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Tanj Tux's lil' helper
Joined: 17 Oct 2002 Posts: 79 Location: London Ontario Canada
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Posted: Fri Apr 14, 2006 7:30 pm Post subject: Unreal Tournament [99] skybox render problem |
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After updating to the new modular xorg UT has problems with any map that has a skybox. What it does is it grabs the skybox image and doesn't stop holding it until I look at the floor. Any map that doesn't have a skybox is fine.
http://godz.clanservers.com/tempus/skybox.png _________________ Please don't make ignorant statements. It hurts my brain. |
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RushPL Tux's lil' helper
Joined: 25 Dec 2005 Posts: 116 Location: Poland, Gdansk
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Posted: Sat Apr 15, 2006 1:32 pm Post subject: |
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I don't know if it can be a solution to all problems but you should try this -> https://forums.gentoo.org/viewtopic-p-3251026.html#3251026
And which patch are you using ? If it's 436(which much better behaves on Linux than the 451 one) you can copy a few files from the 451 patch, they won't break anything, in fact they can fix a lot of things.
These are the files you can safely copy from 451 patch to a 436 installation:
OpenGLDrv.so
SDLDrv.so
Render.so
UWeb.so (this one is more for a server, but whatever ...)
You can obtain the 451 patch from http://utpg.org |
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Tanj Tux's lil' helper
Joined: 17 Oct 2002 Posts: 79 Location: London Ontario Canada
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Posted: Sat Apr 15, 2006 3:02 pm Post subject: |
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that didn't help any :/
thanks for the sugestion though _________________ Please don't make ignorant statements. It hurts my brain. |
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AliasXZ l33t
Joined: 08 Feb 2005 Posts: 847 Location: England, Wakefield
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Posted: Fri Nov 24, 2006 10:41 am Post subject: |
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same problem here with skymaps
who else has this problem? _________________ Main:
Kernel: 5.4.38 amd64
RAM: 4GB
Lappy:
Macbook Pro 10.14.6
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RushPL Tux's lil' helper
Joined: 25 Dec 2005 Posts: 116 Location: Poland, Gdansk
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Posted: Fri Nov 24, 2006 4:20 pm Post subject: |
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I think it is Nvidia's problem, unfortunately you would have to downgrade by few versions ... if anybody knows a workaround it would be really great. |
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AliasXZ l33t
Joined: 08 Feb 2005 Posts: 847 Location: England, Wakefield
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Posted: Fri Nov 24, 2006 4:22 pm Post subject: |
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cant do that - x will only fire up with recent drivers, looks like ut wont be played for a while... _________________ Main:
Kernel: 5.4.38 amd64
RAM: 4GB
Lappy:
Macbook Pro 10.14.6
------------------------------
Please add (solved) to your first post when your issue is resolved |
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RushPL Tux's lil' helper
Joined: 25 Dec 2005 Posts: 116 Location: Poland, Gdansk
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Posted: Sat Nov 25, 2006 12:05 am Post subject: |
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Well, the skybox problem isn't that bad, just avoid some maps with open air. |
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viperlin Veteran
Joined: 15 Apr 2003 Posts: 1319 Location: UK
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Posted: Wed Dec 06, 2006 11:20 pm Post subject: |
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but the BEST maps fully open air
i want my UT to work |
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AliasXZ l33t
Joined: 08 Feb 2005 Posts: 847 Location: England, Wakefield
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Posted: Wed Dec 06, 2006 11:23 pm Post subject: |
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so do i..... *cries*
ive dual booted with windows now anyway....
It works fine in xorg 6 lol (before it went mudular) _________________ Main:
Kernel: 5.4.38 amd64
RAM: 4GB
Lappy:
Macbook Pro 10.14.6
------------------------------
Please add (solved) to your first post when your issue is resolved |
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AliasXZ l33t
Joined: 08 Feb 2005 Posts: 847 Location: England, Wakefield
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Posted: Tue Dec 12, 2006 2:14 pm Post subject: |
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RushPL wrote: | Well, the skybox problem isn't that bad, just avoid some maps with open air. |
Ive actually managed to make it happen when under water on certain maps (not skymaps) _________________ Main:
Kernel: 5.4.38 amd64
RAM: 4GB
Lappy:
Macbook Pro 10.14.6
------------------------------
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Tanj Tux's lil' helper
Joined: 17 Oct 2002 Posts: 79 Location: London Ontario Canada
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Posted: Sat Jan 20, 2007 7:43 pm Post subject: |
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problem seems to have been fixed in the nvidia-drivers-9631 _________________ Please don't make ignorant statements. It hurts my brain. |
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AliasXZ l33t
Joined: 08 Feb 2005 Posts: 847 Location: England, Wakefield
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Posted: Sun Jan 21, 2007 6:18 pm Post subject: |
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Im trying it now, just installed 9631...
EDIT:
omfg, I think your right
EDIT YET AGAIN:
Looks like this is solved ladies and gents
I wouldnt use SDL for opengl, change the relevant lines in UnrealTournament.ini:
from:
Code: | [Engine.Engine]
GameRenderDevice=SDLOpenGL.SDLOpenGLRenderDevice
WindowRenderDevice=SDLOpenGL.SDLOpenGLRenderDevice
RenderDevice=SDLOpenGL.SDLOpenGLRenderDevice |
to:
Code: | [Engine.Engine]
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice |
EDIT for last time
This is solved, anyone feel free to post if they have problems... _________________ Main:
Kernel: 5.4.38 amd64
RAM: 4GB
Lappy:
Macbook Pro 10.14.6
------------------------------
Please add (solved) to your first post when your issue is resolved |
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