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Delvin Guru


Joined: 07 Jul 2004 Posts: 546
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Posted: Wed Jan 04, 2006 5:16 pm Post subject: |
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I can't make it work with cedega 5.0 ...
I have my wow directory in the home of my user and whan i make Install in point2play cedega returns me | Code: | | wine: Unhandled exception, starting debugger... |
and nothing else...
I'm running it on amd64
may I have to setup the game once again ?
would be boring ...
and with wine I setup the fix for the mouse but it doesn't work ...
I just don't know what to do now ...
here is my config file for wine : | Code: | WINE REGISTRY Version 2
[wine]
"Windows" = "c:\\windows"
"GraphicsDriver" = "x11drv"
[Version]
"Windows" = "win98"
[WinMM]
"Drivers" = "wineoss.drv" ; default for most common configurations
;"Drivers" = "winealsa.drv" ; for ALSA users
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"
[x11drv]
"UseXRandR" = "N"
"UseDGA" = "N"
"UseXVidMode" = "N"
;"Desktop" = "1280x1024"
;"Desktop" = "current desktop resolution"
[dsound]
"HardwareAcceleration" = "Emulation"
[ALSA]
;"PlaybackDevice"="hw"
;"CaptureDevice"="hw"
[wineoss]
"USEMMap" = "N"
"FullDuplex" = "Y"
"dsp0" = "/dev/dsp"
"mixer0" = "/dev/mixer"
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_________________ Ne tirez pas sur les canards !! |
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equilibrium Apprentice


Joined: 29 Jun 2003 Posts: 213 Location: UK
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Posted: Wed Jan 04, 2006 6:56 pm Post subject: |
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hmm I tried updating cedega but now nothing works
I get the same error over and over on any game.
| Code: | Traceback (most recent call last):
File "/usr/lib/transgaming_cedega/Point2Play_gui.py", line 2583, in ?
config_file_to_use = str("cedega_" + Point2Play_ref.default_winex)
TypeError: cannot concatenate 'str' and 'NoneType' objects |
I think I might be better trying cvswine?
Can anyone confirm that the new version of WoW works with cvs-wine? _________________ kernel 3.2.2-1 | openbox | github |
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neenee Veteran


Joined: 20 Jul 2003 Posts: 1786
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Posted: Wed Jan 04, 2006 6:57 pm Post subject: |
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i'll try to get it to compile =]
ok. it compiled.
the answer to the question on my previous page (sandbox issue) is:
put:
| Code: | | sed -i '/^UPDATE_DESKTOP_DATABASE/s:=.*:=true:' tools/Makefile.in |
on line 41 of wine-cvs-0.9.ebuild
*update*
hm.. i get the following messages, WoW does not run:
| Code: | Warning: the specified Windows directory L"c:\\windows" is not accessible.
Warning: the specified System directory L"c:\\windows\\system32" is not accessible.
Warning: could not find DOS drive for current working directory '/home/neenee/games/WoW', starting in the Windows directory.
wine: cannot open (null) |
i'll search around and try to fix it and report back
*update 2*
ok. i had wine emerged, so i removed the contents of
~/.wine-cvs/ and did a cp ~/.wine/* ~/.wine-cvs/ and now
wine-cvs works.
i get a login-screen when i run WoW with it =]
*update 3*
hm.. performance is quite bad, but i've not had it good in linux yet.
oh well, i wanted to give it a shot again anyway =] _________________ proud to be a scout and a chronic penguin hugger
Legion of Lore - site
Last edited by neenee on Wed Jan 04, 2006 8:45 pm; edited 2 times in total |
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sp n00b

Joined: 04 Nov 2005 Posts: 11
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Posted: Wed Jan 04, 2006 8:14 pm Post subject: 1.9 working with targetting circle |
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I am using wine 0.9.3 with patches applied - but NOT the targetting circle patch. I think that was a work around for a bug in WoW which blizzard have fixed in 1.9. So, if you don't have a targetting circle then reverse the patch, recompile opengl32.dll, install and run..
It took me a while to get the update installed, the blizzard updater kept telling me that WoW was running and I needed to exit the game first, I gave up.. went to work.. came back and had another go and asked google for help. Finally found the problem, WoW was running
Does anyone know why it doesn't exit properly? I will make sure to kill all wine processes now after I finish playing. |
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the_enigma Apprentice

Joined: 23 Aug 2004 Posts: 210 Location: Brisbane, Aus
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Posted: Wed Jan 04, 2006 9:12 pm Post subject: |
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Woo, it works. I think?
Running wine-cvs w/out the opengl patch.
Running WoW with -opengl.
I get the right textures and all. All i need to do now, is fix some interface issues. |
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asjapulk n00b


Joined: 15 Apr 2004 Posts: 71
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Posted: Wed Jan 04, 2006 10:24 pm Post subject: |
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Got it allmost working using exactly zveanturz's how-to (http://forums.gentoo.org/viewtopic-t-418298.html) but the game keeps on crashing time-to-time with | Code: |
ERROR #132 (exception 0xc0000005 ....) | .
Anyone having the same problem or knows what it might be?
I'm using amd64 and nvidia and running WoW with opengl.
PS: cedega 5.0.1 gives me too:
| Code: |
Traceback (most recent call last):
File "/usr/lib/transgaming_cedega/Point2Play_gui.py", line 2583, in ?
config_file_to_use = str("cedega_" + Point2Play_ref.default_winex)
TypeError: cannot concatenate 'str' and 'NoneType' objects |
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equilibrium Apprentice


Joined: 29 Jun 2003 Posts: 213 Location: UK
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Posted: Wed Jan 04, 2006 11:30 pm Post subject: |
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hmm I got it working on cvswine after a few problems with some of the dependencies
The game seems to be running at a stable 10fps which compared to cedega (on the old patch) is stupidly slow also whats on with the configuration. Was so much more simpler to edit the ~/.wine/config for custom settings. Seems that you can't tweak anything at all using winecfg  _________________ kernel 3.2.2-1 | openbox | github |
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Delvin Guru


Joined: 07 Jul 2004 Posts: 546
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Posted: Wed Jan 04, 2006 11:34 pm Post subject: |
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I made it world with wine-0.9.3 and the mouse patch
still a little problem with the sound but it will be solved soon I think (oss problem and some crash)
wine-cvs refuse to compile on amd64
and cedega still doesn't work ... _________________ Ne tirez pas sur les canards !! |
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KoffKoff n00b


Joined: 15 May 2003 Posts: 65
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Posted: Wed Jan 04, 2006 11:47 pm Post subject: |
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OK, have tried 0.9.4 now with the patches (both of em) and I ended up with the same error as many other ppl have had when I run in OpenGL and I always get it when the loading screen is done. | Code: | X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 144 (GLX)
Minor opcode of failed request: 13 (X_GLXCreateGLXPixmap)
Serial number of failed request: 386
Current serial number in output stream: 387 |
When I try running it in d3d my textures dissapear and shadows are not pretty =/.
After trying to get 0.9.4 to work I decided to go over to 0.9.3, and it worked, but I can't click any mobs, npc's or pc's, I tried compiling wine with and without the patch, but didn't get any result, have I missed something obvious? |
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b1f30 Apprentice


Joined: 16 Nov 2005 Posts: 262 Location: USA
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Posted: Thu Jan 05, 2006 12:16 am Post subject: |
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Is it just me, or has this new patch completely hosed Blizz/WoW? Seriously.. this is starting to remind me of SWG back in the day. The downtime this week has been nothing short of WTF-ness....
ARGH!!! |
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equilibrium Apprentice


Joined: 29 Jun 2003 Posts: 213 Location: UK
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Posted: Thu Jan 05, 2006 1:18 am Post subject: |
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hmm I got the fps up on wine, now seems to be 20fps with high's of 40fps, still not really playable
I als got rid of the cedega error I was getting earlier by re-installing cedega(5.0.1). I just get another error now lol
| Code: | | wine: Unhandled exception, starting debugger... |
not very helpfull at all.
*edit* Well it is sort of working, seems slow but I have the target circle bug fixed and it seems to sort of be playable, 40fps inside and seems about 20-30fps outside. I guess I'm not going to be able to raid but at least it is working. (Wine 0.9.1 + wowfix.patch + wowopengl.o) _________________ kernel 3.2.2-1 | openbox | github
Last edited by equilibrium on Thu Jan 05, 2006 3:04 pm; edited 1 time in total |
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chrisashton84 Apprentice


Joined: 12 Aug 2003 Posts: 192 Location: Peoria, IL (home) Urbana, IL (school)
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Posted: Thu Jan 05, 2006 2:49 am Post subject: |
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I hadn't checked the ebuild Darckness sent - yes, the opengl patch part needs to be removed from the wowfix.patch. I didn't have any problems compiling, though it could be a very recent change caused that. I've tried to fix this and added ~amd64 keyword, but didn't add the sandbox fix, and put it at http://www.chrisashton84.com/files/wine/wine-cvs-0.9-01-04-2006.tar.gz.
EDIT: as far as performance, I'm on an opteron 240 clocked at 1.4 GHz and I get 30 fps outside of cities, 10-15 inside. Sound skips a bit when loading new areas but I don't nice it. I did notice a fairly big difference when I removed all my old addons, but then I put a few back and it slowed down again. I can even speed up / slow down Auctioneer depending on whether I'm doing anything else on the computer while it scans, and my framerate drops quite a bit while it scans, so I'm wondering if addons aren't having more of an effect than usual. |
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irCuBiC n00b

Joined: 03 Jan 2006 Posts: 4
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Posted: Thu Jan 05, 2006 3:09 am Post subject: |
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Ergh, I'm not sure if it's the new patch or whatever, but the game keeps crashing for me now. :\
With one of those "Critical error" message boxes that wine so humbly provides.
I have no idea what makes it happen, it just happens completely at random and after varying amounts of ingame time. I've tried with several wine versions too(at least, versions in portage, that I have patched), but same problem.
[EDIT]
Took a quick peek in my winecfg, and saw that suddenly ALSA had gotten selected for sound. Hoping that this is the cause, I have changed it back, and took a quick trip.
I actually survived the walk from Razor Hill into the center of Orgrimmar this time, so it MAY have been the problem, but given the random nature of it, I'm not entirely sure ^^; |
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lethalray n00b

Joined: 09 Jun 2005 Posts: 6
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Posted: Thu Jan 05, 2006 5:08 am Post subject: |
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Got WoW working somewhat: amd64, nvidia using http://gentoo-wiki.com/HOWTO_Install_and_update_World_Of_Warcraft_with_wine
Can't seem to get the numpad working or any of the bars. pops up an error in wow whenever I click on some action button. Am getting around 50 fps average tho. Disabled all mods. Anyone have any ideas about the numpad or the interface problems ? |
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the_enigma Apprentice

Joined: 23 Aug 2004 Posts: 210 Location: Brisbane, Aus
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Posted: Thu Jan 05, 2006 7:08 am Post subject: |
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Ok, I still have problems
Direct3D still has really bugged textures.
OpenGL gives 132's after playing a bit.
I'm yet to play D3D mode for very long, so I don't know how the 132s are. Time to run another memtest (I had 132s previously, and it was my memory)
15 min memtest, no errors. Last time I had 10-15 at this stage.
Trying with new drivers now.
Edit3:
Get 132's in D3D and OpenGL
It's always the same memory too, "instruction at 0x7BEE87FF referenced memory at 0xFFFFFFFF, Could not be read." Not verbatim, but you get the idea. even the locations are the same, and referencing 0xFFFFFFFF reeks of coding faults. Trying to work out whether it be a mod, or the game now though. I'm guessing mod. Many of my mods are out of date
Edit 56:
Ok, think it might work now. I had wine and wine-cvs emerged at once, and wine and wineserver were complaining about version mismatches. I've unemerged wine, and so far it seems ok.
Not 100% though.
Edit 93:
Nope, still crashed. Took about an hour to crash that time though, was in stratholme. Damn this, so irregular I can't even test it.
It still errors out. I think it may have something to do with c:\windows\system32\ntdll.dll though, although I'm not sure on where this file came from.
Just crashed again. That memory location definately points to ntdll.dll. Anyone have a copy of this file they'd care to share?
Last edit hopefully! Think it's all good, been in strat from baroness to Rammstein, no crashes. I just deleted that ntdll.dll file .... feck, it just crashed. More to come.
Last edited by the_enigma on Thu Jan 05, 2006 12:24 pm; edited 4 times in total |
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irCuBiC n00b

Joined: 03 Jan 2006 Posts: 4
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Posted: Thu Jan 05, 2006 9:07 am Post subject: |
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Well, for all of you who gets the OpenGL error with wine-0.9.4 (X Error of failed request), there is a patch on the wiki page(it's in the troubleshooting section) that makes the problem go away by reversing the wine native patch that caused it. I'm using it with great success right now.
Also, if you're getting "Critical error" errors in wine, no matter the version, make SURE you have OSS as your wine driver, that's what was my problem, I found after compiling like 6 different wine versions. ALSA can create troubles. Now it works like a charm, though ^^ |
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the_enigma Apprentice

Joined: 23 Aug 2004 Posts: 210 Location: Brisbane, Aus
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Posted: Thu Jan 05, 2006 11:22 pm Post subject: |
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So, I went nuts, and tried going back to cedega. It all looks good, cept my minimap is white Anone else ever had this?
Edit2:
Ok, Cedega seems much better, got minimap+mouse working now. However, i can't use Opengl, it gives me "Unable to start 3D acceleration". Transgaming forums recommend adding those lines "SET gxApi etc" to Config.wtf. However, I had them there to start with. Also, opengl works fine with wine-cvs (apart from crashing) so it must be something to do with Cedega itself. Any ideas? I'll try anything. |
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asjapulk n00b


Joined: 15 Apr 2004 Posts: 71
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equilibrium Apprentice


Joined: 29 Jun 2003 Posts: 213 Location: UK
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Posted: Fri Jan 06, 2006 6:16 pm Post subject: |
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I just updated cedega to 5.0.3 and it seems to work ok. The performance still seems the same as wine tho I might end up running winblows again for WoW altho I am concerned about the possibility of it containing spyware in it's anticheat part .
In windows I get about 90fps with everything on high and in linux about 30fps which drops to about 20fps
Makes me think cedega is a bit of a waste of money.
I tested cedega and wine performance on quake3 tiimedemo and on both I get 300fps where on native I get 530fps so I guess cedega and wine seem to be working as they should. _________________ kernel 3.2.2-1 | openbox | github |
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discomfitor l33t


Joined: 21 Feb 2003 Posts: 927 Location: None
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Posted: Fri Jan 06, 2006 7:52 pm Post subject: |
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Anyone here have a GeForce 6800GT? If so:
What's your processor?
How much RAM do you have?
What's your performance (framerate) like in big raid encounters (Molten Core, Blackwing Lair, Onyxia, etc)?
In other news, I recently obtained a 7800GT and the performance gain over my old 5700FX is incredible. I can, however, see where I'm being limited by Wine. _________________ There is no substitute for experience.
Imperfection indicates a lack of effort. |
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neenee Veteran


Joined: 20 Jul 2003 Posts: 1786
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Posted: Fri Jan 06, 2006 8:01 pm Post subject: |
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hm. i have a 6800gt, but i have not been part of raids
to those three, at least not in linux.
i did do an open-air raid quest in the plaguelands. but
framerates were rather horrible there, even with most
details on the lowest possible settings.
as a priest, with people depending on me, it just does
not feel right to run linux yet  _________________ proud to be a scout and a chronic penguin hugger
Legion of Lore - site |
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discomfitor l33t


Joined: 21 Feb 2003 Posts: 927 Location: None
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Posted: Fri Jan 06, 2006 8:03 pm Post subject: |
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I'm asking about that card in particular because a friend of mine has it, and I'm trying to figure out if his low framerates are a result of Windows or WoW. _________________ There is no substitute for experience.
Imperfection indicates a lack of effort. |
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b1f30 Apprentice


Joined: 16 Nov 2005 Posts: 262 Location: USA
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Posted: Fri Jan 06, 2006 8:15 pm Post subject: |
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| Darckness wrote: | | I'm asking about that card in particular because a friend of mine has it, and I'm trying to figure out if his low framerates are a result of Windows or WoW. |
I can't find a valid URL for proof yet, but the 6800gt should be dropped like a bad habit, and/or beaten like a redheaded stepchild. Something's up with those cards, and that's why you see more 5700's than 6800's out there. The 7800gt is amazing, well out-performing both in every arena thus far.
BTW, off the top, I friggin' hate nVidia. Yeah, the chip is nice, but I'm so tired of looking at all the models within models.
*EDIT* And when I say both arenas, I mean to say, the 7800gt puts some serious beatdown on the 5700's and 6800's, as well as, it runs great in Windows, and phenominal under Linux. Just FYI.
* EDIT II * PCI-X, the way to go. Don't waste your time on AGP - it *is* affordable, but it's on it's way out. |
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neenee Veteran


Joined: 20 Jul 2003 Posts: 1786
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Posted: Fri Jan 06, 2006 8:50 pm Post subject: |
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| Darckness wrote: | | I'm asking about that card in particular because a friend of mine has it, and I'm trying to figure out if his low framerates are a result of Windows or WoW. |
in windows WoW runs fine, in 1280x1024, with everything on high/enabled.
so i can not blame the card for anything. _________________ proud to be a scout and a chronic penguin hugger
Legion of Lore - site |
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chrisashton84 Apprentice


Joined: 12 Aug 2003 Posts: 192 Location: Peoria, IL (home) Urbana, IL (school)
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Posted: Fri Jan 06, 2006 9:58 pm Post subject: |
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| Darckness wrote: | | I'm asking about that card in particular because a friend of mine has it, and I'm trying to figure out if his low framerates are a result of Windows or WoW. |
I've got a 6800gt. On windows, I get about 20fps in IF, 30+ outside of cities. This is with an opteron 240 (1.4ghz), 1gb 2700 ram. Haven't run any big raids yet but if they're worse then bad IF days then it might be too slow. Note this is absolute max options graphically and 1600x1200.
EDIT: Oh, that's windows performance.
Also, what's so bad about the 6800gt? I heard nothing but good about it. |
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