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Irritant Tux's lil' helper

Joined: 16 Jun 2005 Posts: 84
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Posted: Fri Nov 03, 2006 4:06 pm Post subject: Small Alien Arena 2007 server/client patch |
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http://cor.planetquake.gamespy.com/codered/files/aa2k7-601a-x86.zip
(apply this patch only to Alien Arena 2007)
(full sources included)
Just thought I'd mention this, though this isn't "the next big release" or anything, there are alot of really good changes that improve performance and gameplay. Also, it's gcc 4.1.2 compliable.
Here is the changelog:
1. Five button mouse support.
2. Linux sound fixes.
3. Spectator bug fix.
4. Improved team joining mode.
5. Killing spree notifications.
6. Fraglimit countdown.
7. Warmup period - cvar is "warmuptime", default is 15 seconds
8. Added sv_custombots cvar. Setting this to "1" would allow you to have all your maps load a custom bot file called "custom1.tmp". Setting it to "2" would load "custom2.tmp" and so on. This allows for multiple servers using different bot files. This also now eliminates all the nasty copying of bot tmp files all over the place.
9. Added splash damage to blaster primary fire(also, and more importantly, this effects beamgun secondary fire). The damage is minimal, but the boost is pretty signifigant. This will allow some amazing tricks with the beamgun, and in excessive mode, the blaster.
10. Extended the countdown to begin immediately during the warmup phase so that people aren't confused as to if the match has started or not.
11. Changed rocket speed! This went from the 650 ups of Quake 2 to the 900 ups of Quake 3!
12. Fixed a minor bug with cl_noskins.
13. Moved revision to 6.01, added Esteel to the credits list.
14. Added Joust mode - cvar is sv_joustmode
15. Vastly improved bot AI - bots now are much better about falling off of ledges into Fog of Death or Voids and now work much better with jumppads. They also now retreat when wounded badly, still firing. Bot's ping shows as "0" now in the in-game scoreboard.
16. Enormous code optimizations for the client. Temp entity case parsing has been cut down to 1/4 of it's original size. All unused q2/xatrix/rogue muzzle flashes have been removed, cutting case parsing for muzzleflashes to 1/10 of it's original size. Particle system has been revamped, now all information stored within the particle and no case parsing involved in the draw routines at all. Framerates should improve quite a bit for everyone. |
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Irritant Tux's lil' helper

Joined: 16 Jun 2005 Posts: 84
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Posted: Sat Nov 04, 2006 4:38 am Post subject: |
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| Re-uploaded patch 11:30 EST. Had a minor bug in it. |
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PaulBredbury Watchman


Joined: 14 Jul 2005 Posts: 6609
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Posted: Sat Nov 04, 2006 8:00 am Post subject: |
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Ebuild updated  |
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