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krankkatze n00b
Joined: 11 May 2008 Posts: 4
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Posted: Sat Jun 07, 2008 1:43 pm Post subject: [Nvidia] Pas de direct rendering ... <Résolu> |
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Bonsoir,
J'ai récemment voulu tester tremulous, mais lorsque je le lance, X se coupe brutalement. Vraissemblablement, le problème venait du fait que le direct rendering n'était pas activé. J'ai donc suivi le Guide pour NVidia, j'ai correctement configuré mon noyau, installé nvidia-drivers, modifié mon xorg.conf et rebooté. Le problème a persisté.
Voici mon xorg.conf :
Code: | Section "ServerLayout"
Identifier "X.org Configured"
Screen 0 "Screen0" 0 0
InputDevice "Mouse0" "CorePointer"
InputDevice "Keyboard0" "CoreKeyboard"
EndSection
Section "Files"
RgbPath "/usr/share/X11/rgb"
ModulePath "/usr/lib/xorg/modules"
FontPath "/usr/share/fonts/misc/"
FontPath "/usr/share/fonts/TTF/"
FontPath "/usr/share/fonts/OTF"
FontPath "/usr/share/fonts/Type1/"
FontPath "/usr/share/fonts/100dpi/"
FontPath "/usr/share/fonts/75dpi/"
EndSection
Section "Module"
Load "glx"
#Load "dri"
Load "xtrap"
Load "extmod"
Load "record"
Load "GLcore"
Load "dbe"
Load "type1"
Load "freetype"
EndSection
Section "InputDevice"
Identifier "Keyboard0"
Driver "kbd"
EndSection
Section "InputDevice"
Identifier "Mouse0"
Driver "mouse"
Option "Protocol" "auto"
Option "Device" "/dev/input/mice"
Option "ZAxisMapping" "4 5 6 7"
EndSection
Section "Monitor"
#DisplaySize 340 270 # mm
### Comment all HorizSync and VertRefresh values to use DDC:
Identifier "Monitor0"
VendorName "BNQ"
ModelName "BenQ FP72E"
### Comment all HorizSync and VertRefresh values to use DDC:
HorizSync 31.5 - 64.3
VertRefresh 50.0 - 100.0
Option "DPMS"
EndSection
Section "Device"
### Available Driver options are:-
### Values: <i>: integer, <f>: float, <bool>: "True"/"False",
### <string>: "String", <freq>: "<f> Hz/kHz/MHz"
### [arg]: arg optional
#Option "SWcursor" # [<bool>]
#Option "HWcursor" # [<bool>]
#Option "NoAccel" # [<bool>]
#Option "ShadowFB" # [<bool>]
#Option "UseFBDev" # [<bool>]
#Option "Rotate" # [<str>]
#Option "VideoKey" # <i>
#Option "FlatPanel" # [<bool>]
#Option "FPDither" # [<bool>]
#Option "CrtcNumber" # <i>
#Option "FPScale" # [<bool>]
#Option "FPTweak" # <i>
#Option "DualHead" # [<bool>]
Identifier "Card0"
Driver "nvidia"
VendorName "nVidia Corporation"
BoardName "NV11GL [Quadro2 MXR/EX/Go]"
BusID "PCI:1:0:0"
EndSection
Section "Screen"
Identifier "Screen0"
Device "Card0"
Monitor "Monitor0"
DefaultDepth 16
SubSection "Display"
Viewport 0 0
Depth 16
EndSubSection
SubSection "Display"
Viewport 0 0
Depth 16
EndSubSection
SubSection "Display"
Viewport 0 0
Depth 16
EndSubSection
SubSection "Display"
Viewport 0 0
Depth 16
EndSubSection
SubSection "Display"
Viewport 0 0
Depth 16
EndSubSection
SubSection "Display"
Viewport 0 0
Depth 24
EndSubSection
EndSection
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Et voici un glxinfo :
Code: | name of display: :0.0
display: :0 screen: 0
direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose)
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_EXT_texture_from_pixmap
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.4 (1.5 Mesa 6.5.2)
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program,
GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_program,
GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint, GL_EXT_copy_texture, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels,
GL_ATI_draw_buffers, GL_ATI_texture_env_combine3,
GL_ATI_texture_mirror_once, GL_ATIX_texture_env_combine3,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_NV_blend_square,
GL_NV_fragment_program, GL_NV_light_max_exponent, GL_NV_point_sprite,
GL_NV_texgen_reflection, GL_NV_texture_rectangle, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_SGI_color_matrix, GL_SGI_color_table,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
GL_SGIX_shadow, GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x23 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x24 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 None
0x25 16 tc 0 24 0 r y . 5 6 5 8 0 16 8 16 16 16 16 0 0 None
0x26 16 tc 0 24 0 r . . 5 6 5 8 0 16 8 16 16 16 16 0 0 None
0x27 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x28 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 None
0x29 16 dc 0 24 0 r y . 5 6 5 8 0 16 8 16 16 16 16 0 0 None
0x2a 16 dc 0 24 0 r . . 5 6 5 8 0 16 8 16 16 16 16 0 0 None
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Merci pour votre aide !
Last edited by krankkatze on Sat Jun 07, 2008 3:58 pm; edited 1 time in total |
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elyes Tux's lil' helper
Joined: 27 Apr 2008 Posts: 121 Location: Calvados Normandie France
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krankkatze n00b
Joined: 11 May 2008 Posts: 4
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Posted: Sat Jun 07, 2008 3:57 pm Post subject: |
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Merci
J'ai recompilé nvidia-drivers, exécuté la commande que tu as donnée, et tout a marché. |
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