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Imar n00b
Joined: 04 Feb 2003 Posts: 21
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Posted: Thu Mar 13, 2003 4:28 pm Post subject: WineX :( |
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well.. it's doesn't work for me..
Code: | imar@matrix Half-Life $ winex hl.exe
/usr/bin/winex: line 48: 17842 Segmentation fault "$RUNWINE" --debugmsg -all "$@"
imar@matrix Half-Life $ ./hl.exe
/usr/bin/winex: line 48: 17847 Segmentation fault "$RUNWINE" --debugmsg -all "$@" |
If i reboot, and then try again.. it works! But after a while (don't know what triggers it), when i try again (without rebooting first), i get the same error, and the only solution i know is to reboot.
Im using WineX 20021123. _________________ /Imar - Illusion doesn't mean unreal. Illusion means an impossibility to decide whether it is real or unreal. |
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DaSH n00b
Joined: 12 Mar 2003 Posts: 30
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Posted: Thu Mar 13, 2003 4:32 pm Post subject: |
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You are lucky
My WineX won't even compile |
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st.john Tux's lil' helper
Joined: 25 Nov 2002 Posts: 126 Location: Melbourne, Australia
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Posted: Fri Mar 14, 2003 12:17 pm Post subject: |
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I get the same thing with wineX but I can play hl/cs with normal wine wine-20030219 and the previous release, built with opengl by adding the opengl USE flag in make.conf, it doesnt go fullscreen but once you've started a game or connected to a server pressing ALT&CTRL&+ will change your desktop res and it seems to zoom on the right position to give u the same effect as WineX's proper fullscreen |
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