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ALSA snd-ioctl32 module [SOLVED]
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arabis
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Joined: 11 Apr 2005
Posts: 195
Location: Québec, Canada

PostPosted: Sun Apr 16, 2006 5:00 pm    Post subject: ALSA snd-ioctl32 module [SOLVED] Reply with quote

I have a metallic unaudible sound when running Doom3-demo.
Here is some output from konsole:
Code:
snd_pcm_writei short write: 1012 out of 1024
snd_pcm_writei short write: 1012 out of 1024doom3-demo +set s_alsa_pcm plughw:0
idAudioHardwareALSA::Write: 4096 frames overflowed and dropped

After some Googling, I got this link:
http://zerowing.idsoftware.com/linux/doom/#head-8c36163f1dfc3a253ef72c0f821b0b0dd2fc17b1
I tried
Code:
doom3-demo +set s_alsa_pcm plughw:0

but nothing change.
I even tried this
Code:
doom3-demo +set s_driver oss

The sound is good for the intro but as soon as the game begins, the sound become choppy.
This site says to get the snd-ioctl32 module loaded in. But I can't find it in the kernel.
I running a 64 bits system, with emul-soundlibs installed.
I'm with gentoo-sources 2.6.15-r1 with alsa compiled in the kernel.
All my others 32 bits sound applications (flash, mplayer-bin, java) are running without problem.

Is the snd-ioctl32 module still existing in alsa??
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Last edited by arabis on Thu May 11, 2006 9:03 pm; edited 1 time in total
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arabis
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PostPosted: Fri Apr 21, 2006 10:49 pm    Post subject: Reply with quote

Bump
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arabis
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Joined: 11 Apr 2005
Posts: 195
Location: Québec, Canada

PostPosted: Thu May 11, 2006 9:03 pm    Post subject: Reply with quote

Solve :lol:
I can Doom3 with alsa
Thanks to this howto:
http://gentoo-wiki.com/HOWTO_Doom3_With_ALSA
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