64
app-emulation/emul-linux-x86-gtklibs ~amd64
app-emulation/emul-linux-x86-java ~amd64
app-emulation/emul-linux-x86-qtlibs ~amd64
app-emulation/emul-linux-x86-medialibs ~amd64
app-emulation/emul-linux-x86-sdl ~amd64
app-emulation/emul-linux-x86-soundlibs ~amd64
app-emulation/emul-linux-x86-xlibs ~amd64

to etc/portage/package.unmask
add the lines
Code:
app-emulation/emul-linux-x86-baselibs
app-emulation/emul-linux-x86-compat
app-emulation/emul-linux-x86-glibc-errno-compat
app-emulation/emul-linux-x86-gtklibs
app-emulation/emul-linux-x86-java
app-emulation/emul-linux-x86-qtlibs
app-emulation/emul-linux-x86-medialibs
app-emulation/emul-linux-x86-sdl
app-emulation/emul-linux-x86-soundlibs
app-emulation/emul-linux-x86-xlibs


Then to upgrade the emul libs and recompile wine with jpeg support:
Code:
#emerge -DuvaN world


This may have been overkill, but it worked.
Thanks ssuominen for all the info :)

Edit: typo fixed
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Erdie
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PostPosted: Sat Nov 14, 2009 1:32 pm    Post subject: Reply with quote

It did now work for me, the only difference was that i used the currently stable version of wine but since it worked with that versin before, i dont see any reason to upgrade. CoD singleplayer does not start, I switched everything back and it seems to be that I will have to live with this crap. :(
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robnotts
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PostPosted: Sun Nov 15, 2009 7:27 am    Post subject: Reply with quote

I've currently had to delete wine... due to problems with samba as well as this jpeg problem... as kde-4.3.3 upgrades to split samba which the wine ebuilds currently don't handle...

Hopefully sorted soon...
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Timbers2k
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PostPosted: Thu Dec 17, 2009 4:38 pm    Post subject: Reply with quote

Why is jpeg support not allowed in wine? I did the above to get it compiled in so I could update WoW, but why do we have to do it this way? I don't see anything in the changelog that explains it.

Tim
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ssuominen
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PostPosted: Thu Dec 17, 2009 5:22 pm    Post subject: Reply with quote

Timbers2k wrote:
Why is jpeg support not allowed in wine? I did the above to get it compiled in so I could update WoW, but why do we have to do it this way? I don't see anything in the changelog that explains it.

Tim


EDIT: Because we need new emul- 20100220 ebuilds stable, when they are, USE jpeg will be available for wine


Last edited by ssuominen on Sun Mar 21, 2010 3:22 pm; edited 1 time in total
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Timbers2k
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PostPosted: Sun Dec 20, 2009 5:57 pm    Post subject: Reply with quote

ok, that makes sense. Is there any plans to eliminate the emul packages? Can't we build the needed libraries in a multilib environment? That seems like it would be more in the Gentoo tradition.

Tim
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StringCheesian
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PostPosted: Sun Dec 20, 2009 10:58 pm    Post subject: Reply with quote

Timbers2k wrote:
ok, that makes sense. Is there any plans to eliminate the emul packages? Can't we build the needed libraries in a multilib environment? That seems like it would be more in the Gentoo tradition.

Tim


The multilib overlay attempts this, but it looks to me like it works best with a stable (amd64) install and can conflict with any other overlays or an unstable (~amd64) install. I wish there was an in-portage solution that required less ebuild modification.
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Erdie
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PostPosted: Fri Jan 15, 2010 9:41 am    Post subject: Reply with quote

The newest emul libs are already unmask and have just the test flag. I emerge them now and futhermore I emerged the new testing version of wine with use=jpeg enabled, too. Anyway, the Call of Duty Singleplayer mode does not start at all.
Thats is strange since i have a 2nd computer with the same arch (amd64) which I did not update since a long time. I stopped updating world before libjpeg-7 became stable. On THIS machine, Call of Dute works flawless. Because my son is playing the game there I just stopped updating it after i figured out the wine troube on my laptop (which worked in the past, too)

What happened with it? I really dont have any clue what I can do now further.. Maybe me assumption that jpeg is causing the issue is wrong?

:(
Erdie
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