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martigan80
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Joined: 31 Aug 2005
Posts: 46

PostPosted: Fri Feb 16, 2007 5:10 am    Post subject: Reply with quote

slick wrote:
martigan80 wrote:
I think it would be good to start a new thread about this. This one is about the Alpha Client which doesn't require any compiling.


I used the Alpha Client (without compiling), so I think I am right here ;-)



You are so right :D

I never used the E-build, not even for the alpha client/. I jsut downloaded it from the SL website to my ~/ and ran it from there.
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slick
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Joined: 20 Apr 2003
Posts: 3392

PostPosted: Fri Feb 16, 2007 10:14 am    Post subject: Reply with quote

slick wrote:
It seems like opengl does not work (all graphics are like black, fps are around 5 / minutes!).


I think the is an bug is in the ebuild for the binary client, because if I extraxt the tar.gz by hand it works perfectly. If I install the ebuild it will not work. But the ebuild does the same, so I think there are wrong permissions or like that. I you get trouble try to install the client by hand and not using the ebuild.
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ahubu
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Joined: 16 Aug 2003
Posts: 400
Location: Groningen, The Netherlands

PostPosted: Tue Feb 20, 2007 1:48 am    Post subject: Reply with quote

Hi guys, I just want to say: if you think the client is slow because it is alpha and it will run better on windows: probably not. I tried both and there are no speed differences. It runs very slow on both platforms. And that is with a 6800GT, so brace yourself, because it certainly doesn't look like Oblivion. In fact it looks like something from the late 90s... Anyway, it's probably slow because it has to build up a huge world realtime.

I just downloaded the binary, unpacked it and ran it, no problems.

I really don't understand the hype about this "game", I found it truely boring, but to everyone his own ;).
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bunder
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Joined: 10 Apr 2004
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PostPosted: Tue Feb 20, 2007 1:03 pm    Post subject: Reply with quote

sonicbhoc wrote:
bunder wrote:
isn't second life the mmo where giant penises were attacking people a month or so ago? :lol:


Whut?


i'd post the video, but it seems the interviewer lady got google et al to suppress the video.

http://www.theregister.co.uk/2006/12/20/sadville_flyers/
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ahubu
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Joined: 16 Aug 2003
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Location: Groningen, The Netherlands

PostPosted: Tue Feb 20, 2007 5:27 pm    Post subject: Reply with quote

The video is still there ;)
It's just a lot of fuss about nothing. Maybe there is just no news, so the media will pick up anything...
(I believe the content is flagged, so you need an account...)
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the_mgt
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Joined: 05 Aug 2005
Posts: 255
Location: Germany, near Hannover

PostPosted: Wed May 02, 2007 3:40 pm    Post subject: Reply with quote

I headed for the selfcompiled version of SL (ebuilds from matsuu's overlay), at first it did not compile because it won't link against nvidia opengl. Now that i modified the ebuild, it switches to xorg-x11's opengl for the compile and switches back after merging. So i have the source based client running. And it runs a little smoother on my 750mhz athlon then the binary one.

The biggest problem i have now is that i can not teleport anywhere. So i am stuck to the beginners island. Haven't tried the binary client, will do soon. Version is 1.15.0.2 here. (At first i thought it was my use of cflags and ldflags, but even with more conservative settings and without my ldflags i can not teleport)

EDIT: The portlist on holearse.de was incomplete, i had to add tcp port 12043. I had searched the SL wiki before, but did not find their article about a closed port 12043 hindering teleports :/
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broadcast
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Joined: 16 May 2006
Posts: 27

PostPosted: Wed May 09, 2007 10:14 am    Post subject: Reply with quote

All I get is this. Then nothing is happening. I have no idea what could be wrong.
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