View previous topic :: View next topic |
Author |
Message |
zhitch n00b
Joined: 30 Aug 2004 Posts: 39 Location: Dayton, Ohio
|
|
Back to top |
|
|
Raniz l33t
Joined: 13 Sep 2003 Posts: 967 Location: Varberg, Sweden
|
Posted: Fri Sep 25, 2009 7:57 pm Post subject: |
|
|
Is there any point to this other than the obvious "because I can", did you notice any performance gains over a gcc compiled kernel? |
|
Back to top |
|
|
Naib Watchman
Joined: 21 May 2004 Posts: 6051 Location: Removed by Neddy
|
Posted: Fri Sep 25, 2009 8:15 pm Post subject: |
|
|
The bfs 232 patchset? do you notice any improvements over say... 211?
I tried it when it was 211 and while it did seem ok, it would cause lockups with 3D games _________________
Quote: | Removed by Chiitoo |
|
|
Back to top |
|
|
zhitch n00b
Joined: 30 Aug 2004 Posts: 39 Location: Dayton, Ohio
|
Posted: Fri Sep 25, 2009 8:18 pm Post subject: performance gains |
|
|
I definitely notice a difference when compiling with the BFS patch, I am in the process of running some benches comparing the icc kernel to vanilla 2.6.31.1 and vanilla patched with the bfs 232 patch and I'll post the results, hopfully with favorable reults |
|
Back to top |
|
|
gimpel Advocate
Joined: 15 Oct 2004 Posts: 2720 Location: Munich, Bavaria
|
Posted: Sun Sep 27, 2009 2:54 pm Post subject: Re: 64 bit linux kernel compile with ICC 11.1.056 and bfs 23 |
|
|
How did you manage to compile linux with a c++ compiler? _________________ http://proaudio.tuxfamily.org/wiki - pro-audio software overlay
|
|
Back to top |
|
|
zhitch n00b
Joined: 30 Aug 2004 Posts: 39 Location: Dayton, Ohio
|
Posted: Sun Sep 27, 2009 5:38 pm Post subject: |
|
|
Its a C/C++ compiler actually... |
|
Back to top |
|
|
Ant P. Watchman
Joined: 18 Apr 2009 Posts: 6920
|
Posted: Mon Sep 28, 2009 12:47 am Post subject: Re: 64 bit linux kernel compile with ICC 11.1.056 and bfs 23 |
|
|
gimpel wrote: | How did you manage to compile linux with a c++ compiler? |
C++ is a superset of C, with a few exceptions. I doubt there's a C++ compiler anywhere that doesn't do both. |
|
Back to top |
|
|
zhitch n00b
Joined: 30 Aug 2004 Posts: 39 Location: Dayton, Ohio
|
Posted: Tue Sep 29, 2009 4:52 am Post subject: performance gains |
|
|
there are significant gains with the BFS patch with or without compiling with icc.. although the 3d tests show about a 5% gain with icc vs gcc... |
|
Back to top |
|
|
RealNC Tux's lil' helper
Joined: 13 Apr 2008 Posts: 148
|
Posted: Tue Sep 29, 2009 9:34 am Post subject: |
|
|
Just for info: BFS is now at version 0.240. This version includes a very important bug fix that corrects issues with stalled processes (like 3D apps freezing and being unable to kill them.) |
|
Back to top |
|
|
zhitch n00b
Joined: 30 Aug 2004 Posts: 39 Location: Dayton, Ohio
|
Posted: Wed Sep 30, 2009 2:47 pm Post subject: bfs 240 |
|
|
I have now updated the source with bfs 240... time to start benchmarking again |
|
Back to top |
|
|
kernelOfTruth Watchman
Joined: 20 Dec 2005 Posts: 6111 Location: Vienna, Austria; Germany; hello world :)
|
|
Back to top |
|
|
Naib Watchman
Joined: 21 May 2004 Posts: 6051 Location: Removed by Neddy
|
Posted: Wed Sep 30, 2009 5:50 pm Post subject: |
|
|
kernelOfTruth wrote: | RealNC wrote: | Just for info: BFS is now at version 0.240. This version includes a very important bug fix that corrects issues with stalled processes (like 3D apps freezing and being unable to kill them.) |
good news ! |
if that is true that that is good
only thing that stops me using it _________________
Quote: | Removed by Chiitoo |
|
|
Back to top |
|
|
kernelOfTruth Watchman
Joined: 20 Dec 2005 Posts: 6111 Location: Vienna, Austria; Germany; hello world :)
|
|
Back to top |
|
|
|