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quake1 ebuild not working [SOLVED!!!]
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spoon-man
Tux's lil' helper
Tux's lil' helper


Joined: 18 Sep 2004
Posts: 86
Location: Australia W.A

PostPosted: Mon Jan 01, 2007 10:41 am    Post subject: quake1 ebuild not working [SOLVED!!!] Reply with quote

hey guys i try to emerge darkplaces but it dives out at games-fps/quake1-data-2.40

>>> Emerging (1 of 2) games-fps/quake1-data-2.40 to /
* checking ebuild checksums ;-) ... [ ok ]
* checking auxfile checksums ;-) ... [ ok ]
* checking miscfile checksums ;-) ... [ ok ]
>>> Unpacking source...
* This ebuild will need the cdrom for quake1-data

* If you do not have the CD, but have the data files
* mounted somewhere on your filesystem, just export
* the variable CD_ROOT so that it points to the
* directory containing the files.

* For example:
* export CD_ROOT=/mnt/cdrom

* Found CD #1 root at /media/QUAKE101
>>> Unpacking q101_int.lha to /var/tmp/portage/quake1-data-2.40/work
lha: invalid option -- q
usage: lha [-]<commands>[<options>] [-<options> ...] archive_file [file...]
commands: [axelvudmcpt]
options: [q[012]vnfto[567]dizg012e[w=<dir>|x=<pattern>]]
long options: --system-kanji-code={euc,sjis,utf8,cap}
--archive-kanji-code={euc,sjis,utf8,cap}
--extract-broken-archive
--help
--version

!!! ERROR: games-fps/quake1-data-2.40 failed.
Call stack:
ebuild.sh, line 1546: Called dyn_unpack
ebuild.sh, line 708: Called src_unpack
quake1-data-2.40.ebuild, line 43: Called die

!!! failure unpacking q101_int.exe
!!! If you need support, post the topmost build error, and the call stack if relevant.

thanks for the help


Last edited by spoon-man on Mon Jan 01, 2007 9:56 pm; edited 1 time in total
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Phenax
l33t
l33t


Joined: 10 Mar 2006
Posts: 972

PostPosted: Mon Jan 01, 2007 10:57 am    Post subject: Reply with quote

Go in the ebuild, and change all
Code:
lha xqf
to
Code:
lha xf
I think it should be
Code:
lha q[123]xf
where q is the level of quietness, but I'm not sure so just remove the q :P.. Submit a bug if you want.
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PaulBredbury
Watchman
Watchman


Joined: 14 Jul 2005
Posts: 6609

PostPosted: Mon Jan 01, 2007 11:05 am    Post subject: Reply with quote

Try an ebuild for lha which actually works.
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spoon-man
Tux's lil' helper
Tux's lil' helper


Joined: 18 Sep 2004
Posts: 86
Location: Australia W.A

PostPosted: Mon Jan 01, 2007 9:58 pm    Post subject: Reply with quote

Just made up and overlay of the ebuild than emerged it from that.

thanks for the help
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