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World of Goo

Having problems getting your favorite Linux game to work? Want to discuss strategies? This is the place!
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arnvidr
l33t
l33t
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Posts: 629
Joined: Thu Aug 19, 2004 7:07 pm
Location: Oslo, Norway

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Post by arnvidr » Wed Feb 18, 2009 3:14 pm

http://2dboy.com/2009/02/12/world-of-go ... -is-ready/

Check out update 4!
Noone wrote:anything
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scary
n00b
n00b
Posts: 47
Joined: Sat Apr 17, 2004 2:39 pm

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Post by scary » Thu Feb 19, 2009 5:02 pm

I solved my problem: I had been playing recently with /etc/asound.conf following the last suggestion in http://forums.gentoo.org/viewtopic-t-732032.html , but apparently world of goo (and also some wine apps) didn't like it. Removing asound.conf solved everything for me.
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Naib
Watchman
Watchman
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Posts: 6103
Joined: Fri May 21, 2004 9:42 pm
Location: Removed by Neddy
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Post by Naib » Thu Feb 19, 2009 11:14 pm

works great for me here on ~amd64, but then again I also use oss4 :D
#define HelloWorld int
#define Int main()
#define Return printf
#define Print return
#include <stdio>
HelloWorld Int {
Return("Hello, world!\n");
Print 0;
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klz
n00b
n00b
Posts: 43
Joined: Tue Jun 07, 2011 8:09 pm

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Post by klz » Sun May 13, 2012 10:28 pm

I noticed that the ebuild of world-of-goo does not check for media-libs/sdl-mixer. Both my desktop and laptop needed that emerged for the game to work.

I don't know where the correct spot it for an ebuild-RFC... so that why i post it in this thread. Please tell me what the correct location is for stuff like this.

Wicked game btw :D
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lazy_bum
l33t
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Posts: 691
Joined: Wed Feb 16, 2005 8:55 am

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Post by lazy_bum » Sat May 19, 2012 9:44 pm

→ Gentoo Bugzilla
roslin uberlay | grubelek
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